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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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The easiest strategy I can think of is start doing them later in rank, after some annoying commons disappear (raptors, ionic battleships, too bad flamehawks will never disappear lol) But I think the spawn rate can use a little tweaking, like the banes for this season  (no, not as plaguing as the banes, but increase the rate a bit)
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Fri Oct 25, 2013 3:39 am |
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FATAL15
Joined: Thu Jan 19, 2012 7:05 pm Posts: 51
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Spawn rate for banes is fine, just do a sufficient amount of NPCing. The more time you spend NPCing the more banes you will find. That...is common sense. If I found the same amount of LM ships as I did banes, I'd actually have the missions done. SOMETHING should change, they shouldn't be marked as uncommon, rares are more common as previously stated in this topic. If they're going to stay marked uncommon, the spawn rate needs tweaking. It doesn't make sense to have NPCs marked as rare and extremely rare show up more than ones that are uncommon.
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Sun Oct 27, 2013 8:22 pm |
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PaulHsiao
Joined: Tue Feb 14, 2012 1:08 am Posts: 837
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FATAL15 wrote: Spawn rate for banes is fine, just do a sufficient amount of NPCing. The more time you spend NPCing the more banes you will find. That...is common sense. If I found the same amount of LM ships as I did banes, I'd actually have the missions done. SOMETHING should change, they shouldn't be marked as uncommon, rares are more common as previously stated in this topic. If they're going to stay marked uncommon, the spawn rate needs tweaking. It doesn't make sense to have NPCs marked as rare and extremely rare show up more than ones that are uncommon. There are different degrees of "Uncommon," "Rare," etc, they do not all have the same spawn rate within their categories. These missions are MEANT to be challenging (surprising, isn't it), if you do not yet have the energy or time to finish them within their timeframe, stop picking them and build your ship up until you can.
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Sun Oct 27, 2013 8:28 pm |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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FATAL15 wrote: Spawn rate for banes is fine, just do a sufficient amount of NPCing. The more time you spend NPCing the more banes you will find. That...is common sense. If I found the same amount of LM ships as I did banes, I'd actually have the missions done. SOMETHING should change, they shouldn't be marked as uncommon, rares are more common as previously stated in this topic. If they're going to stay marked uncommon, the spawn rate needs tweaking. It doesn't make sense to have NPCs marked as rare and extremely rare show up more than ones that are uncommon. I'm implying that banes are more common than LM npcs. But I do agree we need to normalize the rarity. Siladon mines are not uncommon, they are extremely rares. We need to clarify the reason why it is called uncommon, rare, or ex rare (like, when compared to the npc pool, a NPC spawn rate of 5% will be classified as rare)
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Mon Oct 28, 2013 12:58 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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asquall wrote: FATAL15 wrote: Spawn rate for banes is fine, just do a sufficient amount of NPCing. The more time you spend NPCing the more banes you will find. That...is common sense. If I found the same amount of LM ships as I did banes, I'd actually have the missions done. SOMETHING should change, they shouldn't be marked as uncommon, rares are more common as previously stated in this topic. If they're going to stay marked uncommon, the spawn rate needs tweaking. It doesn't make sense to have NPCs marked as rare and extremely rare show up more than ones that are uncommon. I'm implying that banes are more common than LM npcs. But I do agree we need to normalize the rarity. Siladon mines are not uncommon, they are extremely rares. We need to clarify the reason why it is called uncommon, rare, or ex rare (like, when compared to the npc pool, a NPC spawn rate of 5% will be classified as rare) 1 in 20 is rare... ? Again... Spawn rate of LM NPCs is just fine as is. I have yet to do a LM bug hunt that took even 1/2 of my energy bar, and that's by capping/min-shotting everything on my BT.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Mon Oct 28, 2013 2:02 am |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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Darth Flagitious wrote: 1 in 20 is rare... ? Just an example of how rarity should have a more defined percentage. Giving 'Rare' tag to NPC with 1% spawn rate and uncommon to another 1% seems so ... stupid.
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Mon Oct 28, 2013 3:16 pm |
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FATAL15
Joined: Thu Jan 19, 2012 7:05 pm Posts: 51
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asquall wrote: Darth Flagitious wrote: 1 in 20 is rare... ? Just an example of how rarity should have a more defined percentage. Giving 'Rare' tag to NPC with 1% spawn rate and uncommon to another 1% seems so ... stupid. +1 I agree
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Tue Oct 29, 2013 6:40 am |
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PaulHsiao
Joined: Tue Feb 14, 2012 1:08 am Posts: 837
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FATAL15 wrote: asquall wrote: Darth Flagitious wrote: 1 in 20 is rare... ? Just an example of how rarity should have a more defined percentage. Giving 'Rare' tag to NPC with 1% spawn rate and uncommon to another 1% seems so ... stupid. +1 I agree I believe that Darth was referring to your example, and how absurd a spawn rate 5% would be for "rare." I'd like to know how big of a data sample you guys have for making these claims. I would love to be getting as many Troop Carriers as I am these LM NPCs.
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Tue Oct 29, 2013 1:28 pm |
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squodge
Joined: Wed Nov 07, 2012 10:38 am Posts: 104
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Crimson Flamehawks are considered 'common'. Yet when I'm doing that Crimson legion mission task (disable 20 Crimsons), I hardly ever see them. The last time I chose that task, I disabled 17 in the 72-hour period (i.e. failed the task).
At the moment, I'm doing the Siladon Event... and the flaming Flamehawks keep coming back. I don't see why Dan has to make the spawn rates worse.
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Wed Oct 30, 2013 12:32 pm |
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brandnew99
Joined: Fri Nov 30, 2012 7:23 am Posts: 104
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Seriously, you couldn't disable 30 Crimsons in 3 days?
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Wed Oct 30, 2013 2:43 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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squodge wrote: Crimson Flamehawks are considered 'common'. Yet when I'm doing that Crimson legion mission task (disable 20 Crimsons), I hardly ever see them. The last time I chose that task, I disabled 17 in the 72-hour period (i.e. failed the task).
At the moment, I'm doing the Siladon Event... and the flaming Flamehawks keep coming back. I don't see why Dan has to make the spawn rates worse. I had Siladon done in about forty mins. Crimson I can do in about five... Dude, you're probably not NPCing enough...
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Wed Oct 30, 2013 4:39 pm |
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Enrique8076
Joined: Fri May 20, 2011 8:18 pm Posts: 496 Location: Fighting Evil
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I remember NPCing and finding a load of rare NPCs and only one or 2 legion mission NPCs before the mission expires and it gets very annoying to me. Although I've never had problems hunting down Crimson NPCs for one of the missions, +1 from me.
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Last edited by Enrique8076 on Fri Nov 01, 2013 1:43 pm, edited 1 time in total.
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Thu Oct 31, 2013 12:13 am |
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Overseer
Joined: Sat Mar 02, 2013 11:32 am Posts: 75
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Less QQ moar PEWPEW!
BTW - I have a rank 250ish in my legion that gets Siladon Mines task done every time it pops up without a problem (well he burns a lot of repair nanos, but other than that hes fine)
_________________ 
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Thu Oct 31, 2013 4:34 am |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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Overseer wrote: Less QQ moar PEWPEW!
BTW - I have a rank 250ish in my legion that gets Siladon Mines task done every time it pops up without a problem (well he burns a lot of repair nanos, but other than that hes fine) siladon mines using nanos ? You sure you're not mistaken with Crimson Sniper Drone?
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Thu Oct 31, 2013 8:49 am |
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squodge
Joined: Wed Nov 07, 2012 10:38 am Posts: 104
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Devastation wrote: squodge wrote: Crimson Flamehawks are considered 'common'. Yet when I'm doing that Crimson legion mission task (disable 20 Crimsons), I hardly ever see them. The last time I chose that task, I disabled 17 in the 72-hour period (i.e. failed the task).
At the moment, I'm doing the Siladon Event... and the flaming Flamehawks keep coming back. I don't see why Dan has to make the spawn rates worse. I had Siladon done in about forty mins. Crimson I can do in about five... Dude, you're probably not NPCing enough... Actually, I do a lot more NPC-ing than anything else o.O That's how I know Flamehawks appear on my battle tab all the time... except when I'm doing the Crimson mission. As someone said before, there's no need to improve the spawn rates... but neither does Dan need to make them far worse. And yes, the last time I did the Crimson mission (story has a silver lining), I encountered TWO troop carriers lol (and got two terraformers). Obviously if I could spawn two troop carriers every time I chose the Crimson mission, I'd be a very happy chappy. I'd rather have terraformers or QS expanders. But that misses the point - I still expect the spawn rate for Crimsons to remain constant. I don't seem to have any problems with the RSL legion mission task (to disable 30 RSL), only because I have that mission active (decrypting the vault), so I tend to spawn a lot of Rogue Data Analyzers anyway.
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Thu Oct 31, 2013 10:04 am |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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squodge wrote: I had Siladon done in about forty mins. Crimson I can do in about five... Dude, you're probably not NPCing enough... Actually, I do a lot more NPC-ing than anything else o.O That's how I know Flamehawks appear on my battle tab all the time... except when I'm doing the Crimson mission. As someone said before, there's no need to improve the spawn rates... but neither does Dan need to make them far worse. And yes, the last time I did the Crimson mission (story has a silver lining), I encountered TWO troop carriers lol (and got two terraformers). Obviously if I could spawn two troop carriers every time I chose the Crimson mission, I'd be a very happy chappy. I'd rather have terraformers or QS expanders. But that misses the point - I still expect the spawn rate for Crimsons to remain constant. I don't seem to have any problems with the RSL legion mission task (to disable 30 RSL), only because I have that mission active (decrypting the vault), so I tend to spawn a lot of Rogue Data Analyzers anyway.[/quote] in contrast to your experience, I kept getting flamehawks and tyrants when i do the mission (and occasional blade harvester) 
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Thu Oct 31, 2013 10:49 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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squodge wrote: I still expect the spawn rate for Crimsons to remain constant. Ain't nothing constant 'bout a random number generator.
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Thu Oct 31, 2013 11:10 am |
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mh1ultramarine
Joined: Fri Oct 04, 2013 5:52 pm Posts: 77 Location: Scotland
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I don't find any legion NCPs preharps it if bugs the high rankers so much they should stop NCPing
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Thu Oct 31, 2013 4:05 pm |
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squodge
Joined: Wed Nov 07, 2012 10:38 am Posts: 104
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I was getting the occasional Bane npc in the last week... but now that I've chosen the Crimson mission (kill 30 Crimsons), I've disabled 5 Banes and 3 Crimsons in the last few hours. The 5 Banes before that took the whole week lol 
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Thu Oct 31, 2013 6:36 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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*sigh*
if you think the rate of crimsons changing when you accept the legion mission task ...
FILL UP YOUR BT SLOTS WITH CRIMSONS FIRST
THEN accept the task.
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Fri Nov 01, 2013 7:28 am |
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