An update to bases proposal
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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Darth Flagitious wrote: varunjitsingh146 wrote: I remember the days your posts were more then being a prick on the suggestions board. I remember when people who made suggestions actually had half a clue what they were talking about. I remember when people made suggestions, they respect there ideas, and gave kind constructive criticism, not being a total #*&$ about the whole thread due to small errors. -_- dorky wrote: Now listen up, most of what I've said is based on other people's complaints, many of which high rankers at that, so to think this is a lowbie's opinion and only a lowbie's opinion just because I happen to be the one to compile it all into one idea is kinda shallow of you. Have you at all been paying attention to what people have said about bases lately? Anyway. ooh insulting her know huh? how mature. 
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Wed Oct 16, 2013 11:00 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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People have been complaining forever about their base dying.
Soooo many legions out there who just don't freaking listen. Soo many who don't have all their defense mods on because their base needs some attack.
Soo you want your base to live? Why are you complaining while sitting there as a konqul excavator? Uhhh I like it better than aerlen fixer. Well go konqul fixer. Nah, I don't need more hull. ....
I was in a legion that was dying every other day before there were more than 5 bases out threre who reached lvl 7 I didn't cry about it. I went to the forum and saw the people killing my base say attack did t matter so I went to my legion and said we are going all defense and hull. I made a payment plan to float the upkeep with the legion and boom. We died once every other week when the tri would lock us. So I decide next time that rank 3 applies who is a fixer I'm gonna let them in. Suddenly our base wasn't dying more tha once a month. Of course after I left they took some defense off to add 30k attack to the base and they get killed 2 or 3 times a week.
Long story short. Don't cry about something you can fix just because you don't like the cost of fixing it.
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Wed Oct 16, 2013 2:05 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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DarthRavadge wrote: -1, The base system is well balanced and does not need a change. I just see the typical whining of, "We die to much! Change the game so its easier on me please!" Build your base correctly and get a good fixer count if you ever want to see a full base payment.  I've seen several legion bases with maxed extenders getting disabled on a regular basis. No base can stand up to the top BGs. It was proven the days Battlestation Dysonia, and Cosa Nostra fell. Tree7304 wrote: People have been complaining forever about their base dying.
Soooo many legions out there who just don't freaking listen. Soo many who don't have all their defense mods on because their base needs some attack.
Soo you want your base to live? Why are you complaining while sitting there as a konqul excavator? Uhhh I like it better than aerlen fixer. Well go konqul fixer. Nah, I don't need more hull. ....
I was in a legion that was dying every other day before there were more than 5 bases out threre who reached lvl 7 I didn't cry about it. I went to the forum and saw the people killing my base say attack did t matter so I went to my legion and said we are going all defense and hull. I made a payment plan to float the upkeep with the legion and boom. We died once every other week when the tri would lock us. So I decide next time that rank 3 applies who is a fixer I'm gonna let them in. Suddenly our base wasn't dying more tha once a month. Of course after I left they took some defense off to add 30k attack to the base and they get killed 2 or 3 times a week.
Long story short. Don't cry about something you can fix just because you don't like the cost of fixing it. Again, its been proven time and time again no base is undefeatable. Any base can be taken down nowadays and no amount of fixers in a legion will fix that.Tree7304 wrote: Agree or disagree with our method you have admit that no where does Dan say he wants 3 bases a day or that 3 are the intended practice.
People would just go back to crying about us killing their base before they got the alert.
Instead of us killing 3 lower end bases a day and our scan legions also killing 3 lower end bases a day, we are killing 6 bases from across the board a day. Top 20 legions down to I've never heard of that legion they must be a new 6. Same complaint either way imo. Ya'll attack to swiftly for the other side to take notice and defend. We've even seen a few suggestions for pop ups to show announcing the attack has begun.Darth Flagitious wrote: Why would I make a counter-proposal for something that I don't think even needs "fixed?" Yes, I used to explain WHY ideas were bad. Know what? Nobody learned. Same people making the same bad ideas without even thinking about what they are suggesting. Take this one for example. I'll reiterate, lowering the level 6 damage cap only affects the wrong people and would only make things worse. That should have been considered before anything was typed out. Hence my "pissing on the poster." And yes, I know I have a reputation for being a thread killer. Time was, I was the only one who pointed out the glaring flaws in so many suggestions. Now, there's several other people who do it. My time is too important to me to be repeating what others are saying. When I do post in a suggestion thread, chances are pretty good that it absolutely needs to be killed. As I said in the "top 10 suggestions" thread, just because something is popular does not mean it is either needed or good for the game. If you have time to make condescending posts, you have time to make posts that are constructive.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Oct 16, 2013 2:15 pm |
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Darky
Joined: Sun Mar 10, 2013 3:57 pm Posts: 379 Location: Shouldn't matter to you, I know where you are.
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Darth Flagitious wrote: Dorky... really? ¬-¬ wrote: Look ya little whippersnapper, please cite your "high rank" complainers who say level 6 bases need a LOWER damcap. You do realize all that will do is take away opportunities for LOW RANK legions. A lower damcap is going to cost us... What? 5 extra minutes? While it is going to make the low to mid rank legions that have a 50/50 shot at winning end up losing nearly all attempts on 6's. Sounds like 4's'll get farmed even more again. Step backwards? While nobody has actually stated specifically that level 6s need a lower damage cap, but I know a lot of people have said that 6s are actually easier for high level legions to disable than 5s are (if I were to scour the forum for every mention of this it would probably clog up this thread), nevermind the 20 standard slot advantage or the extra time that 6s have had to put exo-clamps on that you'd think would make a 6 more difficult. The main reason that 6s are generally easier to disable than 5s for a legion that already surpasses that cookie-cutter 55k unbuffed/90k buffed defense only because of the damage cap! 5s damage cap is only 260 while a 6s is 600. Why such a huge jump? Point is is that 6s are much easier targets than 5s which they really shouldn't be. Hence my suggestion to reduce their damage cap. As for lower level legions not having a chance? seriously? there are lower level bases in the game for a reason. Darth Flagitious wrote: As for these suggested rewards... Seriously?? Hey let's add a drop to super high level bases that rewards the super powerful players that grow super fast with something that makes them grow more powerful even faster... Can we say "PimpsRUs?" Parsers should stay as a drop, not a badge item. They are a decent source of CTP since Dan upgraded the scrap rate. As a badge item, you buy 4 then that's it, you ignore that button except when you're scrolling past it to get to the Dark badge buttons. There's already four limited Silver items. Do I think we need a change for level 7+ crates? Yep. We need something different though, not a better chance at what we already get or a better version of them. Okay, you're the old fart with the experience on how these things should be done, why don't you suggest some rewards that don't make a player's ship any better? Oh wait, according to you this suggestion doesn't need fixing. ¬-¬ DarthRavadge wrote: -1, The base system is well balanced and does not need a change. I just see the typical whining of, "We die to much! Change the game so its easier on me please!" Build your base correctly and get a good fixer count if you ever want to see a full base payment.  I'm not one to complain about my base being disabled on a daily basis, if it happens that the legion I'm in ends up being disabled bi-daily I just move legion if their base is obviously flawed and they don't listen. But in all seriousness, why the hell do level 6,7,8 bases have nearly identical hull, defense, and damage caps? It's basically place holder data and they're all the exact same fight that just leaves players at the top whining for new high end content because top end base battles have become mundane and routine for the top dogs, if bases were more difficult perhaps they wouldn't have to resort to feeder legions to entertain themselves. Balanced? I think not, it favours the battle-groups over the bases now and it's only going to lean that way more and more as players become exponentially stronger thanks to their artifact production strengthening their ships on a daily basis.
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Last edited by Darky on Fri Oct 18, 2013 12:38 am, edited 1 time in total.
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Wed Oct 16, 2013 2:23 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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Remove the modual (for reserched ones) limit for attack/defense/hull. that would allow people to switch stuff up and have some differences in base tactics. So you could go PURE hull or Pure defense or any other combenation you want.
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Wed Oct 16, 2013 4:21 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Ok, first... Never heard of word predictor, eh? "Dorky" is an actual word while "Darky" is not. And don't take this personally, but you're not important enough, to me, for me to put your forum name in my android's dictionary. Apologies will be accepted at this time. Now, when you hear someone say level 6 bases are easier to kill than level 5s, you're either not getting the full story or you're talking to someone else who doesn't know what they are talking about. Level 6 bases are NOT easier to kill than level 5s. They are not worth the energy/time for higher ranked players. There's a difference. Why on earth would we choose to disable a 5 and get less badges AND a mostly worthless mining upgrade when we can disable one of the poorly built, poorly defended level 6s that clog the galaxy? There are many 6s that can stimy even the top battle groups for the 1-3 hours we tend to have for a battle (with pimping). But, for every one of those, there are at least 10 that are just big tin cans with bullseyes on their hull. There are countless level 6 bases out there with level 5 stats (some are even sporting level 4 stats) because anyone that wants to be anyone had to flash rank their base to level 6 and be one of the cool kids without knowing what the hell they are doing. I call it Bettenitis (anyone over 1k knows what I'm talking about). I normally don't like doing this, but fine. I'll correct your suggestion, even though that's your job. And know what? It's taken longer to type what I have so far than it did to come up with your requested rewards. - Make Continuum Parsers upgradable. After you build your 4, each use of a CP artifact upgrades a random parser (installed or not) by 5% up to 1000%. Yes, eventually they become useless again but that takes 800 more. Even the top battle groups are going to take a couple weeks for that.
- Efficiency Expert-Raises a random base resource production by .1%, no limit. Yes, it could boost a resource you don't even normally produce, just for fun. Think Trader's Boon, but don't ask me why they got stuffed in the box.
- Efficiency Management Office (EMO) is required to be installed on the base to use this item. Size 2 Special, added from the Build Modules list.
- Cantthinkofaname Crystal. Permanently boosts artifact availability by 1 up to 45x. Permanent passive effect: Defense +25%, Cloak -50%. We all know that the top players are gradually removing good planets from play by ubercloaking them, who has the stones to put their great planets at risk for a large production boost?
See? It isn't that hard. But you have to have know what you're talking about in order to make a suggestion for something. You don't want a Junior Pre-Med student removing your brain tumor do you? I know I don't, that's why I don't want lowbies/newbs making suggestions for high level content.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
Last edited by Darth Flagitious on Thu Oct 17, 2013 6:23 am, edited 1 time in total.
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Wed Oct 16, 2013 6:00 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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draxsiss wrote: That would be some more commonality.... I mean level to get 100 invincable planets you would have to disable on average 2000 level 9 bases.
How many of you have disabled 2000 bases? (reguardless of level) dont Know how many bases I have raided Draxsiss, but I usealy join 2 base attacks pr day (1 if I'm unlucky and the base gets disabled before I get online and 3+ on a good day) that is around 700 bases pr year...... and theire are legions out theire that run 4-8 base combats pr day so, 2000+ base kills wont take as long as you might expect
_________________Champion of Darmos 
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Wed Oct 16, 2013 7:34 pm |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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Yes every base can be killed by the top groups. So freaking what. Just because we can kill a base doesn't mean we want to for the reward.
A level 6 base with 20 fixers is not a fun time so we avoid them. We aren't gonna spend 20k energy on a base that's gonna give most of us adumbrate stations.
Cosa base and dyso base were not about the rewards. They were high ranks having some fun irritating each other.
6s are easier because people don't know how to defend their bases. Take your extra member slots and add some aerlen fixers and actually have someone online to defend when we start hitting it.
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Wed Oct 16, 2013 9:53 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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i dont like the fact that as soon as the big names and big ranks find errors, the suggestion becomes invalid -_-
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Wed Oct 16, 2013 10:43 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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blackfox wrote: i dont like the fact that as soon as the big names and big ranks find errors, the suggestion becomes invalid -_- Yes, it would be much easier if you little guys could find the errors on your own.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Wed Oct 16, 2013 11:30 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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DarthRavadge wrote: blackfox wrote: i dont like the fact that as soon as the big names and big ranks find errors, the suggestion becomes invalid -_- Yes, it would be much easier if you little guys could find the errors on your own. it would be nice if you guys helped us without being an ass about it (not that you are Rav  )
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Wed Oct 16, 2013 11:31 pm |
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Deigobene
Joined: Tue Oct 16, 2012 9:26 pm Posts: 1076
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I think that rolling locks from feeder legions actually improve the survival chances of well-defended, high fixer count, high hull bases, rather than put them at risk.
Quite simply, if the Battle Group involved only has 2 or 3 hours, or even less, rather than 8 to take you out, then fixer count, available AP and the knowledge of how not to waste that AP become much more important.
Naturally, someone has to be online to notice the alert, buff correctly and check religiously, but this is always the case, regardless of damage caps. In this respect, teamwork and an active and responsive defense plays a vital role in base defense, as I believe it should.
For sure, no base is invincible but, as Tree has pointed out, there are quite easy steps you can take to make your base not worth the effort.
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Wed Oct 16, 2013 11:53 pm |
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Outcast
Joined: Mon Dec 06, 2010 5:14 am Posts: 313
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Damage cap change- While I agree that the stark contrast between L5s and L6s in regards to damage caps is poorly designed, would this really keep the big BGs from farming the L6s? Others have said it: if you want your legion to keep its bonus, keep your Aerlen/fixer counts up. If you don't have a respectable number of Aerlen and a high number of fixers, your base is almost guaranteed to be locked if one of the big groups scans it. You have to make your base unpalatable. And not piss the wrong people off. (Let's be completely honest here: even if the damage cap was cut in half and you had a legion with 60 Aerlen fixers, if a big BG is determined enough, your base will be disabled, and there's not a damn thing you can do about it) Improved base crates on L7+ bases- this might take the pressure off the L6s, provided you can create a reward that isn't over powered yet is an enticing enough carrot to tempt the high rank legions to take on tougher bases. This has potential merit. Cap on # of bases: Short timers that result from taking shares from scanning legions should benefit good L6 legions, not inhibit them. Again, if you have enough Aerlen and fixers and your leadership isn't falling asleep at the controls constantly, your base should be safe from most battle groups on short timers. For the most part, we want to farm easy silver badges, not spend lots of energy and clicking. That said, if Dan DOES implement a hard cap on the number of bases we can disable, we'll be referring back to this thread to have a list of which legions to target. 
_________________  "From this day forth, all the toilets at Chesterton Royal Asylum shall be known as... Johns!" "You might have an army, but we have a Zakwas!"
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Thu Oct 17, 2013 1:12 am |
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The Prisoner
Joined: Wed Jul 03, 2013 2:28 pm Posts: 468
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First off, I want to point out that as a member of Project Anarchy, we do 5-6 bases a day, sometimes even more. We take them down at the speed of light! 90% of the time, the defending legion will not defend because we take them down too fast. And that's good, because we save a lot of energy that can be spent elsewhere. It's not our fault if the defending legion isn't active enought to defend properly. Second of all, I want to say that the feeder system is quite complex. We have to follow the schedule, and if we mess up with one lock, the whole schedule gets screwed up. Without Bonny to organize the bases, we wouldn't be able to get all those silvers and stations and crystals. Then there's the top BG problem. Sure, we have quite awesome Battle Group, but that doesn't mean we will take down any bases that comes our way. Have a high fixer count and you will be just fine! Oh and by the way, your legion probably kills bases just like us, so stop complaining P.S. Our base (Yes, PA's base) got disabled 3 days ago by EotS/Gp, for one reason: we had only 11 fixers at that time. And we couldn't defend, because not even one leader was online to buff/repair  But who cares if your base is disabled, you're just missing out on 100k artifact points per week. Not that big of a deal.
_________________ IGN: Itachi Uchiha
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Thu Oct 17, 2013 1:16 am |
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Darky
Joined: Sun Mar 10, 2013 3:57 pm Posts: 379 Location: Shouldn't matter to you, I know where you are.
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Darth Flagitious wrote: Ok, first... Never heard of word predictor, eh? "Dorky" is an actual word while "Darky" is not. And don't take this personally, but you're not important enough, to me, for me to put your forum name in my android's dictionary. Apologies will be accepted at this time. You mean that excuse people sometimes use to cover up a death threat? Haha, well, fair enough. I'll let that slide. Just this once. Darth Flagitious wrote: Now, when you hear someone say level 6 bases are easier to kill than level 5s, you're either not getting the full story or you're talking to someone else who doesn't know what they are talking about. Level 6 bases are NOT easier to kill than level 5s. They are not worth the energy/time for higher ranked players. There's a difference. Why on earth would we choose to disable a 5 and get less badges AND a mostly worthless mining upgrade when we can disable one of the poorly built, poorly defended level 6s that clog the galaxy? There are many 6s that can stimy even the top battle groups for the 1-3 hours we tend to have for a battle (with pimping). But, for every one of those, there are at least 10 that are just big tin cans with bullseyes on their hull. There are countless level 6 bases out there with level 5 stats (some are even sporting level 4 stats) because anyone that wants to be anyone had to flash rank their base to level 6 and be one of the cool kids without knowing what the hell they are doing. I call it Bettenitis (anyone over 1k knows what I'm talking about). That would explain why 5s and 6s with maxed defense/hull and 10+ fixers seem to have completely different lock rates... Bettenitis... I'm going to take a guess on that, but Is it a reference to Shanebetten? (I was in his legion for a short time during my drifting days, that base wasn't exactly presentable.) Darth Flagitious wrote: I normally don't like doing this, but fine. I'll correct your suggestion, even though that's your job. And know what? It's taken longer to type what I have so far than it did to come up with your requested rewards. - Make Continuum Parsers upgradable. After you build your 4, each use of a CP artifact upgrades a random parser (installed or not) by 5% up to 1000%. Yes, eventually they become useless again but that takes 800 more. Even the top battle groups are going to take a couple weeks for that.
- Efficiency Expert-Raises a random base resource production by .1%, no limit. Yes, it could boost a resource you don't even normally produce, just for fun. Think Trader's Boon, but don't ask me why they got stuffed in the box.
- Efficiency Management Office (EMO) is required to be installed on the base to use this item. Size 2 Special, added from the Build Modules list.
- Cantthinkofaname Crystal. Permanently boosts artifact availability by 1 up to 45x. Permanent passive effect: Defense +25%, Cloak -50%. We all know that the top players are gradually removing good planets from play by ubercloaking them, who has the stones to put their great planets at risk for a large production boost?
See? It isn't that hard. But you have to have know what you're talking about in order to make a suggestion for something. You don't want a Junior Pre-Med student removing your brain tumor do you? I know I don't, that's why I don't want lowbies/newbs making suggestions for high level content. I'll have to say. You do have really good ideas, all of them, and I appreciate the feedback even if it's something that you hate doing... I can see your reasoning for it all to be honest...
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Fri Oct 18, 2013 1:37 am |
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Darky
Joined: Sun Mar 10, 2013 3:57 pm Posts: 379 Location: Shouldn't matter to you, I know where you are.
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Outcast wrote: Improved base crates on L7+ bases- this might take the pressure off the L6s, provided you can create a reward that isn't over powered yet is an enticing enough carrot to tempt the high rank legions to take on tougher bases. This has potential merit. Thank you for seeing that. It's part of the reason I suggested changing the level 7+ crates because I know 6s seem to get locked the most. Outcast wrote: That said, if Dan DOES implement a hard cap on the number of bases we can disable, we'll be referring back to this thread to have a list of which legions to target.  Haha. 
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Fri Oct 18, 2013 1:46 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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6s get locked more simply because it is too expensive to scan for just level 7 bases. Plenty of crap 7s out there to kill.
The change I would make to level 7 base crates. Get rid of station. Toss in an adumbrate station upgrade. Adumbrate station upgrade randomly adds 1 mining or 1 research or 1 artifact. Stations can be upgraded once so if you really want the extra 1 arti it could cost ya a few of the upgrade tempts and stations.
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Fri Oct 18, 2013 2:00 am |
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