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 More flag colors for planets 
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Joined: Sat Oct 15, 2011 5:09 am
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PLURVIOUS wrote:
maxer wrote:
ODragon wrote:
Thumbs down until we can either sort by them or search them (IE, in box type yellow for yellow flags, etc)


More flag colors, even unsorted, is more useful than less. +1 to more colors.


Well, apparently, we CAN search by flag color. Given the revelation that filenames (and apparently div CSS classes) are part of the search (viewtopic.php?f=3&t=40017):

Blue = "pflagged1"
Red = "pflagged2"
Green = "pflagged3"
Purple = "pflagged4"
Gold = "pflagged5"


*very* nice ! added to the search filter wiki page:

http://galaxylegion.com/wiki/index.php/ ... et_Filters

i am okay with the number of colours. i can do what i want within the 5 (see listing below). there are some planets however, that i am unable to flag due to the flag popup appearing too far down the planet actions tab, moving the 'add flag' button beneath the scrollable view of the tab. if THAT was fixed somehow, that would be fab.

my current usage:

d1: blue flagged - purgeable enemy planets ... flagged gas planets already considered for Xathe legion mission

d2: red flagged - crappy enemy planets used for legion missions

d3: green flagged - enemy planets on my to.be.conquered list

d4: purple flagged - unoccupied and enemy planets to be alerted to my legion mates

d5: gold flagged - owned project planets and unoccupied potential project planets

what other situations do other people need more flags for ?

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Thu Mar 06, 2014 1:18 am
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Thu Mar 06, 2014 1:29 am
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You beat me to it, I just tried the d1, d2, etc :D

Just a question about the "flagged gas planets already considered for Xathe legion mission", why??? I thought they had to be used on ones scanned in last 5 minutes?? Do you know a trick you'd like to share??

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Thu Mar 06, 2014 1:34 am
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d# isn't enough, still get a bunch of other planets, ged# is the smallest text to get only flags.


Thu Mar 06, 2014 1:58 am
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I use:

Green = Project planet
Blue = Planet awaiting extract/abandonment
Purple = Planet that I would cry if I lost (aka, flux probe daily)
Red = Invasion candidate (if enemy owned), Bricked awaiting flux orb (if I own)
Gold = Planet that is defended/cloaked (flux probe every so often if I'm bored)

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Thu Mar 06, 2014 1:58 am
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swinephil wrote:
You beat me to it, I just tried the d1, d2, etc :D

Just a question about the "flagged gas planets already considered for Xathe legion mission", why??? I thought they had to be used on ones scanned in last 5 minutes?? Do you know a trick you'd like to share??


filter on recently scanned ... gas
- as you scan planets ... you flag the ones you already used the xathe arti on to get them out of the recently scanned list ... any new blue gas planets that show up can be used for another Xathe arti ... rinse ... repeat

so since most gas planets are gonna get purged anyway .. i use the blue flag for any planets that will be purged and keep the filter as clear as possible so i make the best of my scan artis. i had previously blue.flagged EVERY planet that i would be purging ... but now it is just easier to blue.flag the enemy ones. any blue.flagged gas planets just fit right in to the purge routine.

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Last edited by senatorhung on Thu Mar 06, 2014 2:09 am, edited 1 time in total.



Thu Mar 06, 2014 2:02 am
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ODragon wrote:
d# isn't enough, still get a bunch of other planets, ged# is the smallest text to get only flags.


only picks up additional irradiateds for me ... and i only have 1 so far so it is not too distracting.

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Thu Mar 06, 2014 2:04 am
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My usages is completely different

Blue Flag: Project planet

Reg Flag: Enemy planet worth taking

Green Flag: Completed project IE a planet i want to keep.

Purple Flag: Needs temp fluxing

Gold flag: Alert to legion

Personally this system works for me and while I could probably find a use for more by no means do I need them.

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Thu Mar 06, 2014 2:32 am
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senatorhung wrote:
swinephil wrote:
You beat me to it, I just tried the d1, d2, etc :D

Just a question about the "flagged gas planets already considered for Xathe legion mission", why??? I thought they had to be used on ones scanned in last 5 minutes?? Do you know a trick you'd like to share??


filter on recently scanned ... gas
- as you scan planets ... you flag the ones you already used the xathe arti on to get them out of the recently scanned list ... any new blue gas planets that show up can be used for another Xathe arti ... rinse ... repeat

so since most gas planets are gonna get purged anyway .. i use the blue flag for any planets that will be purged and keep the filter as clear as possible so i make the best of my scan artis. i had previously blue.flagged EVERY planet that i would be purging ... but now it is just easier to blue.flag the enemy ones. any blue.flagged gas planets just fit right in to the purge routine.


I usually just purge them right when I use the Xathe artifact.

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Thu Mar 06, 2014 2:54 am
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I suggest Mauve so I could use it on my Mauvelous planets...

don't judge me.

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Thu Mar 06, 2014 3:43 am
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if we're going for variety, why not try something a little different?

Instead of flags, add some icons in:

skulls, keys, letters whatever someone can think of that would have a rational connection to the planets (i'm feeling fried at the moment but felt like weighing in, sorry).

icons could be more useful if the connection was obvious so you don't have to think re your color coding...

e.g. a monetary sign of some sort - connection >hi production planet or warehouse planet

hell make it a mission while you're at it if you want though i'd say a low to mid level one.

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Thu Mar 06, 2014 8:10 pm
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As opposed to more colors...
can we have flags of different shape? I'm color weak.... I'd guess there are other color weak or even color blinds floating around somewhere.... w/o considering search functions(which is quite awkward), it's rather difficult to distinguish some flags...

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Fri Mar 07, 2014 11:21 am
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Uy23e wrote:
As opposed to more colors...
can we have flags of different shape?


+1 to that.

also, any chance of being able to flag enemy ships ? i would LOVE to be able to flag the un.halc'd 4.hit disable targets ;)

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Fri Mar 07, 2014 10:38 pm
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