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 {trade} Please make a trading/market/economy feature 

Do you want a Trade type market feature
Yes 95%  95%  [ 199 ]
No 5%  5%  [ 10 ]
Total votes : 209

 {trade} Please make a trading/market/economy feature 
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Joined: Thu Sep 15, 2011 2:31 am
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Remric wrote:
With this feature people would be safe from scammers

Word. +1

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Fri Nov 11, 2011 2:12 am
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+1 on this, the only thing i would add is that it be a base action, that way only loyal members of a legion can use it.

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Fri Nov 11, 2011 9:48 am
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I actually always assumed trading would be from legion base, stock it with the artifacts then anyone with trade pact can buy at whatever price leaders set in credits. And it can also store stuff for legion (sendables only I supposed).

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Sat Nov 12, 2011 9:38 am
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what if you don't want credits I would want either planets Em or ctp.

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Sat Nov 12, 2011 10:11 pm
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Galaxy 2.0 has a player trade for just about everything; it has a posted price of what someone is offering to sell and all anyone has to do is accept the price and the trade is made.

This could EASILY work in this game as well.

Dan could also use the same format for using GL credits or FB credits and such on the same format. The transactions are pretty transparent and would remove the trade pacts currently in place.

Overall, an open market more or less would be put into place without the complexities of a stock market type format. You want it, it is available; you buy it. Percentages of say 5% go to the house for player transactions on the player trade-able items in the form of credits being removed from the game and such. This will put the ability in place for Dan to use the identical format he currently uses for the "in house" arties and such using the FB credits.


Mon Nov 14, 2011 1:20 am
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I like the idea of a base market that is accessible to only those who you have trade pacts with..... it makes the game VERY unique & a lot more personal for players. It would also make WHO you have trade pacts with VERY important.... this being said im open to ANY form of market even an "open" one tho i feel it detracts from the personal nature of the game.

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Mon Nov 14, 2011 2:51 am
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+ 1,000,000 to market.

As a number of people have no doubt seen, I recently was scammed by Lllawwwll out of 45k EM and wasn't too pleased about it. It allows the scamming to stop on the official boards (outside "black markets" would likely pop up as well, where there's obviously no control)

This would also facilitate the HUGE movement of artifacts and "currency" and would likely make this game a much more enjoyable experience. As well, ANYONE can view the official boards whereas only the members of a group can view any one particular group's sales. I would like to point out to Dan (who may or may not be reading this post) that trading is a GIANT part of this game, so there's no point in keeping it an unofficial part of the game. An entire GL economy has sprouted from this.

And I personally would find it pretty damn useful if I was able to stay within the confines of the GL game, rather than having to go out to every group to check and see what's what. Save the clutter of my group notifications too.

Finally, it comes down to Friend Requests. A lot of people on my friends list (I would say are good acquaintances rather than good friends) are cluttering it up and really can't keep up with them all. No offense guys, but I haven't really met you in real life and I don't really want most of you in my friends list. I have to go through this and declutter once in a while.

All in all, I think this is a fantastic idea. After all that ranting.

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Mon Nov 14, 2011 9:41 pm
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Thank you for those that give their support to this suggestion.

I really believe we need this.

Willeitner wrote:
what if you don't want credits I would want either planets Em or ctp.


in this market everything is sold via credit if you sell something you can buy anything too. With enough credit you buy anything that is for sale. :)

so if you sold an artifact for credit and you need ctp all you need to do is buy ctp with credits. but of course the price will vary by supply and demand.

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Tue Nov 15, 2011 4:37 am
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Thanks for the continued feedback. Its very likely that a global market feature will be added. Given the amount of work planned up to the New Year though, its best estimated as an early 2012 feature. :)

Keep the ideas coming.


Tue Nov 15, 2011 9:59 pm
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Finally!!! Thank you

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Tue Nov 15, 2011 10:12 pm
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In the mean time, those worried about the personal info area, you can add a player to your "restricted" list. This allows you to friend them, while only showing information that is available to everyone.

Hope that's helpful to some...

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Tue Nov 15, 2011 10:37 pm
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A trading market is a great idea IMO.

The only problem I see with it involves the planet trading aspect. Right now, it's a pretty safe assumption that all of the higher level players have most of the good planets. Is it fair? Yes, they've been playing longer and reap the rewards from it. However, the issue I see with implementing a planet trading system is that almost all of the good planets would go up on the market, and then be taken by high level players because they can afford them. This will create an even bigger disparity between small players and big players as all the small players would likely lose their main source of resources. Planets do go on sale, but it's often quite a hassle to sell or buy them, so there is not a huge market for them at the moment. If they could be sold and bought at the click of a finger, the amount of planet sales would go through the roof.

What I see happening is a rich get rich and the poor get poorer type of scenario happening, in terms of planets. The small players sell any good planets they have scanned to bigger players, and as a result they'll end up with most of them. Put on top of that, most of said small players don't have a snowballs chance in hell of getting their planets back from the juggernauts that would likely control them.

If a planet trading system is going to be implemented, I think there would have to be a restriction on who could invade planets so that instead of all the planets going to high ranked players, we could keep some of the wealth distributed around. Otherwise, all of the small players will be at an even bigger disadvantage to the big players in the game.

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Tue Nov 15, 2011 10:38 pm
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I don't thnk planets would be part of the trade deal. Dan has implemented game feature to make planet trades hard.

The trade feature is supposed to be for items that can be sent currently. Without adding strangers on your friends list as well as consolidating trade on a whole game aspect. The main suggestion was for

Artifacts
Ctp
Em
And minerals to be traded with credits.

Of course some other people inserted their suggestion of trading planets. That decision would be up to dan but I believe he will not go into that path

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Tue Nov 15, 2011 10:42 pm
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THANKS DAN!!!

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Sat Nov 26, 2011 3:12 am
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+1

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Mon Dec 12, 2011 10:58 pm
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That would be awesome! Something to do while waiting for energy :)


Tue Dec 13, 2011 12:18 am
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just would like to bring my support to this idea!

being long time MMORPG player with auctions included, i recommand the market to have such features :

- both BUY and SELL options

when posting a BUY this happen :
check the SELL lowest price,
If lower price < desired price
then buy as much as requested or available
if amount desired is meet then its over else repeat
if lower price > desired price
then set an entry in the database with the desired amount and price

when posting a SELL this happen :
check the BUY highest price,
If Highest price > desired price
then sell as much as requested or available
if amount desired is meet then its over else repeat
if highest price < desired price
then set an entry in the database with the desired amount and price

in Auction area, you would first have a drop list with all the tradable artifact, ctp, political favor, kurenite, EM, etc
then you choose the desired item, and it would show you the curent 10 BUY and 10 SELL (without names of buyer/seller) PLUS some statistical data such as : Last 100 items average price, Today average price, Last week average price (price = concluded deal, when buy/sell meet).

OF COURSE, all this should use one UNIQUE currency to make it easier, we have CREDITS, why not use CREDITS?
secondly, market should take a %fee for all the post trades. (something in between 2% and 5% of total desired credit).

its very easy and fast to code if you know what you are doing with database....


Tue Dec 20, 2011 1:09 am
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webguydan wrote:
Thanks for the continued feedback. Its very likely that a global market feature will be added. Given the amount of work planned up to the New Year though, its best estimated as an early 2012 feature. :)

Keep the ideas coming.

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Tue Dec 20, 2011 1:32 am
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lisa68m wrote:
As long as I am not REQUIRED to send "REQUESTS" for items to my FB contacts/other players to only advance in this game, I favor the idea. We all play differently. It would be interesting. I would HATE to HAVE to ask anyone for an item to advance or build.

:D


That could potentially be awful. Another Farmville clone? No thanks. Fortunately I don't think that's the way Dan's mind works, nor would it sit well with most of the current GL players. I think it's more about bringing the existing "black" market in-game and making it more workable for everyone - at least I hope that's how it will work out in practice.


Sun Jan 08, 2012 1:31 am
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Buy and Sell order with % fee is generally the way to go. What you have to prevent is cornering the market on certain artifacts. I think we have enough activity it won't be the case, but someone could try to play market maker (I know I did in "private sector" but trading was too inefficient). Item->credits and credits->item is also the way, we can trade CTP/EM independently but establishing a credit value on stuff is vital. Also, at least initially throttling trades is necessary (on a per player basis) to establish if things are working correctly, and maybe max of 5 orders at a time.

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Sun Jan 08, 2012 6:49 am
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