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whito01
Joined: Sun Apr 29, 2012 7:34 am Posts: 130
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I totally disagree with any change to the current energy system, it will have a massive impact on how we play the game and with the legion missions and everything else ppl have said they need energy for per day this will just change the game for the worse. I suspect this will lead to people quitting, I know that would be something that I would think about, I like the freedom in the game, either choosing a strong ship with a focus on attack/tacticals, an all-rounder mix of TOs and engineers or a pure energy build and any other build I haven't mentioned.
All I see is more people leaving the game, I mean I dont find it fun at all sitting around watching my energy bar slowly regenerate all day, I like having freedom of when I want to do something. If I'm forced into waiting longer to rank or a limit to how much energy I get per rank I will get bored fast. A limit will decrease the value of engineers, if that was changed people who have focused on engineers would need to be compensated for it or there will be massive amounts of rage. Not to mention how much of a commitment it will be to take down high level bases with a reduced amount of energy, it will make them rare to be disabled or need a very high motivation to even try.
_________________ Samo01, Lords of Infinity, Ancient Untouchables and Gentry of Infinity - all active and team orientated legions
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Wed Feb 27, 2013 3:19 am |
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Feldshan
Joined: Mon May 28, 2012 1:57 pm Posts: 172
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Tree7304 wrote: I honestly would be fine if there was a cap on how much energy you got back after ranking.
So to humor this idea. 10x your rank is given to you but only if you can hold that much energy So for me it would be something like 15540/21000 10x sounds like a lot but at my rank it doesn't cut it if I want to do anything other than hit NPCs
We are currently at a laughable 120/hr Lucky you, I don't have money to buy GP and don't have all my T-Plasma Hubs so I am at a measly 71.
1 energy every 30 seconds I'd like to see a 500/hr ~ 600/hr recharge Dan could either put missions/research or a combo of them along with other rewards to allow say around 400 for over 1,000, around 500 for over 1,500, 600 for over 2,000 or something like that after he balanced it out. Since I figure he would start amping up stuff so we don't just whack it down in just a few hits. More hits less exp per energy.
3 hours to hit a cluster 2 hours to hit a base
Other ideas to go with this:
Tri emblems and cubes turn into artifacts that refill 1/2 your energy but have 2 uses.
We ditch the queens at rank 1500 and start finding a new hybrid queen. Drops a larger energy sac. I like these idea!
Yeah something like this. You said it better and clearer then me I think. Edit: added in some comments in it so this might be redundant, but I am happy with what you put and support it 100%.whito01 wrote: A limit will decrease the value of engineers, if that was changed people who have focused on engineers would need to be compensated for it or there will be massive amounts of rage. They just won't have to put any RP into Engineers for a while. Or they can remove all their Generators for a while and put something else they want there. Also Dan could just balance it by not releasing as many Energy maxing ship mods so that Engineers were needed more again.
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Wed Feb 27, 2013 3:59 am |
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whito01
Joined: Sun Apr 29, 2012 7:34 am Posts: 130
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errr this is change after people have planned their ship build and ratios for rank points.... meaning their whole ship build has become weakened significantly when they could have instead been focusing those rank points into tacticals and been a much stronger ship hence why I can see rage coming from this. I think that is wrong, and note I have not focused on engineers myself, I am a rank 700 and only have approx. 4k engineers. I can see how much of an effect it will have on me which would only be amplified for high ranks. Out of the many people I have spoken to about this, many have said they wouldnt stand to just watch their energy refill over time and have quit many other fb games for this exact reason. I'm putting any future GP purchasing on hold til Dan has made up his mind on this, and will make my decision on whether to stay or leave based on it.
_________________ Samo01, Lords of Infinity, Ancient Untouchables and Gentry of Infinity - all active and team orientated legions
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Wed Feb 27, 2013 4:22 am |
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Clangeddin
Joined: Thu May 31, 2012 12:46 pm Posts: 292
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Name of Game Time Played Money Spent Mafia Wars 3 months 0 Realm of empires 4 months 0 <something>ville 2 months 0 Stardrift Empires 1 months 0 2 or 3 games requiring you to build decks of cards 2-3 months 0 Some Ninja Game 2-3 months 0 Galaxy Legion Almost three years couple thousand gps <between offers and just buying>
just saying .. the game is doing something right .. as far as I am oncerned
I play this game because its quick when I want it to be .. and it offers extended gameplay when I want it too.. I have spent more money on a game that at its core makes me click more than diablo then I have on the last couple of must have console games.. You take away my ability to play the game when I want to play the game.. you probably make this a game I stop spending my time and money on ..
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Wed Feb 27, 2013 5:03 am |
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namalak
Joined: Mon Nov 14, 2011 9:28 pm Posts: 764
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webguydan wrote: Tree7304 wrote: There is nothing you can do to stop autoranking unless you remove the free refill you get from ranking. Ok. There's definitely more balance needed here. We never intended there to be a way to have near-infinite amounts of energy. The amount of free refill could scale down at certain ranks. Yes because the high ranking people need more excuses to be forced into retirement. Cut off their NPC selection, reduce the amount of planets they can scan, stop them from building non-GP advanced planets, cut their energy...
_________________ 8th Level Base Legion, No Minimum Rank Requirement
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Wed Feb 27, 2013 6:29 am |
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HerrSticks
Joined: Tue Apr 03, 2012 8:46 am Posts: 41
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TL:DR whole thread.
I'm still confused as to why we cant just increase the xp requirement per rank to a point that using prisoners would not be feasible?
Will there still be people who auto rank for a while due to a massive amount of engineers? Yes, but eventually their rank will outpace their nrg and their ability to gain prisoners.
iirc its 11 prisoners per rank right now to maintain auto-ranking?
Why cant that be 50 or more?
Also i lol'd at people nit-picking dans comment. "But what about GP,you cant rank infinity with that!".....seriously....wow....
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Wed Feb 27, 2013 7:03 am |
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zakwas
Joined: Thu Oct 27, 2011 10:06 pm Posts: 265
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HerrSticks wrote: TL:DR whole thread.
I'm still confused as to why we cant just increase the xp requirement per rank to a point that using prisoners would not be feasible?
Will there still be people who auto rank for a while due to a massive amount of engineers? Yes, but eventually their rank will outpace their nrg and their ability to gain prisoners.
iirc its 11 prisoners per rank right now to maintain auto-ranking?
Why cant that be 50 or more?
Also i lol'd at people nit-picking dans comment. "But what about GP,you cant rank infinity with that!".....seriously....wow.... and than what? gp refill for each rank to play? or maybe wait for recharge which would take longer and longer each rank till it takes 1 week to rank
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Wed Feb 27, 2013 7:34 am |
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whito01
Joined: Sun Apr 29, 2012 7:34 am Posts: 130
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I don't see the point or benefit in changing the existing energy system, what really is to gain from this? The way I see it.. it won't make this game any more fun so why do it. Nerfing autoranking might slow people down a LITTLE but it will just add more boredom as people have to watch their energy regen, I see this as a bad thing to do amongst the many reasons mentioned previously.
_________________ Samo01, Lords of Infinity, Ancient Untouchables and Gentry of Infinity - all active and team orientated legions
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Wed Feb 27, 2013 7:38 am |
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HerrSticks
Joined: Tue Apr 03, 2012 8:46 am Posts: 41
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zakwas wrote: HerrSticks wrote: TL:DR whole thread.
I'm still confused as to why we cant just increase the xp requirement per rank to a point that using prisoners would not be feasible?
Will there still be people who auto rank for a while due to a massive amount of engineers? Yes, but eventually their rank will outpace their nrg and their ability to gain prisoners.
iirc its 11 prisoners per rank right now to maintain auto-ranking?
Why cant that be 50 or more?
Also i lol'd at people nit-picking dans comment. "But what about GP,you cant rank infinity with that!".....seriously....wow.... and than what? gp refill for each rank to play? or maybe wait for recharge which would take longer and longer each rank till it takes 1 week to rank buying GP refills? not sure how that came up, but perfect. More GP refills = more money for dan. Which ideally would be invested back into the game to some extent. I fail to understand how "paying to gain energy to rank" = "auto-ranking (for free)". Not to mention this is about AUTO-ranking. Pretty sure if you buy GP and refill your energy its not AUTO ranking...Since you paid for it. Nor would Dan have an issue if some one dropped 100$ on energy refills. Omgs! a week to rank, what a travesty!?!?! Instant gratification issues much? You'd only be forced to buy GP refills if you are impatient, so yea i guess you would have to pay. Many players are okay with ranking 1-2 times a week. Dan could raise the maximum regen and make the xp rank requirement exponential. No auto ranking, and more regen to play around with. I find it odd you focus'd on GP refills and not cubes or matrices..
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Wed Feb 27, 2013 8:03 am |
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JohnMcAuley
Joined: Tue Apr 24, 2012 10:36 am Posts: 600
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Golgotha wrote: Whatever design changes occur in an attempt to stop "infinite energy" they must a) Not simply make it harder, thus pushing the problem further into the future and b) Not prevent people from maintaining an active GL gaming experience. You can't satisfy both of those conditions. If this turns into a limited-actions-per-day game like all the others I just won't be interested in it anymore, the freedom of play is its biggest retainer.
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Wed Feb 27, 2013 8:38 am |
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whito01
Joined: Sun Apr 29, 2012 7:34 am Posts: 130
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HerrSticks wrote: zakwas wrote: HerrSticks wrote: TL:DR whole thread.
I'm still confused as to why we cant just increase the xp requirement per rank to a point that using prisoners would not be feasible?
Will there still be people who auto rank for a while due to a massive amount of engineers? Yes, but eventually their rank will outpace their nrg and their ability to gain prisoners.
iirc its 11 prisoners per rank right now to maintain auto-ranking?
Why cant that be 50 or more?
Also i lol'd at people nit-picking dans comment. "But what about GP,you cant rank infinity with that!".....seriously....wow.... and than what? gp refill for each rank to play? or maybe wait for recharge which would take longer and longer each rank till it takes 1 week to rank buying GP refills? not sure how that came up, but perfect. More GP refills = more money for dan. Which ideally would be invested back into the game to some extent. I fail to understand how "paying to gain energy to rank" = "auto-ranking (for free)". Not to mention this is about AUTO-ranking. Pretty sure if you buy GP and refill your energy its not AUTO ranking...Since you paid for it. Nor would Dan have an issue if some one dropped 100$ on energy refills. Omgs! a week to rank, what a travesty!?!?! Instant gratification issues much? You'd only be forced to buy GP refills if you are impatient, so yea i guess you would have to pay. Many players are okay with ranking 1-2 times a week. Dan could raise the maximum regen and make the xp rank requirement exponential. No auto ranking, and more regen to play around with. I find it odd you focus'd on GP refills and not cubes or matrices.. I don't spose your of a decent rank? or part of a decent legion? because if you were you would know that many decent or high ranks who can autorank simply use it to be able to have the right amount of energy at the right times, FOR EXAMPLE the daily missions are 4k energy per completion each DAY in a set amount of time, then throw in all the other requirements for daily energy sinks such as killing bases (how will lvl 6+bases go down on energy regeneration daily), npc alerts, legion missions and so forth this has been mentioned in this thread before (read it) and you want it to be done on regen, 120 energy a hour every day. I do not think that is instant gratification, I think people are doing it just so they can PLAY the game. I mean sure some people auto a lot of ranks but there are already consequences for that such as becoming weak for ur rank and also outranking content. And the minute that this game becomes that GP demanding or hungry I quit and I'm predicting many others would.
_________________ Samo01, Lords of Infinity, Ancient Untouchables and Gentry of Infinity - all active and team orientated legions
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Wed Feb 27, 2013 9:16 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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All I have to say is I'll be very, very, disappointed if I spent months and months to get the energy bar I do now only to see it become worthless and not be able to rank up when I choose to. That's a lot of time I could have been going the other route and adding attack power instead. To be completely honest I would quit playing. How about we remove damage caps while we are at it? The SSB's would love that...
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Wed Feb 27, 2013 9:48 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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DarthRavadge wrote: How about we remove damage caps while we are at it? The SSB's would love that... *Shoots DarthRavadge*
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Wed Feb 27, 2013 10:07 am |
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TimeTraveller
Joined: Thu May 24, 2012 9:42 pm Posts: 60
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What people like about this game is freedom to do it how they like.
If people want to kill 10's of thousands of npcs a day and rank fast, that is their choice. I don't see why slow rankers should tell them they should rather sit and chat with their legion and go slow. (however in our legion we manage to have a buzzing chat going 24/7 and fast rankers killing loads of npcs a day.
Changing fundamentals right now with the game this far developed would be a mistake, many would quit the game because it takes away what they like about this game.
Referring to the original post - the idea of making amount of xp to rank more and more as you go up - would that mean that people who are say rank 1000 now would suddenly jump down to rank 750? What about all the rank points they got - would a bunch of crew disappear?
The answer is not remove what people love about the game.
The answer is remove the rank limits on certain npcs (like TO Troop carriers) that people love to find. Then the pressure is off Dan to constantly add new content for high ranks, because they have the content back that they like to play for!
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Wed Feb 27, 2013 10:10 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Posting my 2 cents, just as everyone else has.
Making a fundamental change to the inner-workings of the game, will cause people to quit en mass. Any changes related to energy refill after ranking, will cause people to quit en mass.
The reason why people will quit games, or throw them away, or don't even play them, is because they have no freedom to play those games how they want to, and they can only play the way the game designer dictates.
This game allows us all to play the way that we desire, and to force a change upon us(which is what you will be doing, as clearly this thread shows only 2-3 for and lots more against) will cause the game we've all come to love, to become so boring, that we won't be playing this game for longer than 30 mins a day or less.
The game will no longer be about a fun time, but more so about "where can i dump all my energy really fast, and get off this game to play something better and less restrictive".
............. Also, where do people get this mindset that auto-ranking is a problem? It doesn't make your ship stronger for your rank, it makes you weaker. The only ships in this game that are strong auto-rankers, are those with like 2 1/2 years gameplay, and thats not because of auto-ranking, it is because they have played this game for that long, with aph's of 75k-100k for almost the past 12+ months.
I have less strength than those in this game who are 900+ ranks lower than me. The reason why, because they have played longer than i have, should they be asked to stop slow ranking?
The only issues that have arisen due to autoranking, is the discovery by those that have autoranked, that certain NPC's disappear at certain ranks, which is not the fault of the high rank players. Ask yourself how, that in the 3 years this game has been going, there was no foresight until the last few months, to develop high rank content.
Its not because it wasn't needed, people started passing rank 1000 at around 14 months in, its because no one had the foresight to realize that someday it will have been needed, and better to have spent the last 2 years preparing for that to arise rather than have a bunch of angry people complaining about their "style of gameplay" no longer being supported.
Last edited by kirkeastment on Wed Feb 27, 2013 10:42 am, edited 4 times in total.
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Wed Feb 27, 2013 10:24 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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webguydan wrote: Ok. There's definitely more balance needed here. We never intended there to be a way to have near-infinite amounts of energy. The amount of free refill could scale down at certain ranks. While I understand that it was never intended for players to auto-rank, I don't believe it's wise to take it away. The way I see this, is a bit like a pub. We come here and play GL to quench our thirst for fun and entertainment. This entire game is like a glass of beer. (We like beer!) The perfect glass of beer, with the exception of disappearing T.O. Troop Carriers. etc. Taking away content, and means to auto-rank, is like trying to take back that glass of beer after it's been consumed. It's very hard to do and keep everyone happy at the same time. I mean, who would like having a tube shoved down their throat? Okay, I'm ban with analogies, but the point I'm trying to make is that taking away content and changing a part of the game that's been a part of the game since it started, is a very bad idea. The developers create the game, and the players make it what it is.
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Wed Feb 27, 2013 10:27 am |
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markyt2011
Joined: Sat Sep 24, 2011 8:31 pm Posts: 365 Location: UK but wishing I was elsewhere
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Clangeddin wrote: Name of Game Time Played Money Spent Mafia Wars 3 months 0 Realm of empires 4 months 0 <something>ville 2 months 0 Stardrift Empires 1 months 0 2 or 3 games requiring you to build decks of cards 2-3 months 0 Some Ninja Game 2-3 months 0 Galaxy Legion Almost three years couple thousand gps <between offers and just buying>
just saying .. the game is doing something right .. as far as I am oncerned
I play this game because its quick when I want it to be .. and it offers extended gameplay when I want it too.. I have spent more money on a game that at its core makes me click more than diablo then I have on the last couple of must have console games.. You take away my ability to play the game when I want to play the game.. you probably make this a game I stop spending my time and money on .. as above i'd say mine is around the same, i also spend more on this game than i used to on Eve Online but if energy is going to be changed so i have no choice but to buy refils in order to play the game as i am now then sorry but my cash will go back on Eve Online instead of buying GP items like i do now ( i'm sure i've spent over $1k+ in the last year ), sure i may not spend as much on GP items like planet storage towers now as i can get them easier with CTP but then someone else is buying them to sell for ctp like i used to so i'm still helping to bring GP into the game as i'm sure a load of high ranks do. i'm ranked @ 1100 atm so half the npcs are not a problem for me yet but it does concern me that sooner or later they will be, as for the argument of high ranked players making planets to sell in stead of keeping them, i've sold a good few storage towers i got with GP in my early days in order to buy them and i'm sure other players still do the same in order to raise ctp to buy what they want so stopping higher ranks from making them to sell is cutting out GP buying.
_________________  leader of Galactic Destroyers
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Wed Feb 27, 2013 10:31 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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webguydan wrote: Tree7304 wrote: There is nothing you can do to stop autoranking unless you remove the free refill you get from ranking. Ok. There's definitely more balance needed here. We never intended there to be a way to have near-infinite amounts of energy. The amount of free refill could scale down at certain ranks. Whether you intended it or not it has become that way and at this point it's essential. A possibility of slowing down is creating a fixed amount of energy that can be given a day. Ie. 100k energy. This allows people to autorank still but caps them from doing so too many times a day. This of course would mean those with 50k+ energy bars would basically get 2 ranks and have to wait a day to play again, but given the option to obtain only a certain amount upon ranking, ie increments of 10k or a full bar, which can allow them to either dump it into their base and come back in a day or NPC for hours. The amount will need to scale to increase for higher ranks though or else eventually there will be complaints it is not enough to rank off NPCs. Just an idea
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Wed Feb 27, 2013 10:45 am |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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Dan There is a balance. but you just cant see it. i don't play the game you don't get it. it's clear with the things you do that you don't get it at all.
what is it your trying to balance? ship strength keep people from being to strong??
I have like 50 speeches as why your wrong. good points on most the game micanicks . would love to hear why or well where you think there needs to be a balance so I can explain better why is is your mistaken.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
Last edited by itsSoulPLayAgain on Wed Feb 27, 2013 11:02 am, edited 1 time in total.
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Wed Feb 27, 2013 10:53 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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itsSoulPLayAgain wrote: Dan There is a balance. but you just cant see it. i don't play the game you don't get it. it's clear with the things you do that you don't get it at all. Just stop posting. We get it you don't like the game, you quit...move on already. You are not being helpful with your posts you are just ranting endlessly. It is annoying and pointless. Just come on dump production and energy talk to your legionmates w/e but don't come to the forums and rant about the game.
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Wed Feb 27, 2013 11:00 am |
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