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Base comm Interlink
http://galaxylegion.com/forum/viewtopic.php?f=6&t=10047
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Author:  mento [ Tue Jul 19, 2011 12:47 pm ]
Post subject:  Base comm Interlink

Base Comm Interlink
[ Base Module - Size:10, Defense: +10% ]
Installs a Base Comm Interlink on your base.
Also unlocks the use of certain base special abilities.
Limit 2 per base.

This module costs 80GP.

If you have 10 of the top defense modules on your base this would give you the same amount of defense as 1 of them, but take up 5 times the space.

I know this is required for several base abilities, but you loose out on a possible 17500 defense by having just 1.

I would suggest that either the size is reduced or increase the defense bonus

Author:  Vandrigorn [ Tue Jul 19, 2011 1:58 pm ]
Post subject:  Re: Base comm Interlink

+1

I agree it takes up way too much space for the benefit it provides

Author:  ODragon [ Tue Jul 19, 2011 2:01 pm ]
Post subject:  Re: Base comm Interlink

The Artifact Market page is wrong. It only takes up 4 space.

How does that change the numbers?

Author:  mento [ Tue Jul 19, 2011 2:11 pm ]
Post subject:  Re: Base comm Interlink

still with 10 of the top defense modules it is still 50% as efficient as 1 of the top defense modules and is only going to be worth having if your base is high level and set up just to produce artifacts and that you have a lot of trade pacts.

Since it is a GP item I would expect it to be more efficient than 1 of the defense modules to maximize the amount of people buying it and that is how i think it should be.

Author:  Vandrigorn [ Tue Jul 19, 2011 2:19 pm ]
Post subject:  Re: Base comm Interlink

When you have both Interlinks installed and all 12 defensive modules installed each is only 20% more efficient than one additional defensive module. I would say that is should be size 2 or 3 (maybe)

Author:  ODragon [ Tue Jul 19, 2011 2:21 pm ]
Post subject:  Re: Base comm Interlink

mento wrote:
Since it is a GP item I would expect it to be more efficient than 1 of the defense modules to maximize the amount of people buying it and that is how i think it should be.

I agree with you 100%, I didn't mean to sound otherwise.

Author:  mento [ Tue Jul 19, 2011 2:27 pm ]
Post subject:  Re: Base comm Interlink

I didn't think you did, I was just pointing out how it is now that you have said that their size is 4 not 10

Author:  webguydan [ Tue Jul 19, 2011 3:33 pm ]
Post subject:  Re: Base comm Interlink

After re-calculating, we agree that the size needed an adjustment. The Base Comm Interlinks now use 2 space.

Author:  blackknightmare [ Tue Jul 19, 2011 3:36 pm ]
Post subject:  Re: Base comm Interlink

webguydan wrote:
After re-calculating, we agree that the size needed an adjustment. The Base Comm Interlinks now use 2 space.

WOOT tyvm dan (shame it costs so much tho lol)

may i inquire what ability it unlocks?

Author:  Sparky [ Tue Jul 19, 2011 4:50 pm ]
Post subject:  Re: Base comm Interlink

blackknightmare wrote:
webguydan wrote:
After re-calculating, we agree that the size needed an adjustment. The Base Comm Interlinks now use 2 space.

WOOT tyvm dan (shame it costs so much tho lol)

may i inquire what ability it unlocks?


Remote Intrusion
Lowers the attack of the current 3 top base damagers by 90%. Lasts 2 hours.
Costs: 3 Ability Points

Requirements:
1 Base Comm Interlink Module(s) Installed
Target Locked & Damaged
3+ Hacker Professions (Loyal Members)

Trade Route
Boosts base artifact output by 2%, plus an additional 2% for each active trade pact you have with other legions. Lasts 24 hours.
Costs: 5 Ability Points

Requirements:
1 Base Comm Interlink Module(s) Installed
Days since base was last disabled: 2+

Author:  Nocifer Deathblade [ Tue Jul 19, 2011 5:10 pm ]
Post subject:  Re: Base comm Interlink

Similar parallel post found here at viewtopic.php?f=5&t=10054

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