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Base comm Interlink http://galaxylegion.com/forum/viewtopic.php?f=6&t=10047 |
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Author: | mento [ Tue Jul 19, 2011 12:47 pm ] |
Post subject: | Base comm Interlink |
Base Comm Interlink [ Base Module - Size:10, Defense: +10% ] Installs a Base Comm Interlink on your base. Also unlocks the use of certain base special abilities. Limit 2 per base. This module costs 80GP. If you have 10 of the top defense modules on your base this would give you the same amount of defense as 1 of them, but take up 5 times the space. I know this is required for several base abilities, but you loose out on a possible 17500 defense by having just 1. I would suggest that either the size is reduced or increase the defense bonus |
Author: | Vandrigorn [ Tue Jul 19, 2011 1:58 pm ] |
Post subject: | Re: Base comm Interlink |
+1 I agree it takes up way too much space for the benefit it provides |
Author: | ODragon [ Tue Jul 19, 2011 2:01 pm ] |
Post subject: | Re: Base comm Interlink |
The Artifact Market page is wrong. It only takes up 4 space. How does that change the numbers? |
Author: | mento [ Tue Jul 19, 2011 2:11 pm ] |
Post subject: | Re: Base comm Interlink |
still with 10 of the top defense modules it is still 50% as efficient as 1 of the top defense modules and is only going to be worth having if your base is high level and set up just to produce artifacts and that you have a lot of trade pacts. Since it is a GP item I would expect it to be more efficient than 1 of the defense modules to maximize the amount of people buying it and that is how i think it should be. |
Author: | Vandrigorn [ Tue Jul 19, 2011 2:19 pm ] |
Post subject: | Re: Base comm Interlink |
When you have both Interlinks installed and all 12 defensive modules installed each is only 20% more efficient than one additional defensive module. I would say that is should be size 2 or 3 (maybe) |
Author: | ODragon [ Tue Jul 19, 2011 2:21 pm ] |
Post subject: | Re: Base comm Interlink |
mento wrote: Since it is a GP item I would expect it to be more efficient than 1 of the defense modules to maximize the amount of people buying it and that is how i think it should be. I agree with you 100%, I didn't mean to sound otherwise. |
Author: | mento [ Tue Jul 19, 2011 2:27 pm ] |
Post subject: | Re: Base comm Interlink |
I didn't think you did, I was just pointing out how it is now that you have said that their size is 4 not 10 |
Author: | webguydan [ Tue Jul 19, 2011 3:33 pm ] |
Post subject: | Re: Base comm Interlink |
After re-calculating, we agree that the size needed an adjustment. The Base Comm Interlinks now use 2 space. |
Author: | blackknightmare [ Tue Jul 19, 2011 3:36 pm ] |
Post subject: | Re: Base comm Interlink |
webguydan wrote: After re-calculating, we agree that the size needed an adjustment. The Base Comm Interlinks now use 2 space. WOOT tyvm dan (shame it costs so much tho lol) may i inquire what ability it unlocks? |
Author: | Sparky [ Tue Jul 19, 2011 4:50 pm ] |
Post subject: | Re: Base comm Interlink |
blackknightmare wrote: webguydan wrote: After re-calculating, we agree that the size needed an adjustment. The Base Comm Interlinks now use 2 space. WOOT tyvm dan (shame it costs so much tho lol) may i inquire what ability it unlocks? Remote Intrusion Lowers the attack of the current 3 top base damagers by 90%. Lasts 2 hours. Costs: 3 Ability Points Requirements: 1 Base Comm Interlink Module(s) Installed Target Locked & Damaged 3+ Hacker Professions (Loyal Members) Trade Route Boosts base artifact output by 2%, plus an additional 2% for each active trade pact you have with other legions. Lasts 24 hours. Costs: 5 Ability Points Requirements: 1 Base Comm Interlink Module(s) Installed Days since base was last disabled: 2+ |
Author: | Nocifer Deathblade [ Tue Jul 19, 2011 5:10 pm ] |
Post subject: | Re: Base comm Interlink |
Similar parallel post found here at viewtopic.php?f=5&t=10054 |
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