Galaxy Legion Forum
http://galaxylegion.com/forum/

Saboteur Base Ability
http://galaxylegion.com/forum/viewtopic.php?f=6&t=10191
Page 1 of 1

Author:  Hansolocal [ Thu Jul 21, 2011 8:44 am ]
Post subject:  Saboteur Base Ability

The current Saboteur base ability is 50% of total hull + 50% total shields of the next player to attack will be lost from said player. While that is a great, I don't think it adequetely reflects the Saboteurs ability. Rather, I think a better base ability would be for, same setup, a trap system, and that the next player who attacks loses either one standard attack or one standard defense module (Antiproton cannons, Quasi-Chaos Cannons, Thetacron Cannons, Phase Shift Engines, Microwarp Nacelle's, etc, etc. Basically any of the cannons that you can research and build yourself, not NPC or Mission gained weapons).

I think that this would better reflect the saboteur's abilities.

Author:  jtr415 [ Thu Jul 21, 2011 1:04 pm ]
Post subject:  Re: Saboteur Base Ability

it should be that the module is uninstalled, they cost too much to destroy

Author:  Hansolocal [ Thu Jul 21, 2011 1:09 pm ]
Post subject:  Re: Saboteur Base Ability

jtr415 wrote:
it should be that the module is uninstalled, they cost too much to destroy

But the Saboteur's ability is in the sabotage of structures, not the uninstalling. When we sabotage planets, the structures are destroyed. Same should go for the ship modules, because that is what the Saboteur does.

Author:  godslayer61192 [ Thu Jul 21, 2011 2:44 pm ]
Post subject:  Re: Saboteur Base Ability

how about in uninstalls and brings down the quality by 2-3 lvls that seems more fair then to destroy the gun itself seeing how they are expensive later on

Author:  jtr415 [ Thu Jul 21, 2011 4:54 pm ]
Post subject:  Re: Saboteur Base Ability

godslayer61192 wrote:
how about in uninstalls and brings down the quality by 2-3 lvls that seems more fair then to destroy the gun itself seeing how they are expensive later on


yeah, for me a null ray costs something like 3 billion, not that much but when i have to buy more every week it gets expensive. Planet structures do NOT cost 3B each, so its not a big deal.

Author:  Hansolocal [ Fri Jul 22, 2011 12:53 am ]
Post subject:  Re: Saboteur Base Ability

But again, the destruction of the module is what adequetely reflects the Saboteurs ability. And, if anything, it forces legions to rethink their base battling strategy and work more as a complete team.

Author:  jtr415 [ Fri Jul 22, 2011 1:01 am ]
Post subject:  Re: Saboteur Base Ability

not really, it doesn't give strategy it just pisses people off. If I lost all my credits just from hitting a base, I wouldn't play that much anymore. It would just take away from the game.

Author:  Cothordin [ Fri Jul 22, 2011 1:37 am ]
Post subject:  Re: Saboteur Base Ability

Sorry Han but balance of game trumps historically correctness. The upper legion base modules cost around 5 billion each, having the destroyed would be a giant PITA.

Author:  jtr415 [ Fri Jul 22, 2011 2:09 am ]
Post subject:  Re: Saboteur Base Ability

he means you SHIP modules. even MORE money

Author:  shane laughland [ Fri Jul 22, 2011 2:15 am ]
Post subject:  Re: Saboteur Base Ability

-1 it costs 3 bill for a null ray imagine a person that has alll 8 of the highest weapons if those were destroyed everytime you hit a base no one at high levels would play, and what about the other weapons like your mind controlers and other boss related weapons

Author:  Hansolocal [ Fri Jul 22, 2011 3:49 am ]
Post subject:  Re: Saboteur Base Ability

That's why you use lower levels and small ship builds and such!!!

Diversity is the spice of life!

Author:  jtr415 [ Fri Jul 22, 2011 6:09 pm ]
Post subject:  Re: Saboteur Base Ability

face it this idea is terrible. Imagine having 50 level 20s attack a level 4-5 base. Terrible. They would do combined like 30 damage. Now imagine against the dysonians level 7 base. They would do like -1 billion damage, and thats not even possible. But it would happen. I don't know how long you've been playing, but obviously you have a lot to learn

Author:  FerrusManus [ Fri Jul 22, 2011 6:56 pm ]
Post subject:  Re: Saboteur Base Ability

That doesn't seem as useful as the normal Zolazin ability; their ability helps because you'll have one less structure to deal with assuming the player's offline, but with this trap the player will definitely be online, they'll just need to rebuild their weapon, so it doesn't help you, it just costs them more money.

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/