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Hansolocal
Joined: Wed Jan 05, 2011 2:52 am Posts: 704
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The current Saboteur base ability is 50% of total hull + 50% total shields of the next player to attack will be lost from said player. While that is a great, I don't think it adequetely reflects the Saboteurs ability. Rather, I think a better base ability would be for, same setup, a trap system, and that the next player who attacks loses either one standard attack or one standard defense module (Antiproton cannons, Quasi-Chaos Cannons, Thetacron Cannons, Phase Shift Engines, Microwarp Nacelle's, etc, etc. Basically any of the cannons that you can research and build yourself, not NPC or Mission gained weapons).
I think that this would better reflect the saboteur's abilities.
_________________ Lords of Infinity Recruiting Minions of level 700+ Owner of Zee Infinite Mug Zee Captein
And since that fateful day, I have been at war with all traffic lights.
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Thu Jul 21, 2011 8:44 am |
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jtr415
Joined: Tue Feb 08, 2011 10:22 pm Posts: 632
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it should be that the module is uninstalled, they cost too much to destroy
_________________ Captain0Reid Starfleet Federation Cmnd, Co-Leader and Founder It's not that we're afraid, far from it, it's just that we've got this thing about death... It's not us!
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Thu Jul 21, 2011 1:04 pm |
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Hansolocal
Joined: Wed Jan 05, 2011 2:52 am Posts: 704
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jtr415 wrote: it should be that the module is uninstalled, they cost too much to destroy But the Saboteur's ability is in the sabotage of structures, not the uninstalling. When we sabotage planets, the structures are destroyed. Same should go for the ship modules, because that is what the Saboteur does.
_________________ Lords of Infinity Recruiting Minions of level 700+ Owner of Zee Infinite Mug Zee Captein
And since that fateful day, I have been at war with all traffic lights.
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Thu Jul 21, 2011 1:09 pm |
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godslayer61192
Joined: Sat May 28, 2011 3:18 am Posts: 408
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how about in uninstalls and brings down the quality by 2-3 lvls that seems more fair then to destroy the gun itself seeing how they are expensive later on
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Thu Jul 21, 2011 2:44 pm |
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jtr415
Joined: Tue Feb 08, 2011 10:22 pm Posts: 632
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godslayer61192 wrote: how about in uninstalls and brings down the quality by 2-3 lvls that seems more fair then to destroy the gun itself seeing how they are expensive later on yeah, for me a null ray costs something like 3 billion, not that much but when i have to buy more every week it gets expensive. Planet structures do NOT cost 3B each, so its not a big deal.
_________________ Captain0Reid Starfleet Federation Cmnd, Co-Leader and Founder It's not that we're afraid, far from it, it's just that we've got this thing about death... It's not us!
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Thu Jul 21, 2011 4:54 pm |
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Hansolocal
Joined: Wed Jan 05, 2011 2:52 am Posts: 704
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But again, the destruction of the module is what adequetely reflects the Saboteurs ability. And, if anything, it forces legions to rethink their base battling strategy and work more as a complete team.
_________________ Lords of Infinity Recruiting Minions of level 700+ Owner of Zee Infinite Mug Zee Captein
And since that fateful day, I have been at war with all traffic lights.
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Fri Jul 22, 2011 12:53 am |
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jtr415
Joined: Tue Feb 08, 2011 10:22 pm Posts: 632
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not really, it doesn't give strategy it just pisses people off. If I lost all my credits just from hitting a base, I wouldn't play that much anymore. It would just take away from the game.
_________________ Captain0Reid Starfleet Federation Cmnd, Co-Leader and Founder It's not that we're afraid, far from it, it's just that we've got this thing about death... It's not us!
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Fri Jul 22, 2011 1:01 am |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Sorry Han but balance of game trumps historically correctness. The upper legion base modules cost around 5 billion each, having the destroyed would be a giant PITA.
_________________ Your right to an opinion does not mean your opinion is right.
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Fri Jul 22, 2011 1:37 am |
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jtr415
Joined: Tue Feb 08, 2011 10:22 pm Posts: 632
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he means you SHIP modules. even MORE money
_________________ Captain0Reid Starfleet Federation Cmnd, Co-Leader and Founder It's not that we're afraid, far from it, it's just that we've got this thing about death... It's not us!
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Fri Jul 22, 2011 2:09 am |
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shane laughland
Joined: Mon Mar 21, 2011 12:38 am Posts: 53
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-1 it costs 3 bill for a null ray imagine a person that has alll 8 of the highest weapons if those were destroyed everytime you hit a base no one at high levels would play, and what about the other weapons like your mind controlers and other boss related weapons
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Fri Jul 22, 2011 2:15 am |
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Hansolocal
Joined: Wed Jan 05, 2011 2:52 am Posts: 704
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That's why you use lower levels and small ship builds and such!!!
Diversity is the spice of life!
_________________ Lords of Infinity Recruiting Minions of level 700+ Owner of Zee Infinite Mug Zee Captein
And since that fateful day, I have been at war with all traffic lights.
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Fri Jul 22, 2011 3:49 am |
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jtr415
Joined: Tue Feb 08, 2011 10:22 pm Posts: 632
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face it this idea is terrible. Imagine having 50 level 20s attack a level 4-5 base. Terrible. They would do combined like 30 damage. Now imagine against the dysonians level 7 base. They would do like -1 billion damage, and thats not even possible. But it would happen. I don't know how long you've been playing, but obviously you have a lot to learn
_________________ Captain0Reid Starfleet Federation Cmnd, Co-Leader and Founder It's not that we're afraid, far from it, it's just that we've got this thing about death... It's not us!
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Fri Jul 22, 2011 6:09 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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That doesn't seem as useful as the normal Zolazin ability; their ability helps because you'll have one less structure to deal with assuming the player's offline, but with this trap the player will definitely be online, they'll just need to rebuild their weapon, so it doesn't help you, it just costs them more money.
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Fri Jul 22, 2011 6:56 pm |
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