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Commandos http://galaxylegion.com/forum/viewtopic.php?f=6&t=10305 |
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Author: | Valocis [ Sat Jul 23, 2011 7:07 am ] |
Post subject: | Commandos |
Why don't we have Commandos we can hire to defend our ship from raids and also To raid other ships....Tactical Officers are all great and stuff, but I want Commandos! I mean they can get as Tactical as they want but arnt Officers supposed to have some soldiers to.... In the words of Sgt. Johnson, "Get Tactical Marines!".....you know boss around. |
Author: | Tommy15551 [ Sat Jul 23, 2011 9:53 am ] |
Post subject: | Re: Commandos |
Could be good, but being neutral for the time being. There have been many suggestions about scan and cloak crew as well as others. I have your idea in place and mine for a different one. Commandos Special Crew This special type of crew comes from the best training facility base in the galaxy. They can do much more than add attack, they add more gains of raids. Every Tactical officer dreams to be Commandos. Hoo-ah! Attack Bonus: +2 for every Commando Raid Bonus: Acts as 3 tactical officers during a raid. Resource Bonus: For every 10 Commando, you gain 1% more AP or MP from a raid. Commando Distress Signal One-use Artifact AP Cost: 5K Rarity: Rare (Like Rescued Prisoners) Grants: 1 Commando (Special Crew) ------------------------------------ Extremely Rare chance for higher level Tactical Officer, Tactical Helmsmen, Scientist, Engineer Extremely Rare chance (1-2%) of recruiting higher level of crew. Crew Rare Level Recruitment Tactical Officers: Level 5, Level 10 (Rare), Level 15 (Extremely Rare), Level 20 (Mythical) Level 5: +15 Attack Level 10: +25 Attack Level 15: +35 Attack Level 20: +50 Attack Tactical Helmsmen: Level 5, Level 7 (Rare), Level 10 (Extremely Rare), Level 15 (Mythical) Level 5: +10 Defense Level 7: +15 Defense Level 10: +25 Defense Level 15: +50 Defense Scientist: Level 3, Level 5 (Uncommon), Level 7 (Rare), Level 10 (Extremely Rare), Level 13 (Mythical) Level 3: +5 Research Level 5: +10 Research Level 7: +15 Research Level 10: +25 Research Level 13: +40 Research Engineer: Level 5, Level 10 (Uncommon), Level 15 (Rare), Level 20 (Extremely Rare), Level 25 (Mythical) Level 5: +5 Energy Level 10: +15 Energy Level 15: +25 Energy Level 20: +45 Energy Level 25: +70 Energy -------------------- Take your pick. ![]() |
Author: | spyder [ Sat Jul 23, 2011 9:58 am ] |
Post subject: | Re: Commandos |
I had the idea on another thread to have a "Hired Mercenaries" yellow badge artifact, which temporarily boosts your raid crew size by 25% for 4 hours. It could be further applied like this: Commando Barracks: 50 Yellow badges. Ship module (size 10), gives +40 attack, and counts as 100 crew during raids, increasing raid chance, defence and haul. |
Author: | Tommy15551 [ Sat Jul 23, 2011 10:17 am ] |
Post subject: | Re: Commandos |
spyder wrote: I had the idea on another thread to have a "Hired Mercenaries" yellow badge artifact, which temporarily boosts your raid crew size by 25% for 4 hours. It could be further applied like this: Commando Barracks: 50 ![]() Planetary Building (Size 1), +250 Attack and Defense, +3% of attack+defense is passive Invasion Defense, Limit: 2 per planet. *Red Color is what I changed. Or a module for 75 ![]() Commando Strike Cannon 75 ![]() Module (Size 25), +100 Attack, +5% to raid, +3% for raid defense, +7% Gains, Limit: 3 per ship |
Author: | Talken [ Sat Jul 23, 2011 11:40 am ] |
Post subject: | Re: Commandos |
All are very good ideas and suggestions and hopefully Dan implements something along these lines in the future.. |
Author: | ODragon [ Sat Jul 23, 2011 2:02 pm ] |
Post subject: | Re: Commandos |
Mine was posted a LONG time ago: Quote: Infiltration Team Barracks [Module - Size:5, Planetary Invasion Attack: 50, +10 crew towards offensive and defensive raiding] Troops specializing in room to room combat increasing your ships effectiveness. (limit 2 per ship) 40 ![]() |
Author: | Commonwealth <TK> [ Sat Jul 23, 2011 3:01 pm ] |
Post subject: | Re: Commandos |
There was a suggestion about sniper crew. Increase chances of killing enemy crew members etc. |
Author: | Quaritch [ Sat Jul 23, 2011 7:12 pm ] |
Post subject: | Re: Commandos |
Commonwealth <TK> wrote: There was a suggestion about sniper crew. Increase chances of killing enemy crew members etc. Snipers are useless in CQB. Their longer rifles would be cumbersome and wouldn't stand a chance against even a sub-machine gun. |
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