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 Make Cloak Buildings 2 Space 
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Well people are asking for it so I put it in Suggestion and Ideas.
I think it will be productive because cloak is underated.

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Mon Jul 25, 2011 12:07 am
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lol, it went from being the only way to defend, to being the most worthless piece of crap thing you can put on a planet. +1 for 2 space cloak.

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Mon Jul 25, 2011 12:33 am
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I like this as well.

It will help make the planet buidlings much more worth having on a planet.


Mon Jul 25, 2011 12:35 am
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kinda on the fence on the size of the planetary cloak, there should be a debate over it being size 2 or 3 or 4.

Thoughts anyone??

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Mon Jul 25, 2011 12:41 am
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I completely agree. Cloak is a near worthless defense because of how much space it takes. I think it should be at two just like Mines and Shields.

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Mon Jul 25, 2011 12:42 am
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size 2. cause it dosnt matter how much attack or defense you have on a building, once its found, you cant protect it.

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Mon Jul 25, 2011 12:42 am
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Willing to do 3 :)

or 2 and last one 3.


Mon Jul 25, 2011 1:02 am
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I like the idea of them all being the same size, just so you don't need to shift everything around in order to use better tech, but if they were all made 2 space their cloak should be scaled down somewhat also. As in, Anti-Tachyon Satellites would take two space but give 200 cloak. It's somewhat better, but not too much better, and not as much of a hassle to use.


Mon Jul 25, 2011 1:30 am
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Joshball98 wrote:
Well people are asking for it so I put it in Suggestion and Ideas.
I think it will be productive because cloak is underated.

+1


Mon Jul 25, 2011 2:45 am
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Cloak is an absolute defense. If your scan isn't high enough you can't find a planet, and if you scan is higher then it it still limits how likely you are to find something. At least according to other posts i've seen. At the least since it is an absolute defense IE can completely block a planet from being found you have to be very careful.

In the past Dan has made it very clear this game is as much about PVP as it is PVE. Also if you lower the space requirements then the passive cap would need to come down. Otherwise you'll see 3000-3100 passive cloak and then 5 inverse flux satellites at 800. That means 7000 cloak before legion bonuses at 14000 for a full unmodified legion no one could ever find a planet except via crit hack. Dan will never allow this.

Now if you limit cloak to a max three structures and drop the provided benefit slightly say 25-100 pts depending on the structure then you could limit the size to 2-3 spaces. Problem is how many things besides built structures offer cloak. Many artifacts do.

If you want to balance it out limit cloak to 4 sizes and maybe the same for pop structures.


Mon Jul 25, 2011 3:42 am
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Caleth wrote:
Cloak is an absolute defense. If your scan isn't high enough you can't find a planet, and if you scan is higher then it it still limits how likely you are to find something. At least according to other posts i've seen. At the least since it is an absolute defense IE can completely block a planet from being found you have to be very careful.

In the past Dan has made it very clear this game is as much about PVP as it is PVE. Also if you lower the space requirements then the passive cap would need to come down. Otherwise you'll see 3000-3100 passive cloak and then 5 inverse flux satellites at 800. That means 7000 cloak before legion bonuses at 14000 for a full unmodified legion no one could ever find a planet except via crit hack. Dan will never allow this.

Now if you limit cloak to a max three structures and drop the provided benefit slightly say 25-100 pts depending on the structure then you could limit the size to 2-3 spaces. Problem is how many things besides built structures offer cloak. Many artifacts do.

If you want to balance it out limit cloak to 4 sizes and maybe the same for pop structures.

almost an absolute defense.... can still critical hack the planet scan regardless of the planet's cloak

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Mon Jul 25, 2011 3:50 am
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I have never lost a planet with 3500 cloak on it, or even I think got scanned, but I still value it more than any amount of regular attack/def structures. At 2 space note that 14 spaces of cloaks blocks basically anything.

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Mon Jul 25, 2011 3:58 am
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lol, well then itll open up a new opportunity of dan to add new researchable scanners.

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Mon Jul 25, 2011 4:01 am
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Well I forgot: it's pretty expensive, 1.4b total (incl. minerals) x 7 is about 10b for "un-scannable" status.

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Mon Jul 25, 2011 4:04 am
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BinaryMan wrote:
I have never lost a planet with 3500 cloak on it, or even I think got scanned, but I still value it more than any amount of regular attack/def structures. At 2 space note that 14 spaces of cloaks blocks basically anything.

on the other hand, the way it is right now, a mega-colossal with 11 size 7 cloaks and 1 size 4 cloak (and no space for anything else at all) has 8950 cloak (not counting passives)
i agree, cloak needs a revamp

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Mon Jul 25, 2011 4:04 am
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Lone.Lycan wrote:
Caleth wrote:
Cloak is an absolute defense. If your scan isn't high enough you can't find a planet, and if you scan is higher then it it still limits how likely you are to find something. At least according to other posts i've seen. At the least since it is an absolute defense IE can completely block a planet from being found you have to be very careful.

In the past Dan has made it very clear this game is as much about PVP as it is PVE. Also if you lower the space requirements then the passive cap would need to come down. Otherwise you'll see 3000-3100 passive cloak and then 5 inverse flux satellites at 800. That means 7000 cloak before legion bonuses at 14000 for a full unmodified legion no one could ever find a planet except via crit hack. Dan will never allow this.

Now if you limit cloak to a max three structures and drop the provided benefit slightly say 25-100 pts depending on the structure then you could limit the size to 2-3 spaces. Problem is how many things besides built structures offer cloak. Many artifacts do.

If you want to balance it out limit cloak to 4 sizes and maybe the same for pop structures.

almost an absolute defense.... can still critical hack the planet scan regardless of the planet's cloak


i would clarify "size 4 pop buildings" correct?

but yeah, exactly what i was thinking.

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Mon Jul 25, 2011 5:38 am
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FerrusManus wrote:
I like the idea of them all being the same size, just so you don't need to shift everything around in order to use better tech, but if they were all made 2 space their cloak should be scaled down somewhat also. As in, Anti-Tachyon Satellites would take two space but give 200 cloak. It's somewhat better, but not too much better, and not as much of a hassle to use.


ah, yeah, it shouldnt be 2 then, needs to be size 3 or 4.

and i can see it being either one. i would be happy with that.

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Mon Jul 25, 2011 7:39 am
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Population structures should be size 2 as well.
Since cloak is going to be more effective on a planet, Dan can add new scanners onto the research tree :)

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Mon Jul 25, 2011 7:41 am
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Pop should stay, because its correct, the bigger the building the more it can hold. So its logically correct.

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Mon Jul 25, 2011 7:43 am
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Joshball98 wrote:
Pop should stay, because its correct, the bigger the building the more it can hold. So its logically correct.

But there are dozens of buildings that render the standard population structures useless, eg- Cloning centres, assimilation locus's, Astrobiology Wards, Mothers, etc~

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