|
Page 1 of 1
|
[ 8 posts ] |
|
New Types of Minerals, Artifacts, Special Artifacts
Author |
Message |
Jay15451
Joined: Sat Jun 25, 2011 9:44 am Posts: 79
|

Some new Ideas that I came up with. After Base Combat would be helpful to most players and Dan.
New Minerals Even having a lot of cargo with Aidonium every shipment, I'm not making enough for upgrading most of my modules/buildings. I was thinking of some more minerals that are more costly than Aidonium, but takes up same or a little more space.
Galaxite Cost: 30 Mill CR Space/1: 5 Unlock: Rank 320
Tachyite Minerals that move faster than the speed of light. Cost: 50 Mill CR Space/1: 10 Unlock: Rank 500 ----------------
New Artifacts:
Spy Probe - Exterior This probe shows you how much hull the enemy has total. AP Cost: 500 ------------------------
New Special Artifacts
Fuel Cells Description: Fuel Cells are highly explosive and great for those who want to take the enemy down without using weapons. Effect: Does 500 damage to NPCs only. Limit: Cannot use if the NPC is 25% stable or less. Obtained: Uncommon NPC. New NPC race.
Purified Ore Description: These special ores seem to purify the ores and minerals around them. Effect: Increases Mining Production of a planet by 1. (Average > Abundant) Limit: Cannot purify a planet's mining production if production is 5x Mega Rich or higher. Obtained: Rare Mylari NPCs -------------------------
This is all I though of. Any having issues?
Last edited by Jay15451 on Thu Jul 28, 2011 8:31 am, edited 1 time in total.
|
Thu Jul 28, 2011 8:10 am |
|
 |
FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
|
What's the point of the Chrono-Warp? Why not just use the artifacts yourself?
|
Thu Jul 28, 2011 8:14 am |
|
 |
spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
|

Jay15451 wrote: New Artifacts:
Spy Probe - Exterior This probe shows you how much hull the enemy has total. AP Cost: 500 No Problems here
Chrono Warp This artifact will warp your ship into an earlier time, with temporary boost. Type: CT-Lab Artifact Cost: 25 Tachyon Cylinders, 40 Nanite Swarm Capsules, 30 Time Manipulators, 50 Repair Nandrones, 50 Shield Restorers, 40 Shield Amplifiers, 150 Energy Effect: Activates Nanite Swarm Capsules (+50% Hull) and Shield Amplifiers (x2 shields), then restores all hull and shields. Limit: One use / 6 hours Total waste - why not just use 1 Amp, 1 restorer, 1 nanite swarm and and nanodrone? SOOO much cheaper for the same effect ------------------------
New Special Artifacts
Fuel Cells Description: Fuel Cells are highly explosive and great for those who want to take the enemy down without using weapons. Effect: Does 500 damage to NPCs only. Limit: Cannot use if the NPC is 25% stable or less. Obtained: 5% chance / 3k minerals, 7% chance / 5k Minerals, 10% chance / 8k minerals. Must be from one shipment for the chances of getting a Fuel Cell.NPC drop would be better I think
Purified Ore Description: These special ores seem to purify the ores and minerals around them. Effect: Increases Mining Production of a planet by one level. (Very Abundant > Extremely Abundant) Limit: Cannot purify a planet's mining production if production is 5x Mega Rich or higher. Obtained: Rare Mylari NPCs -------------------------
This is all I though of. Any having issues? Red are changes I'd make
|
Thu Jul 28, 2011 8:15 am |
|
 |
FuriousRage
Joined: Tue May 18, 2010 5:12 pm Posts: 909
|
Jay15451 wrote: I was thinking of some more minerals that are more costly than Aidonium, but takes up more space. Why? Aidonium takes up way too much space, i can barely store 5-700 aidoniums because it takes 5 space each (i got other junk in my cargo too)
_________________Leader and co-founder of The Unknown. H HavingA AngerT TowardE EveryoneR ReachingS Success-- Galactic Encyclopedia
|
Thu Jul 28, 2011 8:24 am |
|
 |
Jay15451
Joined: Sat Jun 25, 2011 9:44 am Posts: 79
|

Chrono warp: I think I will delete that. True it is a total waste. These are just Ideas so it's not it'll be implemented soon. Fuel Cells: Maybe some uncommon NPCs that are a different NPC Race. Purified Ore: There are Planet Data Optimizer (permanent +1 research), Taltherian "Urbanize" Ability (Permanent +1 artifact), and Mylari "Enrich" Ability (Permanent +1 mining). Maybe add one for artifacts, but artifact production is harder to come by, so I'll update that. FuriousRage wrote: Jay15451 wrote: I was thinking of some more minerals that are more costly than Aidonium, but takes up more space. Why? Aidonium takes up way too much space, i can barely store 5-700 aidoniums because it takes 5 space each (i got other junk in my cargo too) You want it to be the same space? I now get Aidonium and I'm rank 180, and I have close to 2k cargo space, 1k used up. I barely get aidonium because some other minerals get close or over 1k which is 100 cargo space. Either that, take the mineral idea out completely. It'll be hard for Dan to implement other modules/buildings/etc, for uses of the new minerals.
|
Thu Jul 28, 2011 8:29 am |
|
 |
Rice crusader
Joined: Mon Oct 11, 2010 11:50 pm Posts: 61
|
I like all of your ideas especially the purfied ore and interior flux.
|
Thu Jul 28, 2011 8:57 am |
|
 |
FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
|
Yeah, new mineral types could be cool, especially if new research tiers came with them.
|
Thu Jul 28, 2011 9:09 am |
|
 |
Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
|
i totally agree we need new minerals. lol, i even made a post about 3 months ago about it viewtopic.php?f=6&t=5856
_________________ 
|
Fri Jul 29, 2011 6:01 am |
|
 |
|
|
Page 1 of 1
|
[ 8 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 10 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|