Willeitner wrote:
DariousTheDark thought I think i like more hope it'd be a artifact buildings so few of those.
I would agree, but artifact production and planets are harder to come by. Although I do not have a lot of XTS-9, I would agree that there needs to be something useful that uses XTS-9.
XTS-10 ScannerThis prototype scanner scans for both minerals and artifacts. The effect is greater if the planet has better resources.
Type: Planet Building
Size: 1
Mining: 2, Doubles if mining content is Extremely Rich or higher.
Artifact: 2, Doubles if artifact content is Mega Rich or higher. (Artifact planets are harder to find)
Limit: 1 per planet
Obtained: XTS-10 Blueprint
XTS-10 BlueprintAllows you to build XTS-10 Scanners on your planet.
Cost to Build: 10 Mill CR
XTS-9 Cost: 50
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XTS-9 Industrial Production (Credit goes to DariousTheDark)
There is a well-made factory that produces XTS-9 at the highest quality. Send some scientists to investigate the factory, though be careful as XTS-9 is highly toxic.
Requirements: None
Energy: 25
Risks: Extremely Rare chance to lose a scientist. (XTS poison)
Rewards: Chance for minor Research Points
Rounds to completion: 25
Completion to Finish: 3
Exotic XTS-9Your scientists have discovered that the XTS-9 is made from Exotic Matter. If you can supply them with Exotic Matter, they can supply you with XTS-9.
Requirements: 100 Exotic Matter
Energy: 30
Risks: None
Rewards: Chance to get 1 XTS-9 (per round), 10 XTS-9 (On completion)
Rounds to Completion: 30
Completion to Finish: Can be repeated anytime
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Exotic Discovery (Separate Mission)
Our scanners detected a exotic mineral content on a planet. Send some probes to scan the surface.
Requirements: 1 Spy Probe - Resources
Energy: 10
Risks: None
Rewards: Rare chance to get Pawlacite stash (Per round)
Rounds to Completion: 25
Completions to Finish: 5
XTS-10 RefinementWe have discovered that the planet contains a new type of XTS material, XTS-10. We cannot harvest them in any way, so send some scientists to investigate them for further uses.
Requirements: None
Energy: 25
Risks: Extremely Rare chance to lose a Scientist.
Rewards: XTS-10 Blueprint
Rounds to Completion: 100
Completion to Finish: 1
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These were what I could think of. Anything out of hand?