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{pvp} Ship Trap - Omicron/Thetacron Upgrade
http://galaxylegion.com/forum/viewtopic.php?f=6&t=10591
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Author:  Ruairi [ Thu Jul 28, 2011 10:44 pm ]
Post subject:  {pvp} Ship Trap - Omicron/Thetacron Upgrade

Quasi-Chaos Chain Charge

Trap 1 week, stacks 3 on ship

The trap, when applied, has a chance to inflict 5000 damage to the attacking ship instantly. It will be a multiple use item that will be applied as 3 effects on a ship. Ie. the use of one artifact will effectively apply 3 charges to the ship damaging for 5000 damage each charge. Thus the name 'Chain Charge'

Dealing 15000 damage is more of a threat to high level players and actually does something...

I figure it will be a CT-Lab item, initial costs might be 50 energy, 25 EMP spheres, 75 omicron traps, and 25 Unstable Wormhole Emitters.

Thoughts, improvements, suggestions?

Edited requirements

Author:  FerrusManus [ Thu Jul 28, 2011 11:00 pm ]
Post subject:  Re: Ship Trap - Omicron/Thetacron Upgrade

It sounds like a pretty good idea.

EDIT: Well, I'm a bit iffy on the Thetacron cost, it seems like it'd take too much energy overall to bother with.

Author:  Ruairi [ Fri Jul 29, 2011 12:53 am ]
Post subject:  Re: Ship Trap - Omicron/Thetacron Upgrade

You're right, the mission cost for thetacrons is a lot already. I've edited the cost to account for this.

Author:  FerrusManus [ Fri Jul 29, 2011 12:59 am ]
Post subject:  Re: Ship Trap - Omicron/Thetacron Upgrade

Yeah, that seems more viable, I might actually go ahead and get around to making Thetacron Mines if there was something like this, right now they don't feel worth it.

Author:  Remric [ Fri Jul 29, 2011 2:55 am ]
Post subject:  Re: Ship Trap - Omicron/Thetacron Upgrade

why just make the trap cost omicron mine traps only without the mission trap cost a lot of energy already.

Author:  Quaritch [ Fri Jul 29, 2011 3:08 am ]
Post subject:  Re: Ship Trap - Omicron/Thetacron Upgrade

Remric wrote:
why just make the trap cost omicron mine traps only without the mission trap cost a lot of energy already.

Because that's a lot of damage it's giving out.

This idea certainly has merit. +1 from me.

Author:  Willeitner [ Fri Jul 29, 2011 3:21 am ]
Post subject:  Re: Ship Trap - Omicron/Thetacron Upgrade

if it had no thetacrons I'd be cool with it just double the omicrons but that's my thinking.

Author:  PSICore [ Fri Jul 29, 2011 3:30 am ]
Post subject:  Re: Ship Trap - Omicron/Thetacron Upgrade

Ruairi wrote:
Quasi-Chaos Chain Charge

Trap 1 week, stacks 3 on ship

The trap, when applied, has a chance to inflict 5000 damage to the attacking ship instantly. It will be a multiple use item that will be applied as 3 effects on a ship. Ie. the use of one artifact will effectively apply 3 charges to the ship damaging for 5000 damage each charge. Thus the name 'Chain Charge'

Dealing 15000 damage is more of a threat to high level players and actually does something...

I figure it will be a CT-Lab item, initial costs might be 50 energy, 1 thetacron trap, 50 omicron traps, and 25 Unstable Wormhole Emitters.

Thoughts, improvements, suggestions?


Like the idea, he current traps have become a joke! Traps and mines are supposed to stop players, not tickle them!

Cheers, ;)

Author:  Ruairi [ Fri Jul 29, 2011 4:10 am ]
Post subject:  Re: Ship Trap - Omicron/Thetacron Upgrade

Ok, I've edited it, taking out the Thetacron requirement and adding in EMP Spheres. I've also increased the number of omicron mines required for construction.

Author:  TheBlackWidow [ Fri Jul 29, 2011 4:33 am ]
Post subject:  Re: Ship Trap - Omicron/Thetacron Upgrade

Were you reading my mind? HECK YES........we need something that is actually able to do some damage, not just take a few hull points off. At the higher ranks the current traps do almost nothing except require the attackers to have a few null fuses on hand. Thanks for suggesting this, its a great idea, timely and an improvement to current game play!

Author:  Vekno [ Fri Jul 29, 2011 6:27 am ]
Post subject:  Re: Ship Trap - Omicron/Thetacron Upgrade

lol is it wierd i suggested this 2 months ago? i hope it gets implemented...

viewtopic.php?f=6&t=7447

Author:  gimmick [ Fri Jul 29, 2011 6:28 am ]
Post subject:  Re: Ship Trap - Omicron/Thetacron Upgrade

Now that's a trap!

Author:  Frail [ Fri Jul 29, 2011 6:46 am ]
Post subject:  Re: Ship Trap - Omicron/Thetacron Upgrade

+1

I don't even bother putting up the omicron or Thetacron trap's. And when I hit them, I always wonder why people bother putting them up since they do so little damage.

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