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{pvp} Ship Trap - Omicron/Thetacron Upgrade http://galaxylegion.com/forum/viewtopic.php?f=6&t=10591 |
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Author: | Ruairi [ Thu Jul 28, 2011 10:44 pm ] |
Post subject: | {pvp} Ship Trap - Omicron/Thetacron Upgrade |
Quasi-Chaos Chain Charge Trap 1 week, stacks 3 on ship The trap, when applied, has a chance to inflict 5000 damage to the attacking ship instantly. It will be a multiple use item that will be applied as 3 effects on a ship. Ie. the use of one artifact will effectively apply 3 charges to the ship damaging for 5000 damage each charge. Thus the name 'Chain Charge' Dealing 15000 damage is more of a threat to high level players and actually does something... I figure it will be a CT-Lab item, initial costs might be 50 energy, 25 EMP spheres, 75 omicron traps, and 25 Unstable Wormhole Emitters. Thoughts, improvements, suggestions? Edited requirements |
Author: | FerrusManus [ Thu Jul 28, 2011 11:00 pm ] |
Post subject: | Re: Ship Trap - Omicron/Thetacron Upgrade |
It sounds like a pretty good idea. EDIT: Well, I'm a bit iffy on the Thetacron cost, it seems like it'd take too much energy overall to bother with. |
Author: | Ruairi [ Fri Jul 29, 2011 12:53 am ] |
Post subject: | Re: Ship Trap - Omicron/Thetacron Upgrade |
You're right, the mission cost for thetacrons is a lot already. I've edited the cost to account for this. |
Author: | FerrusManus [ Fri Jul 29, 2011 12:59 am ] |
Post subject: | Re: Ship Trap - Omicron/Thetacron Upgrade |
Yeah, that seems more viable, I might actually go ahead and get around to making Thetacron Mines if there was something like this, right now they don't feel worth it. |
Author: | Remric [ Fri Jul 29, 2011 2:55 am ] |
Post subject: | Re: Ship Trap - Omicron/Thetacron Upgrade |
why just make the trap cost omicron mine traps only without the mission trap cost a lot of energy already. |
Author: | Quaritch [ Fri Jul 29, 2011 3:08 am ] |
Post subject: | Re: Ship Trap - Omicron/Thetacron Upgrade |
Remric wrote: why just make the trap cost omicron mine traps only without the mission trap cost a lot of energy already. Because that's a lot of damage it's giving out. This idea certainly has merit. +1 from me. |
Author: | Willeitner [ Fri Jul 29, 2011 3:21 am ] |
Post subject: | Re: Ship Trap - Omicron/Thetacron Upgrade |
if it had no thetacrons I'd be cool with it just double the omicrons but that's my thinking. |
Author: | PSICore [ Fri Jul 29, 2011 3:30 am ] |
Post subject: | Re: Ship Trap - Omicron/Thetacron Upgrade |
Ruairi wrote: Quasi-Chaos Chain Charge Trap 1 week, stacks 3 on ship The trap, when applied, has a chance to inflict 5000 damage to the attacking ship instantly. It will be a multiple use item that will be applied as 3 effects on a ship. Ie. the use of one artifact will effectively apply 3 charges to the ship damaging for 5000 damage each charge. Thus the name 'Chain Charge' Dealing 15000 damage is more of a threat to high level players and actually does something... I figure it will be a CT-Lab item, initial costs might be 50 energy, 1 thetacron trap, 50 omicron traps, and 25 Unstable Wormhole Emitters. Thoughts, improvements, suggestions? Like the idea, he current traps have become a joke! Traps and mines are supposed to stop players, not tickle them! Cheers, ![]() |
Author: | Ruairi [ Fri Jul 29, 2011 4:10 am ] |
Post subject: | Re: Ship Trap - Omicron/Thetacron Upgrade |
Ok, I've edited it, taking out the Thetacron requirement and adding in EMP Spheres. I've also increased the number of omicron mines required for construction. |
Author: | TheBlackWidow [ Fri Jul 29, 2011 4:33 am ] |
Post subject: | Re: Ship Trap - Omicron/Thetacron Upgrade |
Were you reading my mind? HECK YES........we need something that is actually able to do some damage, not just take a few hull points off. At the higher ranks the current traps do almost nothing except require the attackers to have a few null fuses on hand. Thanks for suggesting this, its a great idea, timely and an improvement to current game play! |
Author: | Vekno [ Fri Jul 29, 2011 6:27 am ] |
Post subject: | Re: Ship Trap - Omicron/Thetacron Upgrade |
lol is it wierd i suggested this 2 months ago? i hope it gets implemented... viewtopic.php?f=6&t=7447 |
Author: | gimmick [ Fri Jul 29, 2011 6:28 am ] |
Post subject: | Re: Ship Trap - Omicron/Thetacron Upgrade |
Now that's a trap! |
Author: | Frail [ Fri Jul 29, 2011 6:46 am ] |
Post subject: | Re: Ship Trap - Omicron/Thetacron Upgrade |
+1 I don't even bother putting up the omicron or Thetacron trap's. And when I hit them, I always wonder why people bother putting them up since they do so little damage. |
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