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 Ships News message when attacked 
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Joined: Wed Jun 09, 2010 5:52 am
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I think everyone should get a ships news message when they are attacked, even when they are not disabled, so they can see the attackers info.


Sat Jul 10, 2010 8:29 pm
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use traps ;)


Sat Jul 10, 2010 8:33 pm
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I agree to adding the report. the only way I new I was attacked a few hours ago is when he set off my hyclon trap. I would have no idea untill he killed me without it.

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Sat Jul 10, 2010 8:34 pm
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zophah wrote:
I would have no idea untill he killed me without it.

????
(to the main statement)
trap, and im pretty sure that would mess up the majority of pvp

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Sat Jul 10, 2010 8:36 pm
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Allow me to say it better:

I agree to adding the report. the only way I new I was attacked a few hours ago is when he set off my hyclon trap. I would have no idea he attacked If I did not have a trap set, and would have never known untill he disabled me.

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Sat Jul 10, 2010 8:40 pm
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ah but still, thats a big part of gameplay. Its the reason why so many things arnt permanent in the game. Like planets, if I knew who was attacking a planet (and then me If I was guarding it) I didnt have traps on and I knew they wanted that planet I would F them up to the point in which they would never be able to take it. But because I wouldn't know the guy would actually have a chance at taking it.

Getting a first strike and not being known is simply to integral to the game.

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Sat Jul 10, 2010 8:47 pm
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Cothordin wrote:
ah but still, thats a big part of gameplay. Its the reason why so many things arnt permanent in the game. Like planets, if I knew who was attacking a planet (and then me If I was guarding it) I didnt have traps on and I knew they wanted that planet I would F them up to the point in which they would never be able to take it. But because I wouldn't know the guy would actually have a chance at taking it.

Getting a first strike and not being known is simply to integral to the game.


Obviously, I disagree... if a ship does a fly-by, peppering you with shots then zooming off, you should be able to track them and chase them. By the same notion, if my ship was shared with folks in some guys legion, a level 150 could almost one-shot me, then his level 20 buddy finishes me off, and I just think a level 20 took me out (then feel sorry for that level 20 guy).

There will still be plenty of PvP in the game - my battle screen is still one-third Konqul, because many players are, by nature, aggressive.


Sat Jul 10, 2010 10:49 pm
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I know this is only a game but if you were really in a ship and somebody swooped in and took a couple pot shots at you, you would be able to get some information on what kind of ship it was, what type of weapons fired at you and so forth. Maybe it should be based on your scanning ability verses the attackers cloaking ability, but come on, if you have scanners you should get some info!


Sat Jul 10, 2010 10:59 pm
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mkweaver wrote:
Obviously,
...because you can shoot at a person while defending a planet there are not drive-bys going on. Were sniping each other and seeing as lazers travel at the speed of light and were incredibly far a way I fail too see how you would track it.

THe fact that you can go undetected is what gives lower rank players a chance against higher ranked ones.

mkweaver wrote:
There will still be plenty of PvP in the game - my battle screen is still one-third Konqul, because many players are, by nature, aggressive.

There will always be PVP thats not a question, the question is weather PVP can be done by the average player successfully. And this would kill it.

mkweaver wrote:
By the same notion, if my ship was shared with folks in some guys legion, a level 150 could almost one-shot me, then his level 20 buddy finishes me off, and I just think a level 20 took me out (then feel sorry for that level 20 guy).

1: Seeing as the suggested solution does not solve this, it is irrelevant.
2: If the rank 20 disabled you, youd retaliate. Then you would have the rank 150 come anyway and you would then have to fight him. Thusly irrelevant.
3: If the rank 20 disabled you, and you didnt retaliate, you wouldnt be disabled again. Thusly helping you.

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Sun Jul 11, 2010 12:17 am
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A very common misconception is that you would see lasers heading towards you. In real life almost immediatly (100000ths of a second) after the enemy fires the laser you would get hit.

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Sun Jul 11, 2010 1:13 am
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Robert wrote:
A very common misconception is that you would see lasers heading towards you. In real life almost immediatly (100000ths of a second) after the enemy fires the laser you would get hit.

Sinse when does sci-fi lasers actually go at that speed?

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Sun Jul 11, 2010 3:59 am
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zophah wrote:
Robert wrote:
A very common misconception is that you would see lasers heading towards you. In real life almost immediatly (100000ths of a second) after the enemy fires the laser you would get hit.

Sinse when does sci-fi lasers actually go at that speed?

since when was sci-fi about following cliches? I thought it was about scientific fantasy. And heres a big can and science.

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Sun Jul 11, 2010 4:01 am
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Actually, a lot of sci fi is based on real science.

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The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Sun Jul 11, 2010 4:03 am
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Robert wrote:
Actually, a lot of sci fi is based on real science.

thats the idea, so why not make it more sciencey?

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Sun Jul 11, 2010 4:17 am
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I thought science was based on Sci-Fi?

Have you not ever seen How William Shatner Changed The World on the history channel? Or heard how a theoretical physicist became interested in time travel after reading The Time Machine by H.G. Wells?


Sun Jul 11, 2010 11:25 am
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mkweaver wrote:
I thought science was based on Sci-Fi?

Have you not ever seen How William Shatner Changed The World on the history channel? Or heard how a theoretical physicist became interested in time travel after reading The Time Machine by H.G. Wells?

Sci-Fi didnt change the world, People changed the world. Sci Fi was simply an inspiration or a way to gain fame/fortune.

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Sun Jul 11, 2010 9:38 pm
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Cothordin wrote:
mkweaver wrote:
I thought science was based on Sci-Fi?

Have you not ever seen How William Shatner Changed The World on the history channel? Or heard how a theoretical physicist became interested in time travel after reading The Time Machine by H.G. Wells?

Sci-Fi didnt change the world, People changed the world. Sci Fi was simply an inspiration or a way to gain fame/fortune.


I saw someone attacking me when I saw my shields deteriorating, but was helpless to defend myself with a Counter-Attack because I did NOT know whom to attack. Sci Fi won't change this software, people must. All people are NOT on-Line 100% of the time so a player still has the chance for a Surprise Attack. I prefer NOT to have to set a weekly trap, or sooner every time it is tripped to get a message alerting me to an attack, that I may NOT be able to respond to, if I am NOT on-line. I still maintain the option to set a trap if I desire to however.

I therefore vote for the message alert !

;)


Wed Jul 14, 2010 9:14 am
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I agree that you should be informed on the news thing when you are attacked, but you should not be able to inform your legion until they hack, raid or disable you. This way you can fight back but cannot call in the bullies until he/she beats you up.


Wed Jul 14, 2010 10:58 am
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Coth, do please give them a history lesson on ship traps... :D

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Wed Jul 14, 2010 2:44 pm
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Barracuda wrote:
Coth, do please give them a history lesson on ship traps... :D

My pleasure....

Ok kiddys its story time. Back in the day when GL was just starting out, there was like 18 artifacts, no CCers, Omicron Injectors were godly, minerals werent almost random numbers (they actually had zeros in them), and there were no traps.
So back then if you/your planet were attacked, you wouldnt know unless you were paying attention to either your HP or you planet's population untill you were disabled or your planet was conquered. This continued on for awhile (it was great) then people eventually started going "Dan, I cant play 24/7 but im very often attacked. Can something be added or changed so that I have some way of defending myself while im not playing?". Seeing as this was on the forums Barra, Headless, Noah, Agg, Kuren, Zhorgul, Dan, and I (we were the only people that did anything past a bi-weekly visit back then) debated a bit and eventually but quickly came to a conclusion that it would be nice and helpful if "Traps" were implemented. So Dan made the Omicron, Halcyon, and later the Krionus traps. People rejoiced, finally someone could have some kind of fighting chance against an attacker. But that wasnt all, traps also allowed the defender to know who attacked them so they would know who to look out for. Solving the problems we had on the forums of newbs complaining about not being able to know who their attackers were FOREVER.

The End.

The moral of the story, put some traps on, stop complaining, and play the game. And if a trap that LASTS A WEEK is too much work for you go back to playing farmville. Im sorry but what makes this game so much better then the other facebook games is that it does this thing called challenging you. Its this little thing that makes things videogames and not traveling a website with colours. As a gamer and someone who has been able to play this game back when you were lucky to find a planet that had average mining, I refuse to allow you guys to whine and moan this game into becoming a piece of crap.

It must just be the new generation of gamers, back in my day if you didnt know how to do something or solve a puzzle, you kept doing it untill you got it right. If you were having problems with killing something in a game where thats common you adapted either your strategy of equipment. If you had a problem YOU DELT WITH IT. Now its just looking everything up and finding the easy way to get things done. Nothing but spoilers and walkthroughs, other people practically playing the game for you. I may have been one of the last of my generation but I will never forget what it meant to be one in the day. Back when saying "hey I had all 20 hearts and beat all the minigame in LOZ" meant you were a BAMF, or if you could say "Hey I beat FE without losing a single character on hard mode" meant youv done something considered by many harder then college.

So sorry but im against this, theres a way in the game of stopping the happen that easy to use. There is no need to add a whole other thing just to make something so easy, easier. And as a gamer who has seen the path that so many games are going on today I refuse to allow a good game to follow the same path.

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Wed Jul 14, 2010 5:55 pm
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