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 A small issue becoming a big problem 
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Joined: Mon Mar 14, 2011 5:58 pm
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I know others have spoken to this particular issue and have made suggestions as to how to fix it. I've kept my peace on it but now I've become aggravated. In 300000 artifact points I've drawn one singular null fuse and at least 30 traps. I think there is something seriously wrong with the null fuse drop chance. Speaking as someone who likes to embrace PvP I can honestly say that your traps are killing my gaming experience Dan and I'd like to have something done about it. Thank you for you time, my humble suggestion is simply altering the chance of null fuses to be equal to that of drawing a trap.


Fri Jul 29, 2011 1:36 am
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Joined: Sat Apr 17, 2010 9:45 pm
Posts: 510
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I've been playing the game for over a year.
Dan changes the chance percentage of drops without saying anything. :-( I too have noticed that I don't get as many null's. Nor Mass Storage Pods now that you can save them up to create a CTLab artifact. I'm convinced he recently changed the percentage of artifacts that drop when you collect your artifacts. Nothing can be done - it's just part of the game. Dan is consistently tweaking the game trying to make it better (sometimes he rolls back). I'm glad we have an active developer monitoring and tweaking the game.

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Fri Jul 29, 2011 2:02 pm
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Joined: Sun May 29, 2011 3:32 pm
Posts: 25
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i think we should eliminate the kvt qfwt and halc. I don't mind traps as such - I'd just rather they weren't quite so debilitating. Bonus damage, great. Reduced attack - fine but not 90percent. Reduced defense - cool. Whyyy the halc and qfwt?

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Fri Jul 29, 2011 2:47 pm
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Joined: Wed Nov 10, 2010 2:44 am
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BrianGameAcct wrote:
I've been playing the game for over a year.
Dan changes the chance percentage of drops without saying anything. :-( I too have noticed that I don't get as many null's. Nor Mass Storage Pods now that you can save them up to create a CTLab artifact. I'm convinced he recently changed the percentage of artifacts that drop when you collect your artifacts. Nothing can be done - it's just part of the game. Dan is consistently tweaking the game trying to make it better (sometimes he rolls back). I'm glad we have an active developer monitoring and tweaking the game.

when bases first came out, i went a good 2 months without seeing a single MSP (yes all my arti pulls were at over 20k points)... i was almost out of cargo space, down to about 20-30 empty
...but recently, i've been getting at least 1 MSP every 30-40 pulls and i'm up to almost 700 cargo space empty now

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Fri Jul 29, 2011 7:27 pm
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