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An Idea to balance the Base LOCK procedure
http://galaxylegion.com/forum/viewtopic.php?f=6&t=10682
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Author:  Remric [ Sat Jul 30, 2011 3:57 am ]
Post subject:  An Idea to balance the Base LOCK procedure

This is still a work in progress i know, but as it is right now.


It has failed to meet what I was expecting.


I was expecting for fireworks to fly, Explosions to follow base after base. I get it we will spend red badges to get locks on bases. but after someone locks on the base thats it. PooF


Now we need 1 more day to wait.


I believe that Dan is trying to balance this Base PVP out. and for everyone not to go though the game content as fast as 1 week, but there are items that you can get from the battle tab that you need to install.

Ship modules

1.) 32 silver badges x 3 (96) for the Surge Plexus


Surge Plexus
[ Special Module - Size:20, Energy:50, Non-Player Enemy Attack Bonus:+5% ]
Installs a Surge Plexus on your ship.
Limit 3 per ship.

2.) 24 silver badges x 3 (72) for the Tetra-Seek Targeter



Tetra-Seek Targeter
[ Special Module - Size:20, Scan:40, Base Attack:+5% ]
An advanced targeting system designed for battles against legion bases.
Requires Rank 40 or Greater
Limit 3 per ship.







These 2 modules alone will need 168 silver badges. If we only have the 1 drop from bases that means it will take us 168 days to complete these modules.

Now add to the equation the Barrier Nexus which needs 20 silver badges for each planet that you want to build 2. say at my rank of 600 (which is the average rank right now) you can put it on about 80 of your good artifact planets. (but its damm good that you might want to put it on all your planets) 80x20 = 160 silver badges


[size=150]Planet modules[/size]

Barrier Nexus
[ Planet Structure - Size:1, Artifact:1, Defense Bonus:+20% ]
Constructs a Barrier Nexus on your planet.
(limit 2 per planet)

all in all at current rank right now I want 328 silver badges if i can but if the current 1 base lock per day is not changed then it would take at least a year or half a year just to gain all the pieces that we want or need.



Since locating the base already require red badges (which would mean it also needs energy and null fuses) theres actually a limit on how many people can find. in a legion not everyone is rich with null fuses and kills are really hard to come by.

Dan can also implement where in a period of 24 hours there is a cumulative cost on the scanning of bases.

1st scan 5
2nd scan 10
3rd scan 20
4th scan 40
5th scan 80
...

if the 1 base per lock is implemented. I don't really want to buy the new base upgrade Command Beacon because we only need 5 red badges and that is easy to make. If dan lifts the 24 hour per lock on the base then there is a need for this new artifact and we might want to get this so that the cumulative cost will not be 5, 10, 20, 40, 80... rather it would make it 2, 4, 8, 16, 32, 64... since the bottom requirement was only 2.

Just my thoughts on the matter.

Right now 328 silver badges is almost a year away. i do hope Dan finds a way to make this faster.

Author:  Joshball98 [ Sat Jul 30, 2011 4:04 am ]
Post subject:  Re: An Idea to balance the Base LOCK procedure

I just want it down to atleast 12 hours.

Author:  Willeitner [ Sat Jul 30, 2011 4:08 am ]
Post subject:  Re: An Idea to balance the Base LOCK procedure

2 a day would be good I think

Author:  Mark W [ Sat Jul 30, 2011 4:16 am ]
Post subject:  Re: An Idea to balance the Base LOCK procedure

I hope more than one lock a day is allowed. I was not even on when the base was destroyed and I am sure others were in the same position. given that people's schedules varies so much that somebody is on 24 hours a day, there should be a way for everybody to participate.

I don't think 2 a day is enough. Can you pick 2 times during the day that would allow everyone to participate? Is that repeatable for every legion? I don't think so. Just limit the number of times each base can be disabled in one day. Possibly make it 1 plus the number of times the legion has disabled other bases.

Author:  Remric [ Sat Jul 30, 2011 4:20 am ]
Post subject:  Re: An Idea to balance the Base LOCK procedure

mark I did not include any base artifacts in there most of those are either ship modules and planet modules.

Ship modules

Surge Plexus
[ Special Module - Size:20, Energy:50, Non-Player Enemy Attack Bonus:+5% ]
Installs a Surge Plexus on your ship.
Limit 3 per ship.

Tetra-Seek Targeter
[ Special Module - Size:20, Scan:40, Base Attack:+5% ]
An advanced targeting system designed for battles against legion bases.
Requires Rank 40 or Greater
Limit 3 per ship.

Planet modules

Barrier Nexus
[ Planet Structure - Size:1, Artifact:1, Defense Bonus:+20% ]
Constructs a Barrier Nexus on your planet.
(limit 2 per planet)

Author:  FerrusManus [ Sat Jul 30, 2011 6:43 am ]
Post subject:  Re: An Idea to balance the Base LOCK procedure

Unless you're in the lower tier of damagers, you get more than 1 Silver Badge per Base. I think it would be awesome if he could make the Base fighting actually last longer, possibly by increasing the health from the Base modules, but making it so you can't just pay to repair the Base, you either use the ability points or you can't repair--that would make it less necessary to try to disable the Base really quickly.

Author:  Lone.Lycan [ Sat Jul 30, 2011 7:31 am ]
Post subject:  Re: An Idea to balance the Base LOCK procedure

FerrusManus wrote:
Unless you're in the lower tier of damagers, you get more than 1 Silver Badge per Base. I think it would be awesome if he could make the Base fighting actually last longer, possibly by increasing the health from the Base modules, but making it so you can't just pay to repair the Base, you either use the ability points or you can't repair--that would make it less necessary to try to disable the Base really quickly.

with 10 fixers in a legion the ability point repair is quite effective, and i could be wrong but i think it's immediately re-clickable (if desired/necessary)
on the other hand, doesn't the regular repair have a timer?

Author:  FerrusManus [ Sat Jul 30, 2011 7:33 am ]
Post subject:  Re: An Idea to balance the Base LOCK procedure

Yeah, there's no cool-down I think, though if you need to click it immediately after already clicking it then you're pretty boned...

: P

EDIT: Ah, I see where you were going now; the point is that the Ability points are limited though, unlike the repair.

Author:  TheSpartan [ Sat Jul 30, 2011 7:40 am ]
Post subject:  Re: An Idea to balance the Base LOCK procedure

yeah, as long as you're not wimpy about it and score a lot of damage getting a lot of badges shouldn't be too hard, with a level 4 base you could get 4 badges just by scoring in the top 5, effectively quartering the time it takes to gather all the badges, assuming you could keep that level of PvB up

Author:  bobdebouwer [ Sat Jul 30, 2011 7:43 am ]
Post subject:  Re: An Idea to balance the Base LOCK procedure

Come on guys, just give it a couple of days and target some higher lvl bases, then you will have your work cut out. Not to mention if they know what they are doing, its gonna make it that little bit harder.

Author:  spyder [ Sat Jul 30, 2011 7:44 am ]
Post subject:  Re: An Idea to balance the Base LOCK procedure

With each base level, you get more badges if you kill it.

lvl2: 2 for 1-5, 1 for 6-20
lvl3: 3 for 1-5, 2 for 6-10, 3 for 11-20
lvl4: 4 for 1-5, 3 for 6-10, 2 for 11-20, 1 for 21-30
lvl5: 5 for 1-5, 4 for 6-10, 3 for 11-20, 2 for 21-30, 1 for 31-40

So lock onto higher level bases, and you get the silvers faster. It'll cost you more reds to re-scan though.

Author:  mento [ Sat Jul 30, 2011 12:24 pm ]
Post subject:  Re: An Idea to balance the Base LOCK procedure

FerrusManus wrote:
Yeah, there's no cool-down I think, though if you need to click it immediately after already clicking it then you're pretty boned...

: P

EDIT: Ah, I see where you were going now; the point is that the Ability points are limited though, unlike the repair.


The repair is limited to once every 4hrs so you can only repair your base 6 times a day with standard repair.

Author:  Sparky [ Sat Jul 30, 2011 12:40 pm ]
Post subject:  Re: An Idea to balance the Base LOCK procedure

spyder wrote:
With each base level, you get more badges if you kill it.

lvl2: 2 for 1-5, 1 for 6-20
lvl3: 3 for 1-5, 2 for 6-10, 3 for 11-20
lvl4: 4 for 1-5, 3 for 6-10, 2 for 11-20, 1 for 21-30
lvl5: 5 for 1-5, 4 for 6-10, 3 for 11-20, 2 for 21-30, 1 for 31-40

So lock onto higher level bases, and you get the silvers faster. It'll cost you more reds to re-scan though.


yeah so even if your the top damager on a level 5 base every day then its still gonna be at least a month before you can afford all the silver badges modules

Author:  spyder [ Sat Jul 30, 2011 1:15 pm ]
Post subject:  Re: An Idea to balance the Base LOCK procedure

It's been changed to once every 8 hours now too.

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