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 Some ideas for changes to base combat 
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Joined: Sat Sep 04, 2010 7:03 pm
Posts: 11
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I know its early in base combat but I would really like to see more so instead of just complaining here are some quick ideas based on my first impression.

A % chance per hit per hitter of getting a random free lock on their base. Increases significantly if they use base repair or shield recharger within an hour of hitting your base.

Ships hitting your base are presented in a special window that allows you to attack them for 30 minutes after they hit your base but you can not alert them unless you could based on current requirements (attacking you or on your battle tab)

After a base is disabled, raid, able to get some small amount of resources being produced or 1 to 3 ability points if no resources being produced.

Ability to guard a base, chance of adding a % of your attack and def to the base numbers passively, based on your scan and cloak versus their scan and cloak. Limit the number based on base level, only so many data channels available to coordinate.

Track bases disabled BY LEVEL for the legion on the base tab and/or legion info tab, want those bragging rights.

Devast
Ancients of Atlantis


Fri Jul 29, 2011 8:10 pm
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Joined: Sun Jun 12, 2011 11:01 pm
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+1 to all ideas.

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Fri Jul 29, 2011 8:14 pm
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Joined: Sun Feb 20, 2011 9:16 pm
Posts: 1209
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Meh, I'm not to hot on some of these ideas. My Legion is currently hitting a base and the already high offense/defense makes it a hassle to get a lock. Then they repair the base and undo hundreds of energy spent. And if there's a special window popped open to allow you to attack the base attackers, then it would devolve into standard PvP and Base Combat would be a nearly impossible mess.

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Fri Jul 29, 2011 8:25 pm
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Joined: Sat May 07, 2011 11:01 am
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Location: Zolar
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I feel we need changes to make it less like an elite NPC if your opponents are all offline...

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Fri Jul 29, 2011 8:39 pm
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Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
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I think the best thing that could be done is make it easier to find Bases that would be a challenge to your Legion. They're supposed to be different from NPCs thanks to the countermeasures, but most people just find level 2 Bases they can kill too fast for abilities to be used.


Fri Jul 29, 2011 8:45 pm
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Joined: Mon Sep 20, 2010 2:22 am
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Location: USA
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this seems like a list of all suggestions I've seen so far, nice work and +1

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Fri Jul 29, 2011 11:16 pm
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Joined: Fri Apr 15, 2011 8:34 am
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Btw, Your base is disabled....

It was pretty tough. Level 5 base.

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Sat Jul 30, 2011 4:39 am
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Joined: Mon Sep 20, 2010 2:22 am
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Location: USA
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Oakland Blocks wrote:
Btw, Your base is disabled....

It was pretty tough. Level 5 base.

who's base was that? lol we still haven't had ours scanned and we have the max tech for everything but hulls, for hull we have second best

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Sun Jul 31, 2011 4:24 pm
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Joined: Tue Jun 21, 2011 6:32 pm
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Some kind of "disabled base log" would be good, maybe with the NAME and level of the base, but not the legion.

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Sun Jul 31, 2011 4:28 pm
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