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 New Yellow Badge Module 
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Joined: Sat Jun 11, 2011 9:28 pm
Posts: 63
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Sorry if this has been suggested before, I am fairly new to the forum. I would like to see something else in addition to the heist center artifact for yellow badges. How about a ship module that costs 75 yellow badges: size=25 / energy+30 / shields +50?

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Sun Jul 31, 2011 8:28 am
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Joined: Sun Jun 12, 2011 3:08 pm
Posts: 13
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i like the idea but wouldnt yellow badges be used to purchase something that helps with raids??

i would like to see something like: Multi-function air lock - adds +100 attack when raiding and enemy... (essentialy 100 tactical officers without regular attack bonus)

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Sun Jul 31, 2011 8:38 am
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Joined: Sat Jun 11, 2011 9:28 pm
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Well I am not adverse to any new module for the yellow badges...everyone feel free to submit suggestions on what you would like to see. I just suggested size=25 / energy+30 / shields +50 because I like anything that increases energy. :)

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Sun Jul 31, 2011 8:52 am
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Joined: Sat May 07, 2011 11:01 am
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Location: Zolar
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Mineral Cache: 10 yellow badges. Provides 2 hours minerals.

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Sun Jul 31, 2011 9:05 am
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Joined: Tue Jun 21, 2011 6:32 pm
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Kidnapping Crew
10 Yellow badges
Adds 10 to your raid crew size, and if the raid is successful you will kidnap one of the targeted ship's crew. They will appear in the cargo, and can be put to work on your crew. (the game randomly chooses which type of crew you get.
You can only kidnap from a single ship once every 8 hours.
The effect lasts for 30 minutes.
Should you fail a raid, the kidnapping crew dies.

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Sun Jul 31, 2011 9:30 am
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