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 1 Base kill per day SUCKS.. 
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Joined: Mon May 03, 2010 5:48 am
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Hey,

Please improve the battle pact to allow 1 extra base lock-in per battle pact shared by other legion.. For example, if we have 10 battle pacts with 10 legions and they all can share 10 bases to us so we all can join in to kill total 11 bases (one extra from us) that way.. Then Battle pact would be very attractive..

Thanks.. 1 base kill per day is pretty SLOW..

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Fri Jul 29, 2011 10:02 pm
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Wait, you can only kill one per day even if another Legion shares one with you?


Fri Jul 29, 2011 10:03 pm
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FerrusManus wrote:
Wait, you can only kill one per day even if another Legion shares one with you?


YES! :( Legion is unable to share with us with their discovered base if we already locked in base and killed it and gotta wait 24 hours to allow that shared base to us.. It sucks. ;( I was hoping that that legion can go ahead and share with us anytime no matter what and we can kill 2nd base by helping them out..

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Fri Jul 29, 2011 10:04 pm
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Hm, so it seems like Battle Pacts are only useful then if you're going after particularly high level Bases, otherwise there won't be enough Badges to go around for it to be worth it.


Fri Jul 29, 2011 10:07 pm
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FerrusManus wrote:
Hm, so it seems like Battle Pacts are only useful then if you're going after particularly high level Bases, otherwise there won't be enough Badges to go around for it to be worth it.


Right and it's completely useless for strong legion like Dysonians cuz we are quite capable of handling any bases in the galaxy.. I guess I would go back to maximize the trade routes then cuz we don't need NAP (no good cuz horrible design in relation with battle tab) and battle pact useless cuz it only shares discovered bases but we only get to choose which ones to kill but we have highest red badge production within our own legion so don't need others' help.. If Dan modify battle pact to allow 1 extra shared base kill per day per pact then battle pact will be AWESOME!!

I was hoping that base battles would be as often as NPC and Battle Tab battles rather than just 1 per day.. That's not exciting at all. ;(

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Fri Jul 29, 2011 10:10 pm
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i think it should rank up with the base, but making it harder to find lower ranking bases the higher ur base rank is ie

rank 5 base finds rank 5 = 50%
4 = 40%
3 = 30%

and so on, plus a base every 6 to 12 hours would be s**h hot

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Fri Jul 29, 2011 10:20 pm
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Joined: Thu Jul 22, 2010 7:49 pm
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Nocifer Deathblade wrote:
Hey,

Please improve the battle pact to allow 1 extra base lock-in per battle pact shared by other legion.. For example, if we have 10 battle pacts with 10 legions and they all can share 10 bases to us so we all can join in to kill total 11 bases (one extra from us) that way.. Then Battle pact would be very attractive..

Thanks.. 1 base kill per day is pretty SLOW..


Hey Noci, seems you've been having your fill of level 2 bases. Why don't you try taking higher level bases instead of boring us with this necessary boasting.

Cheers, ;)


Fri Jul 29, 2011 10:35 pm
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FWIW, I believe if Dan hadn't done this, YOU would be creating threads within a week asking for more, that most of the Dysonians had maxed out on silver badges and where is the new content.


Fri Jul 29, 2011 10:36 pm
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ODragon wrote:
FWIW, I believe if Dan hadn't done this, YOU would be creating threads within a week asking for more, that most of the Dysonians had maxed out on silver badges and where is the new content.


but where is the point on 1 base a day? but there is 1 good thing we do need to keep farming ppl for red badges as there now in much need for better ranking bases :twisted: plus the canons so here we come....

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Fri Jul 29, 2011 10:42 pm
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I agree with this. One base lock on per legion per day may be reasonable, but if you've got battle pacts, you should be able to attack a base that is shared to your legion by a legion you have a pact with. That only makes good sense. If you worry about people filling up with 20 battle pacts, then limit the number of battle pacts. But don't stick us with one base assault a day.

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Fri Jul 29, 2011 10:43 pm
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ODragon wrote:
FWIW, I believe if Dan hadn't done this, YOU would be creating threads within a week asking for more, that most of the Dysonians had maxed out on silver badges and where is the new content.


Why can any of us kill so many battle tab players and NPCs but can't with base kills? We hardly maxed out with badges from constant farming of players.. so what's diff from base kills?

Also, 1 base kill per day sucks cuz it shafts certain time zone members.. My legion is full of members scattered all over the Earth and if we pick one scheduled nightly raid time then a set of members will be forever shafted cuz out of reach. Many base kills per day ensures that time zone wouldn't be an issue..

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Fri Jul 29, 2011 10:44 pm
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Nocifer Deathblade wrote:
Thanks.. 1 base kill per day is pretty SLOW..

This is probably purposeful. Now content is hard to make, and I doubt Dan would prefer us to be smashing through the content just after he releases it.

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Fri Jul 29, 2011 10:51 pm
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Nocifer Deathblade wrote:
Also, 1 base kill per day sucks cuz it shafts certain time zone members.. My legion is full of members scattered all over the Earth and if we pick one scheduled nightly raid time then a set of members will be forever shafted cuz out of reach. Many base kills per day ensures that time zone wouldn't be an issue..

I agree with this one and posted a solution already in a different thread. Right now, we just have to walk the time which means we all lose out on fighting time in the long run.


Fri Jul 29, 2011 11:25 pm
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Right now the base 1 kill per day is ok if the badges were awarded to say 80 of the legion but if it only awards 20 damagers then the 1 per day is too little we basically need 2 weeks off badge hunting to get new ship modules.

The new base battle has a pre requisite anyway of red badges. There would be a limit on how many people can find depending on the pvp status of the legion. So basese should be able to scan as much as they want provided they are done with their current base and that they have enough red badges

Another thing that dan can do about this is making the scan cummulative of red badges. 5 on the 1st lock 25 on the 2nd, 50 on the 3rd 75 on the 4th and so on. After 24 hours it goes back to 5. Making it less likely for people to abuse the system.

Since red badges need energy and fuses to acquire I'm sure people will not be doing mass base scanning if this is implemented

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Fri Jul 29, 2011 11:39 pm
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our first base was soloed by one of our members. in my opinion there should be a 25-50 kill limit on bases. if we can only do 50 offensive actions before being restricted with tms, then we should be able to get 25 (half the limit) of base kills, or 50 (the limit) of base kills.

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Fri Jul 29, 2011 11:45 pm
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Remric wrote:
Right now the base 1 kill per day is ok if the badges were awarded to say 80 of the legion but if it only awards 20 damagers then the 1 per day is too little we basically need 2 weeks off badge hunting to get new ship modules.


Higher level Bases give a lot more badges, they're just difficult to find.


Fri Jul 29, 2011 11:48 pm
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As said before maybe the Dysonians should look for higher level bases to attack.
Level 5 bases for example give out silvers badges to the top 40 damagers.

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Sat Jul 30, 2011 12:04 am
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We picked a difficult base as our first to experiment with all the intricacies of base combat and were disappointed on a few items. Namely, selecting a level 5 base on the assumption our two battle allies would be able to participate, yet one couldnt because they had conducted their own lock. At the very least, the share/alert button should be grayed, so we can determine who is available and who isn't. But, I prefer the 1 a day limit be lifted completely. The idea with the red badges increasing for additional daily locks is a terrific idea. I know Drake was hugely disappointed to log in this morning and find that not only had a base been locked and disabled and thus missed the fun, it was taken out by ONE member and then subsequently, no base locks were allowed for a day. Surely this will harm many players who miss out. Time zones, work, school, kid screaming...

I of course give Dan a break, it's day one, and tweaks are necessary, but I want to blow bases up and be able to defend mine. I am eager for everyone's SUPPORTIVE input in making this game more and more fun.

Ejja

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Sat Jul 30, 2011 12:05 am
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I think it should be possible to specifically target an enemy legion's base in order to settle disputes. However, this might be slightly unbalanced. But, if two legions are at war, then they should be able to target and attack each other's bases.

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Sat Jul 30, 2011 12:33 am
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I'm glade it's 1 base kill per day because that means we won't get r*ped by you noci.
My legion have a hard time taking down a base ourself but this was without co ordination. Lesson lernt.
But perhapes there should be some sort of module with allows 2 lock per day?

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Sat Jul 30, 2011 3:54 am
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