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Repack http://galaxylegion.com/forum/viewtopic.php?f=6&t=11128 |
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Author: | Huluk [ Sun Aug 07, 2011 7:10 am ] |
Post subject: | Repack |
I'd like the option to repack modules to a state like they're before being built where they take 1 space in your cargo hold instead of 10-12 etc. Even if it cost 5 energy, credits or a combination of the two. |
Author: | captainmorgan69 [ Sun Aug 07, 2011 7:23 am ] |
Post subject: | Re: Repack |
lmao repack.... do u work in a warehouse? |
Author: | Rice crusader [ Sun Aug 07, 2011 7:26 am ] |
Post subject: | Re: Repack |
I think it shouldn't take energy, I think it should be a Npc drop. But other than that great idea. |
Author: | Lone.Lycan [ Sun Aug 07, 2011 7:29 am ] |
Post subject: | Re: Repack |
well it only stands to reason if we can extract an entire building and have it fit into 1 cargo space on our ship, that we should have "packaging boxes" to place uninstalled modules back into so they'll also take 1 space again..... one restriction: you have to pay a single repair cost on any repackaged item when repackaging, prorated to the amount of damage that's been done to the module since it was installed or last fully repaired, so Dan doesn't have to worry about recording and tracking "uninstallation damage" |
Author: | sith squirrel [ Sun Aug 07, 2011 7:33 am ] |
Post subject: | Re: Repack |
i support the npc artiface idea |
Author: | Huluk [ Sun Aug 07, 2011 7:33 am ] |
Post subject: | Re: Repack |
Lone.Lycan wrote: well it only stands to reason if we can extract an entire building and have it fit into 1 cargo space on our ship, that we should have "packaging boxes" to place uninstalled modules back into so they'll also take 1 space again..... one restriction: you have to pay a single repair cost on any repackaged item when repackaging, prorated to the amount of damage that's been done to the module since it was installed or last fully repaired, so Dan doesn't have to worry about recording and tracking "uninstallation damage" That would be fine by me |
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