Galaxy Legion Forum http://galaxylegion.com/forum/ |
|
Mission Items http://galaxylegion.com/forum/viewtopic.php?f=6&t=11187 |
Page 1 of 1 |
Author: | spyder [ Mon Aug 08, 2011 9:59 am ] |
Post subject: | Mission Items |
How about making some rare/elite NPCs able to drop items which start a mission chain, with high exp:energy ratios and some nice rewards. Here's an example of how it could work: Dark Rings/Dark Mega complexes Have a ~10% chance to drop Smuggling Records, which starts the "Unusual Orders" Mission chain. Secret Documents: We have heard that you have obtained some of the dark smugglers' top secret records. Help us to decipher them so we can see who they're supplying. Chance to gain Minor RP No risks On completion you receive decoded documents which can grant 8 Hours of Research Production, OR can lead you to a hidden stash which grants you 3 hours of Mineral and artifact production. Unusual Orders The decoded documents revealed something rather alarming. It seems that a large order was placed by someone in the (race) government. Presently, only you and our scientists know of these documents. Investigate who placed this order. Discretely. Risks: Detection (automatic mission failure), Arouse suspicion (Lose X Rounds of the mission) On completion: Heightened senses. Gives +10% Exp for 1 hour. Stacks with artifacts. Abduction Of course! The recently formed political party "the new order" are responsible for this. But why? Kidnap one of their members and bring him in for questioning. Risks: Resistance (mid damage). On completion: Captured Politician, who you can release for 5 Rank points, Interrogate for 8 hours research production, or ransom for xxxxxxxxxx credits. Futile Interrogation The people you've captured seem to be resisting all interrogation. The only people in the galaxy who could make them talk are the Stryll. Of course, hiring them is illegal - disable some of their interrogators and salvage the interrogation devices. While this mission is active, you gain "Stryll Salvage" whenever you help to disable Svax, Stryll Punisher, Xavox, Stryll Punisher or Stryll prisons. Each round of the mission costs Stryll salvage On completion, you gain "Stryll Interrogation Chamber", ship module, size 10, increases Research output from scientists by 10% and grants +20 scan. Limit 2/ship Preventing the attack It appears that their plans are to create a bomb, which they will detonate during the next senate meeting. We must stop them - lead the attack on their hideouts. Risks: Return Fire (High damage) On completion, Battle with New Order HQ, Which drops megabomb, which can transform a barren planet into a volcanic, giving +6 to mining but -1 to size. Evacuation We are too late. They have managed to plant one bomb inside the senate building. You must help to evacuate everyone immediately - we cannot disarm the bomb. Risks: Explosion (mission failure and instant disable) Chance to gain: rescued politician, who grants 1 rank point. On completion: Senate gratitude certificate, which reveals the location of an unoccupied, rare or better planet to you. this is just a quick example of how a NPC drop mission chain could work. |
Author: | xXxEccoxXx [ Mon Aug 08, 2011 10:06 am ] |
Post subject: | Re: Mission Items |
sounds good, the missions flow into each other well and the risks/rewards seem balanced i think NPC based missions could be worth while, since quite a number of us PvE +1 |
Author: | spyder [ Mon Aug 08, 2011 10:16 am ] |
Post subject: | Re: Mission Items |
What about missions started from items dropped by NPCs? |
Author: | xXxEccoxXx [ Mon Aug 08, 2011 10:27 am ] |
Post subject: | Re: Mission Items |
sorry, my reply wasn't clear enough. Yes, Mission related rare/elite NPC drops sound good. ![]() just a quick question though to start this mission chain off, do you just need 1 of the "smuggling records" to commence the chain then proceed as normal or do you need numerous to finish the first mission before the second one commences? |
Author: | spyder [ Mon Aug 08, 2011 10:34 am ] |
Post subject: | Re: Mission Items |
Obtaining and using the item would start the chain off, then you would go along it as normal. |
Author: | spyder [ Thu Aug 11, 2011 8:10 pm ] |
Post subject: | Re: Mission Items |
Could I just as that when people vote, they say why they vote for what they did? it helps me to refine my ideas. |
Author: | Fralo [ Fri Aug 12, 2011 2:27 am ] |
Post subject: | Re: Mission Items |
Spyder, you have made up some pretty cool stuff, but these are the best ideas you have had yet. Not only does this make a lot of logical sense, but it's cool. Who wouldn't like some awesome new missions with cool rewards from pwning an NPC? This would be a really nice addition to the game. |
Author: | spyder [ Fri Aug 12, 2011 6:57 am ] |
Post subject: | Re: Mission Items |
Fralo wrote: Spyder, you have made up some pretty cool stuff, but these are the best ideas you have had yet. Not only does this make a lot of logical sense, but it's cool. Who wouldn't like some awesome new missions with cool rewards from pwning an NPC? This would be a really nice addition to the game. Thanks - does the mission chain make sense too? |
Author: | spyder [ Fri Aug 12, 2011 8:27 pm ] |
Post subject: | Re: Mission Items |
Also, if you all think this is good, I have a couple of other mission chain concepts I could write, if you wanted. |
Author: | Fralo [ Fri Aug 12, 2011 9:10 pm ] |
Post subject: | Re: Mission Items |
The mission chain does make sense. I'd personally like to see more missions like this one. |
Author: | spyder [ Sat Aug 13, 2011 8:10 am ] |
Post subject: | Re: Mission Items |
Here's another little idea: The Akkiren, Drannik Hub, Okkilor, Drannik Hub and Xiloy, Drannik Encephalon have a small chance to drop a "Drannik Swarm Beacon" This artifact emits a strong signal, calling many drannik drones into the area. The effect is that for the next 4 hours, your battle tab will ONLY have some new drannik spawns in it, all of which are relatively easy to kill and have a good energy:exp ratio (like the zolazin ships, but matched ranks). Could this idea work too? |
Author: | xXxEccoxXx [ Sat Aug 13, 2011 9:58 am ] |
Post subject: | Re: Mission Items |
spyder wrote: Here's another little idea: The Akkiren, Drannik Hub, Okkilor, Drannik Hub and Xiloy, Drannik Encephalon have a small chance to drop a "Drannik Swarm Beacon" This artifact emits a strong signal, calling many drannik drones into the area. The effect is that for the next 4 hours, your battle tab will ONLY have some new drannik spawns in it, all of which are relatively easy to kill and have a good energy:exp ratio (like the zolazin ships, but matched ranks). Could this idea work too? oh i like this one, maybe there could be something similar for all the other races as well? is this limited to commons and uncommon spawns of the drannik Genus? |
Author: | Krog [ Sat Aug 13, 2011 10:25 am ] |
Post subject: | Re: Mission Items |
Spyder you have some great ideas , I like the idea of the npcs dropping items to start mission I think this is a nice idea ![]() Let’s hope dan implants this idea |
Author: | spyder [ Sat Aug 13, 2011 10:36 am ] |
Post subject: | Re: Mission Items |
Krog wrote: Spyder you have some great ideas , I like the idea of the npcs dropping items to start mission I think this is a nice idea ![]() Let’s hope dan implants this idea Thanks xXxEccoxXx wrote: spyder wrote: Here's another little idea: The Akkiren, Drannik Hub, Okkilor, Drannik Hub and Xiloy, Drannik Encephalon have a small chance to drop a "Drannik Swarm Beacon" This artifact emits a strong signal, calling many drannik drones into the area. The effect is that for the next 4 hours, your battle tab will ONLY have some new drannik spawns in it, all of which are relatively easy to kill and have a good energy:exp ratio (like the zolazin ships, but matched ranks). Could this idea work too? oh i like this one, maybe there could be something similar for all the other races as well? is this limited to commons and uncommon spawns of the drannik Genus? It could be expanded to the other races too - this just seemed to fit in with the drannik the best. They would be NEW spawns, which are only visible while the artifact is active. |
Author: | Valocis [ Sat Aug 13, 2011 1:29 pm ] |
Post subject: | Re: Mission Items |
This Idea is Genius. |
Author: | xXxEccoxXx [ Sat Aug 13, 2011 1:39 pm ] |
Post subject: | Re: Mission Items |
I agree, this would be a nice addition ![]() |
Author: | spyder [ Sun Aug 14, 2011 6:52 am ] |
Post subject: | Re: Mission Items |
Valocis wrote: This Idea is Genius. Thanks. I'll think up another "drop" chain later on - too tired now |
Author: | spyder [ Mon Aug 15, 2011 7:57 pm ] |
Post subject: | Re: Mission Items |
Currently, 18 out of 22 people like the concept. Those who do, why? And those who don't, could the concept be improved, or should it simply not exist? |
Author: | spyder [ Tue Aug 30, 2011 8:35 am ] |
Post subject: | Re: Mission Items |
Another idea: Flamehawks have a chance to drop "Crimson Base X Co-ordinate", "Crimson Base Y Co-ordinate" or "Crimson Base Z Co-ordinate" After finding one of each type, you can combine them to make a "Crimson Co-ordinates" artifact, which you can use to find a Crimson hanger, an insanely strong elite NPC, with 50 drop slots. After killing it, everyone gets a random "crimson" reward, but the top 10 damagers get a "Flamehawk Scrambler" artifact, which prevents flamehawks for showing up on your BT for 2 days. The person who "finds" the base also gets an extra artifact - Scanning frequency fluctuation chip, which can be "installed" in a decryption quadframe. This doubles the quad frame's bonus (so +50 scan and cloak instead of +25), and gives the following ability: Frequency Fluctuation: prevents the ship from scanning flamehawks for 6 hours. Cooldown: With 1 fluctuating quadframe: 48 hours With 2 fluctuating quadframes: 40 hours With 3 fluctuating quadframes: 32 hours With 4 fluctuating quadframes: 24 hours |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |