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Combat reputation should be ratiowise http://galaxylegion.com/forum/viewtopic.php?f=6&t=11212 |
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Author: | Silver_Stiched_Crow [ Mon Aug 08, 2011 9:34 pm ] |
Post subject: | Combat reputation should be ratiowise |
Like the title says, I think combat reputation should go ratio wise, not the number of kills above or below deaths. Such as (Not a for sure thing, I know my ratios are probably way off) >.5 = Laughable .5-.59= Feeble .59-.69= Weak .7-.79= Passive .80-1.5=Balanced 1.51-2.0= Harmful 2.1-3.9= Dangerous 4.0-5.9= Deadly 6.0-7.9 = Menacing 8-9.9= Savage 10.0+ = Insane |
Author: | SteveMcBob [ Tue Aug 09, 2011 7:15 pm ] |
Post subject: | Re: Combat reputation should be ratiowise |
You mean "<", right? |
Author: | FerrusManus [ Tue Aug 09, 2011 7:21 pm ] |
Post subject: | Re: Combat reputation should be ratiowise |
Yeah, it sounds like a pretty good idea to me. |
Author: | Sahil667 [ Tue Aug 09, 2011 7:35 pm ] |
Post subject: | Re: Combat reputation should be ratiowise |
only problem is that if someone has had a bad start to their GL career and is say 200 kills down, it will be extremely hard to get the ratio up, especially as it gets harder to get player kills the higher up the game you go. |
Author: | ExSeaD [ Tue Aug 09, 2011 7:47 pm ] |
Post subject: | Re: Combat reputation should be ratiowise |
Sahil667 wrote: only problem is that if someone has had a bad start to their GL career and is say 200 kills down, it will be extremely hard to get the ratio up, especially as it gets harder to get player kills the higher up the game you go. like me. I get killed a lot but i kill even more... i think the ratio is too high, make it smaller. |
Author: | Silver_Stiched_Crow [ Wed Aug 10, 2011 12:35 am ] |
Post subject: | Re: Combat reputation should be ratiowise |
ExSeaD wrote: Sahil667 wrote: only problem is that if someone has had a bad start to their GL career and is say 200 kills down, it will be extremely hard to get the ratio up, especially as it gets harder to get player kills the higher up the game you go. like me. I get killed a lot but i kill even more... i think the ratio is too high, make it smaller. Like I said, the ratios are probably wrong, (Why I'm not a game designer) If anyone could generate a good ratio, that'd be awesome. But I believe a ratio would generate a better idea of some's combat reputation then the current system |
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