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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Null fuses are difficult to come by. I have an arti production of 2k/hr and havnt gotten any for over a week. I rarely get more than 2 a week anyway. This makes getting red badges a real pain sometimes. I suggest a new arti that would randomly remove a single trap. This item would have to have a high cost (say 8 - 10k) to balance its power. Either that or the cost of null fuses should be lowered to increase the odds of getting them. Hitting a halcyon/krionus every hour is not fun.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Wed Aug 10, 2011 4:57 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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DarthRavadge wrote: Null fuses are difficult to come by. I have an arti production of 2k/hr and havnt gotten any for over a week. I rarely get more than 2 a week anyway. This makes getting red badges a real pain sometimes. I suggest a new arti that would randomly remove a single trap. This item would have to have a high cost (say 8 - 10k) to balance its power. Either that or the cost of null fuses should be lowered to increase the odds of getting them. Hitting a halcyon/krionus every hour is not fun. Um, that's what a Null Fuse is... Anywaaaaay.... I do agree that something needs to be changed. The points required for a Fuse draw is fine, but the % chance of drawing one need to be increased. As you get into higher ranks, traps are so common you are lucky to give a couple disables a day.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Aug 10, 2011 5:09 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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I mean one that preemptively removes them...
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Wed Aug 10, 2011 5:15 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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DarthRavadge wrote: I mean one that preemptively removes them... Hmmm... Well, that could be interesting.... Maybe even a low % alternate drop from Stryll Trapper NPC's... Hmmm...
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Aug 10, 2011 5:19 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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DarthRavadge wrote: I mean one that preemptively removes them... like a counter-trap? a trap-cancelling buff?
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Wed Aug 10, 2011 6:25 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Lone.Lycan wrote: DarthRavadge wrote: I mean one that preemptively removes them... like a counter-trap? a trap-cancelling buff? A Containment Missile for a single, random trap, I believe.
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Wed Aug 10, 2011 6:31 am |
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sith squirrel
Joined: Tue Jul 05, 2011 10:36 pm Posts: 729
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that would be even more useless then a null for an increased cost youd need 4 to safely take most ships
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Wed Aug 10, 2011 6:34 am |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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How about this?
Aura of Rage Removes all pacification effects on your ship and prevents you from being pacified for 2 hours. Artifact draw for a bit more than a null?
This helps counter H traps and is useful if you've been an idiot and accidentally triggered a calming amp.
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Wed Aug 10, 2011 7:53 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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So you want to make an already IMO overpowered artifact more abundant? Traps are meant to be able to stop an attack or to prevent repeated attacks, and if Null Fuses were common enough to be 1:1 with traps traps would become useless. Heck, traps already are practically useless. I give this a -1.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Wed Aug 10, 2011 8:00 am |
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TheBlackWidow
Joined: Sat Jun 11, 2011 9:28 pm Posts: 63
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Darth Flagitious wrote: DarthRavadge wrote: Null fuses are difficult to come by. I have an arti production of 2k/hr and havnt gotten any for over a week. I rarely get more than 2 a week anyway. This makes getting red badges a real pain sometimes. I suggest a new arti that would randomly remove a single trap. This item would have to have a high cost (say 8 - 10k) to balance its power. Either that or the cost of null fuses should be lowered to increase the odds of getting them. Hitting a halcyon/krionus every hour is not fun. Um, that's what a Null Fuse is... Anywaaaaay.... I do agree that something needs to be changed. The points required for a Fuse draw is fine, but the % chance of drawing one need to be increased. As you get into higher ranks, traps are so common you are lucky to give a couple disables a day. yes sir
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Wed Aug 10, 2011 9:53 am |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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TheBlackWidow wrote: Darth Flagitious wrote: DarthRavadge wrote: Null fuses are difficult to come by. I have an arti production of 2k/hr and havnt gotten any for over a week. I rarely get more than 2 a week anyway. This makes getting red badges a real pain sometimes. I suggest a new arti that would randomly remove a single trap. This item would have to have a high cost (say 8 - 10k) to balance its power. Either that or the cost of null fuses should be lowered to increase the odds of getting them. Hitting a halcyon/krionus every hour is not fun. Um, that's what a Null Fuse is... Anywaaaaay.... I do agree that something needs to be changed. The points required for a Fuse draw is fine, but the % chance of drawing one need to be increased. As you get into higher ranks, traps are so common you are lucky to give a couple disables a day. yes sir Rather than having a higher chance of nulls, have artifacts to counter specific traps, like I suggested with this: spyder wrote: How about this?
Aura of Rage Removes all pacification effects on your ship and prevents you from being pacified for 2 hours. Artifact draw for a bit more than a null?
This helps counter H traps and is useful if you've been an idiot and accidentally triggered a calming amp.
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Wed Aug 10, 2011 9:55 am |
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TheBlackWidow
Joined: Sat Jun 11, 2011 9:28 pm Posts: 63
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Robert wrote: So you want to make an already IMO overpowered artifact more abundant? Traps are meant to be able to stop an attack or to prevent repeated attacks, and if Null Fuses were common enough to be 1:1 with traps traps would become useless. Heck, traps already are practically useless. I give this a -1. I agree that 1:1 is too high a drop rate but it could be increase a little more then it is now, also remember that there are 2 different traps you need nulls fuses for (Halc and KV traps) in order to disable a ship, so if you want to disable a ship at the higher ranks you better be sporting at least 2 nulls fuses going in.
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Wed Aug 10, 2011 9:58 am |
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TheBlackWidow
Joined: Sat Jun 11, 2011 9:28 pm Posts: 63
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spyder wrote: How about this?
Aura of Rage Removes all pacification effects on your ship and prevents you from being pacified for 2 hours. Artifact draw for a bit more than a null?
This helps counter H traps and is useful if you've been an idiot and accidentally triggered a calming amp.
................Interesting idea
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Wed Aug 10, 2011 10:00 am |
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sith squirrel
Joined: Tue Jul 05, 2011 10:36 pm Posts: 729
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Robert wrote: So you want to make an already IMO overpowered artifact more abundant? Traps are meant to be able to stop an attack or to prevent repeated attacks, and if Null Fuses were common enough to be 1:1 with traps traps would become useless. Heck, traps already are practically useless. I give this a -1. when everyones got traps on pvp becomes useless and now that red badges are so important it needs to be doable
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Wed Aug 10, 2011 2:06 pm |
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