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 Trap remover or less expensive null fuses 
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Joined: Tue Feb 08, 2011 4:26 pm
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Null fuses are difficult to come by. I have an arti production of 2k/hr and havnt gotten any for over a week. I rarely get more than 2 a week anyway. This makes getting red badges a real pain sometimes. I suggest a new arti that would randomly remove a single trap. This item would have to have a high cost (say 8 - 10k) to balance its power. Either that or the cost of null fuses should be lowered to increase the odds of getting them. Hitting a halcyon/krionus every hour is not fun.

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Wed Aug 10, 2011 4:57 am
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DarthRavadge wrote:
Null fuses are difficult to come by. I have an arti production of 2k/hr and havnt gotten any for over a week. I rarely get more than 2 a week anyway. This makes getting red badges a real pain sometimes. I suggest a new arti that would randomly remove a single trap. This item would have to have a high cost (say 8 - 10k) to balance its power. Either that or the cost of null fuses should be lowered to increase the odds of getting them. Hitting a halcyon/krionus every hour is not fun.

Um, that's what a Null Fuse is...

Anywaaaaay....

I do agree that something needs to be changed. The points required for a Fuse draw is fine, but the % chance of drawing one need to be increased. As you get into higher ranks, traps are so common you are lucky to give a couple disables a day.

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Wed Aug 10, 2011 5:09 am
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I mean one that preemptively removes them...

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Wed Aug 10, 2011 5:15 am
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DarthRavadge wrote:
I mean one that preemptively removes them...

Hmmm... Well, that could be interesting.... Maybe even a low % alternate drop from Stryll Trapper NPC's... Hmmm...

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Wed Aug 10, 2011 5:19 am
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DarthRavadge wrote:
I mean one that preemptively removes them...

like a counter-trap? a trap-cancelling buff?

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Wed Aug 10, 2011 6:25 am
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Lone.Lycan wrote:
DarthRavadge wrote:
I mean one that preemptively removes them...

like a counter-trap? a trap-cancelling buff?


A Containment Missile for a single, random trap, I believe.


Wed Aug 10, 2011 6:31 am
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that would be even more useless then a null for an increased cost youd need 4 to safely take most ships

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Wed Aug 10, 2011 6:34 am
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How about this?

Aura of Rage
Removes all pacification effects on your ship and prevents you from being pacified for 2 hours.
Artifact draw for a bit more than a null?

This helps counter H traps and is useful if you've been an idiot and accidentally triggered a calming amp.

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Wed Aug 10, 2011 7:53 am
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So you want to make an already IMO overpowered artifact more abundant? Traps are meant to be able to stop an attack or to prevent repeated attacks, and if Null Fuses were common enough to be 1:1 with traps traps would become useless. Heck, traps already are practically useless. I give this a -1.

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Wed Aug 10, 2011 8:00 am
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Darth Flagitious wrote:
DarthRavadge wrote:
Null fuses are difficult to come by. I have an arti production of 2k/hr and havnt gotten any for over a week. I rarely get more than 2 a week anyway. This makes getting red badges a real pain sometimes. I suggest a new arti that would randomly remove a single trap. This item would have to have a high cost (say 8 - 10k) to balance its power. Either that or the cost of null fuses should be lowered to increase the odds of getting them. Hitting a halcyon/krionus every hour is not fun.

Um, that's what a Null Fuse is...

Anywaaaaay....

I do agree that something needs to be changed. The points required for a Fuse draw is fine, but the % chance of drawing one need to be increased. As you get into higher ranks, traps are so common you are lucky to give a couple disables a day.


yes sir

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Wed Aug 10, 2011 9:53 am
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TheBlackWidow wrote:
Darth Flagitious wrote:
DarthRavadge wrote:
Null fuses are difficult to come by. I have an arti production of 2k/hr and havnt gotten any for over a week. I rarely get more than 2 a week anyway. This makes getting red badges a real pain sometimes. I suggest a new arti that would randomly remove a single trap. This item would have to have a high cost (say 8 - 10k) to balance its power. Either that or the cost of null fuses should be lowered to increase the odds of getting them. Hitting a halcyon/krionus every hour is not fun.

Um, that's what a Null Fuse is...

Anywaaaaay....

I do agree that something needs to be changed. The points required for a Fuse draw is fine, but the % chance of drawing one need to be increased. As you get into higher ranks, traps are so common you are lucky to give a couple disables a day.


yes sir

Rather than having a higher chance of nulls, have artifacts to counter specific traps, like I suggested with this:
spyder wrote:
How about this?

Aura of Rage
Removes all pacification effects on your ship and prevents you from being pacified for 2 hours.
Artifact draw for a bit more than a null?

This helps counter H traps and is useful if you've been an idiot and accidentally triggered a calming amp.

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Wed Aug 10, 2011 9:55 am
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Robert wrote:
So you want to make an already IMO overpowered artifact more abundant? Traps are meant to be able to stop an attack or to prevent repeated attacks, and if Null Fuses were common enough to be 1:1 with traps traps would become useless. Heck, traps already are practically useless. I give this a -1.


I agree that 1:1 is too high a drop rate but it could be increase a little more then it is now, also remember that there are 2 different traps you need nulls fuses for (Halc and KV traps) in order to disable a ship, so if you want to disable a ship at the higher ranks you better be sporting at least 2 nulls fuses going in.

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Wed Aug 10, 2011 9:58 am
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spyder wrote:
How about this?

Aura of Rage
Removes all pacification effects on your ship and prevents you from being pacified for 2 hours.
Artifact draw for a bit more than a null?

This helps counter H traps and is useful if you've been an idiot and accidentally triggered a calming amp.





................Interesting idea

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Wed Aug 10, 2011 10:00 am
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Robert wrote:
So you want to make an already IMO overpowered artifact more abundant? Traps are meant to be able to stop an attack or to prevent repeated attacks, and if Null Fuses were common enough to be 1:1 with traps traps would become useless. Heck, traps already are practically useless. I give this a -1.

when everyones got traps on pvp becomes useless and now that red badges are so important it needs to be doable

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