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Why are the big being allowed to slaughter the little legion
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mento
Joined: Tue Jul 13, 2010 10:01 pm Posts: 761
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if a big legions finds a level 2, 3 or 4 base they are going to easily destroy it and there will be nothing these little guys are able to do about it.
Big legions should only be able to find big legions bases
It is also no fun disabling a level 4 base in less than a minute, it is much funner to have a challenge which take hrs to knock down
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Sat Jul 30, 2011 1:30 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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We'll be adjusting the level ranges soon - it should make it easier to find bases closer your level.
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Sat Jul 30, 2011 1:38 pm |
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mento
Joined: Tue Jul 13, 2010 10:01 pm Posts: 761
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webguydan wrote: We'll be adjusting the level ranges soon - it should make it easier to find bases closer your level. How soon, before we can next target a base I hope
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Sat Jul 30, 2011 2:40 pm |
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LIBING
Joined: Fri Apr 15, 2011 4:35 pm Posts: 558
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better 1lv lower or same
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Sat Jul 30, 2011 3:09 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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LIBING wrote: better 1lv lower or same i'd hope ±1, except for lvl 2 and lvl 7 legions being on the edge of their 3 level spread
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Sat Jul 30, 2011 3:43 pm |
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meestatong
Joined: Sat Jul 30, 2011 4:10 pm Posts: 94
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totally agree with this,it doesnt make sense to have big powerfull bases or players for that matter totally demolishing the small.surely they should be given a chance to progress and build so that they can have some sort of lifespan. this would be the reward for spending alot of time playing the game.
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Tue Aug 09, 2011 8:05 pm |
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KaDoodle
Joined: Wed May 04, 2011 5:11 pm Posts: 254 Location: Cosa Nostra
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That amount of resources needed to take down a level 5 base isn't worth 5 Silver Badges or the Ship Modules that you receive. If the +/- 1 rule goes into affect bases are just gonna become extra source for resources. There will be a lot of wasted Red Badges and and cause Farming to increase.
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Wed Aug 10, 2011 3:59 am |
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sith squirrel
Joined: Tue Jul 05, 2011 10:36 pm Posts: 729
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if you put +/- 1 my lgn wont be able to kill most bases
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Wed Aug 10, 2011 4:43 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Yeah, we have a level 5 Base, but we mostly go for level 3 Bases. It would take a good amount of people to beat a level 4 Base without each person using more energy than it's worth, and we don't usually have that many people on in the short amount of time we have to kill a Base without them repairing too much.
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Wed Aug 10, 2011 5:11 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Level 5+ bases are nigh impossible to take down, even with huge powerful legions or ships.
Didn't a level 4 or 5 base successfully hold off the Dysonians? And they have a level 7 base and the most powerful PvP ships in the game.
Either leave the legion base locking as is, or nerf base strength by quite a bit.
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Wed Aug 10, 2011 5:39 am |
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TheSpartan
Joined: Fri May 06, 2011 3:18 am Posts: 1012
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Veristek wrote: Level 5+ bases are nigh impossible to take down, even with huge powerful legions or ships.
Didn't a level 4 or 5 base successfully hold off the Dysonians? And they have a level 7 base and the most powerful PvP ships in the game.
Either leave the legion base locking as is, or nerf base strength by quite a bit. I agree, I think it may be more prudent to scan for bases based on both base strength AND legion strength
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Wed Aug 10, 2011 5:57 am |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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i agree with making it higher odds of fighting a base at your level but not only of close to your level
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Wed Aug 10, 2011 6:11 am |
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TheSpartan
Joined: Fri May 06, 2011 3:18 am Posts: 1012
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blakespon wrote: i agree with making it higher odds of fighting a base at your level but not only of close to your level if it's only being put through that it's much much more likely to find a base close to your level, but possible to find low levels, it might become that legions will spend more badges to find the low levels, accelerating red badging even more....which I don't like the idea of
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Wed Aug 10, 2011 6:14 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Bases with 40k defense and their damage caps make level 5+ bases impossible to kill.
I've been told that damage cap is 60 per base level. So a level 5 base's damage cap is 300 per hit. How can you do 300 a hit if the base defense is 40k+? Plus level 5+ bases have way more HP than the toughest NPC bosses, and unlike NPC bosses, the bases can regen shields and have players repair it. NPC bosses like Dark Nexus, Shadin Hypergrids, or the dreaded Iso Runners can't repair or regen themselves.
Many legions have level 5 bases but they have nowhere near the power to kill other level 5 bases. A lot of legions have a big variety in ranks and don't have a "minimum" high rank (like needing to be 300+) to join like Dysonians or NI. Plus imagine the amount of energy needed to kill a level 5 base?
40k defense, 150k+ health, regen'ing shields, player repairing.... no wonder the Dysonians with their huge attack and energy reserves have a tough time of it. How many players in the legions that have level 3, 4, or 5 bases have 5k+ energy bars or 12k+ attack? Plus the attack on the bases means you have to repair constantly after only like 10 hits or so if your defense isn't like 7k+.
See what I'm getting at?
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Wed Aug 10, 2011 3:43 pm |
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Valocis
Joined: Sat May 21, 2011 7:32 pm Posts: 582
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Veristek wrote: Bases with 40k defense and their damage caps make level 5+ bases impossible to kill.
I've been told that damage cap is 60 per base level. So a level 5 base's damage cap is 300 per hit. How can you do 300 a hit if the base defense is 40k+? Plus level 5+ bases have way more HP than the toughest NPC bosses, and unlike NPC bosses, the bases can regen shields and have players repair it. NPC bosses like Dark Nexus, Shadin Hypergrids, or the dreaded Iso Runners can't repair or regen themselves.
Many legions have level 5 bases but they have nowhere near the power to kill other level 5 bases. A lot of legions have a big variety in ranks and don't have a "minimum" high rank (like needing to be 300+) to join like Dysonians or NI. Plus imagine the amount of energy needed to kill a level 5 base?
40k defense, 150k+ health, regen'ing shields, player repairing.... no wonder the Dysonians with their huge attack and energy reserves have a tough time of it. How many players in the legions that have level 3, 4, or 5 bases have 5k+ energy bars or 12k+ attack? Plus the attack on the bases means you have to repair constantly after only like 10 hits or so if your defense isn't like 7k+.
See what I'm getting at? I completely agree. My legion has a Powerful level 5 base but we are NO WHERE near powerful enough to take down a level 5. MAYBE a level 4 if ALL the conditions are right. Plus we have come across some Level 3s that are built wisly and are tough(not invincible though, but still tough requiring tons of energy.)
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Wed Aug 10, 2011 4:42 pm |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Valocis wrote: I completely agree. My legion has a Powerful level 5 base but we are NO WHERE near powerful enough to take down a level 5. MAYBE a level 4 if ALL the conditions are right. Plus we have come across some Level 3s that are built wisly and are tough(not invincible though, but still tough requiring tons of energy.) Thank you. I don't get why some people whine about farming low level bases? Base combat is where low level bases that are built wisely are able to hold off much bigger legions even with coordinated battle plans. The same can't be said for individual PvP. Low levels can be farmed easily by high levels even if the low levels are tough ships. All the high level guy needs to do is get his legion onto it via alert to clear out the low level's traps, then BAM, get the kill + hacks + raids. You can't do that effectively with well built low level bases.
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Wed Aug 10, 2011 7:43 pm |
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TheSpartan
Joined: Fri May 06, 2011 3:18 am Posts: 1012
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Valocis wrote: Veristek wrote: Bases with 40k defense and their damage caps make level 5+ bases impossible to kill.
I've been told that damage cap is 60 per base level. So a level 5 base's damage cap is 300 per hit. How can you do 300 a hit if the base defense is 40k+? Plus level 5+ bases have way more HP than the toughest NPC bosses, and unlike NPC bosses, the bases can regen shields and have players repair it. NPC bosses like Dark Nexus, Shadin Hypergrids, or the dreaded Iso Runners can't repair or regen themselves.
Many legions have level 5 bases but they have nowhere near the power to kill other level 5 bases. A lot of legions have a big variety in ranks and don't have a "minimum" high rank (like needing to be 300+) to join like Dysonians or NI. Plus imagine the amount of energy needed to kill a level 5 base?
40k defense, 150k+ health, regen'ing shields, player repairing.... no wonder the Dysonians with their huge attack and energy reserves have a tough time of it. How many players in the legions that have level 3, 4, or 5 bases have 5k+ energy bars or 12k+ attack? Plus the attack on the bases means you have to repair constantly after only like 10 hits or so if your defense isn't like 7k+.
See what I'm getting at? I completely agree. My legion has a Powerful level 5 base but we are NO WHERE near powerful enough to take down a level 5. MAYBE a level 4 if ALL the conditions are right. Plus we have come across some Level 3s that are built wisly and are tough(not invincible though, but still tough requiring tons of energy.) one of the toughest bases we've KILLED(not locked on to) was a level 3 owned by a legion with 13 players all under rank 130, yet we're in a top 20 legion with level 5 base, a base I might add that held off project anarchy, who seemed content to just let their timer run out as they never did more than 3000 total damage. point being, a bases kill difficulty comes from it's legions tech level and ability to maintain that level for long periods of time, so even if your legion has only a level 3 base, if they have top tier tech and the credits to fund it, it'll make killing that base quite difficult. and that's at level 3, most if not all legions with a level 5 base have at least one player with the top tier tech, which means their bases is next to impossible to kill with a single legion
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Wed Aug 10, 2011 7:51 pm |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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TheSpartan wrote: one of the toughest bases we've KILLED(not locked on to) was a level 3 owned by a legion with 13 players all under rank 130, yet we're in a top 20 legion with level 5 base, a base I might add that held off project anarchy, who seemed content to just let their timer run out as they never did more than 3000 total damage. point being, a bases kill difficulty comes from it's legions tech level and ability to maintain that level for long periods of time, so even if your legion has only a level 3 base, if they have top tier tech and the credits to fund it, it'll make killing that base quite difficult. and that's at level 3, most if not all legions with a level 5 base have at least one player with the top tier tech, which means their bases is next to impossible to kill with a single legion Exactly! Dan, please don't restrict legions to only combat enemy bases equal to their base level. No base combat will occur then. Either do that level restriction *but* nerf base module stats significantly, OR don't do the level restriction and keep the base stats as is. If you do both the restriction and leaving base stats as high as they are, you'll kill base combat.
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Wed Aug 10, 2011 7:59 pm |
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