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 Base action points 
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Joined: Thu Aug 05, 2010 11:58 pm
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Dan


It has brought to my attention that the dynamic you have set up for the game has been altered by allowing us to lock onto 3 bases a day.

I personally like the 3 locks a day so please do not change that.

But the design of ability points has been compromised slightly by allowing that many more attacks on bases a day. The potential for your base to be in combat is 3x greater.

But the ability points still only grow at the same pace.

Is it possible to factor this into account and increase the amount of base ability point recovered a day. Just slightly to off set the extra percentage that you now may get locked a 2nd or 3rd time.

And don't everyone go off on your high horse I personally don't agree with this, but it has merit.

This will actually help the little guy by allowing them to have more BAP when they get attacked for a 2nd in one day.

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Sun Aug 07, 2011 2:34 am
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Joined: Mon Jan 10, 2011 6:29 am
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Nicely worded, glad to see it posted, I agree that DAN cant simply divide the timer by 3 either, as it is tied to other non defending items, and simply doing a division of 3 would mess with too much other stuff


Sun Aug 07, 2011 2:39 am
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Joined: Sat Feb 19, 2011 10:55 pm
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Ok, lets say you multiply the AP by three times.

Then the first person to attack can't beat it. Maybe not even the second one.

Realistically, how many times is your base really going to get targeted more than once between locks.

Alternatively, if it actually IS an issue, then the lock on could replenish some AP. Not the first lock, maybe the second or third lock could give you 25 ap.


Sun Aug 07, 2011 2:40 am
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ok by reallocating points used in the defense itself , if the defense was successful. it would solve the entire problem without messing the ability point time all up, and if NOT successful, no realocation of points would be given


Sun Aug 07, 2011 2:45 am
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SteveMcBob wrote:
Ok, lets say you multiply the AP by three times.

Then the first person to attack can't beat it. Maybe not even the second one.

Realistically, how many times is your base really going to get targeted more than once between locks.

Alternatively, if it actually IS an issue, then the lock on could replenish some AP. Not the first lock, maybe the second or third lock could give you 25 ap.


we have been attacked 4 times, 3/4 we defended,... the 4th time we lost because of lack of having the ability points back yet.

and btw we have been locked only by 4 top ten legions which im proud of... but lack of ability points returning caused our only disable


Sun Aug 07, 2011 2:51 am
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I didn't say it was impossible, I said it was unlikely.

Also, red is extremely annoying.


Sun Aug 07, 2011 3:44 am
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A solution I was thinking to solve this matter.


Dan is it possible that if you successfully defend your base you get say 50 percent ability points back.....

and if your base is defeated, you are safe from base combat locks for 24hr, allowing the time that normally would have been given to be allowed to your base.


I think this solution would address both or all aspects of the issue mentioned in this post.

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Sun Aug 07, 2011 6:58 pm
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Joined: Mon Jan 24, 2011 11:25 pm
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JimSwarens wrote:
SteveMcBob wrote:
Ok, lets say you multiply the AP by three times.

Then the first person to attack can't beat it. Maybe not even the second one.

Realistically, how many times is your base really going to get targeted more than once between locks.

Alternatively, if it actually IS an issue, then the lock on could replenish some AP. Not the first lock, maybe the second or third lock could give you 25 ap.


we have been attacked 4 times, 3/4 we defended,... the 4th time we lost because of lack of having the ability points back yet.

and btw we have been locked only by 4 top ten legions which im proud of... but lack of ability points returning caused our only disable



You've got to let the red go, boss. Probably don't need bigger font either. If your point is valid, you don't need to emphasize it like that, especially with colors that make my eyes hurt. Please and thank you.


Sun Aug 07, 2011 7:26 pm
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Chris24markey wrote:
A solution I was thinking to solve this matter.


Dan is it possible that if you successfully defend your base you get say 50 percent ability points back.....

and if your base is defeated, you are safe from base combat locks for 24hr, allowing the time that normally would have been given to be allowed to your base.


I think this solution would address both or all aspects of the issue mentioned in this post.


..................................

chris that would still penalize a sucessfull defense of our base... a sucesfull defense only returning 50 percent, and still getting attacked isnt in line with what dan had the whole system to do
any points used during an attack should come back... if not the whole system dan had planned and worked out isnt corected


Mon Aug 08, 2011 12:57 am
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JimSwarens wrote:
Chris24markey wrote:
A solution I was thinking to solve this matter.


Dan is it possible that if you successfully defend your base you get say 50 percent ability points back.....

and if your base is defeated, you are safe from base combat locks for 24hr, allowing the time that normally would have been given to be allowed to your base.


I think this solution would address both or all aspects of the issue mentioned in this post.


..................................

chris that would still penalize a sucessfull defense of our base... a sucesfull defense only returning 50 percent, and still getting attacked isnt in line with what dan had the whole system to do
any points used during an attack should come back... if not the whole system dan had planned and worked out isnt corected


That only partly true, we may attack 3 bases a day but we never find the same one. I never even like the idea when I herd it... but I am fair and it does have merit.

but to completely give the base back all its points is ridicules. it would need time to repair after being in an attack and to give it back 100% does not make sense. We have over 100 base points and that would be crazy to get them all back for a successful defend.

I do agree you should get something though for a successful defend. Because we have yet to fail on any attack and it an accomplishment if you can defend it the way the system is set up.

Its harder to defend the base than it is to destroying it.

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Mon Aug 08, 2011 2:40 pm
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how about you get your dail alotment of points that puts it back into what dan had in mind

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Mon Aug 08, 2011 3:39 pm
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Sure you have less ability points per fight but you have less time to kill a base. With 24 hours you could get 15 pacts and kill the base + the defenders would have to watch there base all day and use abilities that the attackers could just wait out still can happen but takes 1/2 your fight time. 8 hours base fights helps defenders keep there base alive a lot more ability points would make the fight more unbalanced on the side of the defenders.

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Mon Aug 08, 2011 5:52 pm
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Chris24markey wrote:
JimSwarens wrote:
Chris24markey wrote:
A solution I was thinking to solve this matter.


Dan is it possible that if you successfully defend your base you get say 50 percent ability points back.....

and if your base is defeated, you are safe from base combat locks for 24hr, allowing the time that normally would have been given to be allowed to your base.


I think this solution would address both or all aspects of the issue mentioned in this post.


..................................

chris that would still penalize a sucessfull defense of our base... a sucesfull defense only returning 50 percent, and still getting attacked isnt in line with what dan had the whole system to do
any points used during an attack should come back... if not the whole system dan had planned and worked out isnt corected


That only partly true, we may attack 3 bases a day but we never find the same one. I never even like the idea when I herd it... but I am fair and it does have merit.

but to completely give the base back all its points is ridicules. it would need time to repair after being in an attack and to give it back 100% does not make sense. We have over 100 base points and that would be crazy to get them all back for a successful defend.

I do agree you should get something though for a successful defend. Because we have yet to fail on any attack and it an accomplishment if you can defend it the way the system is set up.

Its harder to defend the base than it is to destroying it.


IT ISNT REDICULOUS, WHY WOULD IT BE... AND EVEN THOUGH YOU HAVNT FOUND THE SAME ONE TWICE, DOESNT MEAN ANOTHER LEGION DONT FIND IT, AND THATS WHY i FOUND THIS FLAW... FOR A BASE LEVEL 3,4 TO DEFEND THEY USE UP ALL POINTS... ALL OF THEM... LEAVING ANY ATTACK ALMOST, FOR THE FOLLOWING 60 HOURS...*NOT DEFENDABLE PERIOD*


Mon Aug 15, 2011 1:33 am
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sith squirrel wrote:
how about you get your dail alotment of points that puts it back into what dan had in mind


THATS BETTER, OR THE BEST WAY IS A 24 HOUR NO LOCK ON YOUR BASE, THAT WAY THE THREE A DAY ATTACK CHANGE DOESNT EFFECT WHAT DAN HAD IN PLACE TO START WITH.


Mon Aug 15, 2011 1:36 am
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Willeitner wrote:
Sure you have less ability points per fight but you have less time to kill a base. With 24 hours you could get 15 pacts and kill the base + the defenders would have to watch there base all day and use abilities that the attackers could just wait out still can happen but takes 1/2 your fight time. 8 hours base fights helps defenders keep there base alive a lot more ability points would make the fight more unbalanced on the side of the defenders.


THEN SET A NO LOCK ON A BASE AFTER ITS BEEN ATTACKED ONCE FOR 24 HOURS , THIS SOLVES THE ENTIRE FLAW THAT WAS CREATED WITH GOING TO 3 A DAY ATTACKS...
(ESSENTIALLY NOT LETTING A BASE GET ATTACKED A SECOND TIME FOR 24 HOURS), AND THOSE WHO DONT WISH TO GIVE THE BASES BACK POINTS HAVE NO BEEF THEN. AS I SEE IT NOBODY HAS ANY OTHER COMPLAINT OTHER THAN WE DONT WANT TO GIVE THEM BACK POINTS.


Mon Aug 15, 2011 1:41 am
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