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 Defending your base - or retaliating against those who attac 
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Joined: Thu Jun 09, 2011 1:33 am
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I refer you to post: viewtopic.php?f=5&t=11511

My comment is 5th one down. Our base has been disabled 4 times in 4 days, regardless of how many base abilities and hull repairs we do. We have a level 4 base which seems to easily be disabled by attacking legions.

I really feel that base combat needs a lot more thought - and things need to be sorted.

For example, when a legion attacks you, we ought to get an alert for which ships attacked and be able to retaliate agaisnt them
we also ought to be able to defend our base better - like have 5 ships who can guard it - and their defenses get added to the bases.

I know some people will think this will make bases too hard to attack, but at the moment they are far too easy to attack. A level 4 base with high defenses, hull, shielding ought not be able to be taken down as easily as ours is currently being taken down, and we are helpless to defend it - even when we are online and have used all the abilities we can - we just ahve to sit back and watch our base get blasted away, with nothing we can do!!


Wed Aug 17, 2011 10:45 am
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or, as another suggestion - when a legion disables a base, their base should get exposed to the legion they attack, giving us a chance to retaliate


Wed Aug 17, 2011 10:47 am
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Do you have the best armour, defence, attack and shields you can put onto it ?

how far are you from upgrading to level 5 base

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Wed Aug 17, 2011 10:48 am
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Yes we do. i know the leaders moved things around a bit and tried a different combination during one of thw attacks we could not stop.

we currently have:

12 Trans-Temporal Array (Defense: 1600 each - so 19200 total)
2 Neutronium Base Plating (each Hull: 7500 - so 15000 total)
1 Meta-Chron Grid (Shield: 10000)
2 Singularity Turrets (each Attack: 800, so 1600 total)

As I said this has been moved around to try a different combination - but has made no difference at all. We previously had lower defense and much higher hull and shielding - which simply got plowed through in no time at all

We need 341193 Energy and 4335 Tech Parts to get to level 5


Wed Aug 17, 2011 10:55 am
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Here's an example of our base log during one of the onslaughts where we were disabled, we did all we can. As you can see some modules were sold and replaced with others in this assault to try a different combination

1 day, 9 hours ago --- sold Neutronium Base Plating for 25M credits, deposited into Base funds.
1 day, 10 hours ago --- activates a Emergency Repair on the base.
1 day, 10 hours ago ---sold Meta-Chron Grid for 250M credits, deposited into Base funds.
1 day, 10 hours ago -- sold Meta-Chron Grid for 250M credits, deposited into Base funds.
1 day, 10 hours ago --- sold Meta-Chron Grid for 250M credits, deposited into Base funds.
1 day, 10 hours ago --- activates a Emergency Repair on the base.
1 day, 10 hours ago --- sold Singularity Turret for 25M credits, deposited into Base funds.
1 day, 10 hours ago --- activates a Emergency Repair on the base.
1 day, 10 hours ago --- activates a Emergency Repair on the base.
1 day, 10 hours ago --- sold Singularity Turret for 25M credits, deposited into Base funds.
1 day, 10 hours ago --- activates a Emergency Repair on the base.
1 day, 10 hours ago --- activates a Emergency Repair on the base.
1 day, 10 hours ago --- sold Singularity Turret for 25M credits, deposited into Base funds.
1 day, 10 hours ago --- sold Singularity Turret for 25M credits, deposited into Base funds.
1 day, 10 hours ago -- activates a Emergency Repair on the base.
1 day, 10 hours ago -- activates a Emergency Repair on the base.
1 day, 10 hours ago -- activates a Emergency Repair on the base.
1 day, 10 hours ago -- activates a Emergency Repair on the base.
1 day, 10 hours ago -- has initiated a base repair. 33423298 credits withdrawn for cost.
1 day, 10 hours ago -- activates a Battlestations on the base.
1 day, 10 hours ago -- activates a Dimensional Decoy on the base.
1 day, 10 hours ago -- activates a Auxiliary Fortification on the base.
1 day, 10 hours ago Republic Of Orion have established a target lock on UFC

We used so many ability points for defenses they are still recovering. We have since been disabled again, and used more ability points. At this rate we will have no ability points left soon as we are using more per day than we get replenished per day

We currently have ANOTHER target lock on our base


Wed Aug 17, 2011 11:09 am
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Joined: Wed Aug 04, 2010 12:22 am
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SDdesign wrote:
or, as another suggestion - when a legion disables a base, their base should get exposed to the legion they attack, giving us a chance to retaliate


Agree. Our base got attacked last night. Repaired and went to sleep. Woke up this morning and it had been attacked again. At the moment there is no recourse. Doesn't feel very PvP.

Another option is to have some sort of cloaking for the base to reduce the chance it shows on scans. Right now there isn't any.
And a scan module - this could give a percent likelihood that the base scanned the origin of the fighters. The attacking base wouldn't always show up, but could, depending on the scan/cloak ratio between bases/bases and/or bases/attacking ships.

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Last edited by Qualon on Wed Aug 17, 2011 12:25 pm, edited 1 time in total.



Wed Aug 17, 2011 12:19 pm
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SDdesign wrote:
or, as another suggestion - when a legion disables a base, their base should get exposed to the legion they attack, giving us a chance to retaliate


no that would just encourage farming all the lower level bases...you wouldnt attack a base higher then you if you knew they could retaliate

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Wed Aug 17, 2011 12:25 pm
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Sparky wrote:
SDdesign wrote:
or, as another suggestion - when a legion disables a base, their base should get exposed to the legion they attack, giving us a chance to retaliate


no that would just encourage farming all the lower level bases...you wouldnt attack a base higher then you if you knew they could retaliate


Just a suggestion - but something needs to be done. At the moment we are getting locked far too often - currently have another lock on our base now. Currently getting multiple locks every 24 hours - not long after one expires, we get another


Wed Aug 17, 2011 12:41 pm
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I thought your base could only get locked once every 24 hours?


Wed Aug 17, 2011 2:09 pm
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nwngunner wrote:
I thought your base could only get locked once every 24 hours?


well explain this then from our legion comm:

[02:11] UFC has been disabled!
[02:10] ---: lock on by the #6 legion tonight....yay
[02:07] Project Anarchy have established a target lock on UFC!

(too them 4 minutes to disable us)

That was 13 hours ago. This was 3 and a half hours ago

11:41] Outer Limits have established a target lock on UFC!

2 locks in 10 hours


Wed Aug 17, 2011 2:18 pm
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You can only lock the same base once ever 24 hours. However, with bad luck, your base could be locked every 8 hours by different legions.


Wed Aug 17, 2011 2:24 pm
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ODragon wrote:
You can only lock the same base once ever 24 hours. However, with bad luck, your base could be locked every 8 hours by different legions.


I guess we are getting incredibly bad luck - for 4 or 5 days now!


Wed Aug 17, 2011 2:44 pm
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SDdesign wrote:
Yes we do. i know the leaders moved things around a bit and tried a different combination during one of thw attacks we could not stop.

we currently have:

12 Trans-Temporal Array (Defense: 1600 each - so 19200 total)
2 Neutronium Base Plating (each Hull: 7500 - so 15000 total)
1 Meta-Chron Grid (Shield: 10000)
2 Singularity Turrets (each Attack: 800, so 1600 total)

As I said this has been moved around to try a different combination - but has made no difference at all. We previously had lower defense and much higher hull and shielding - which simply got plowed through in no time at all

We need 341193 Energy and 4335 Tech Parts to get to level 5


For a lvl 4 base, you should be able to use Fermionic base plating (15k hull each) and Null turrets (1.6k atk each)
try for at least 75K hull before buffs... make sure your legion has at least 9 fixers, AND always has someone online with access to using base abilities,... make sure they know to use the hull buff immediately and wait to repair until hull is down to 10%... and not to waste ability points on remote intrusion, inverse energy vortex, or krionite minefield... all 3 of those are effectively worthless...

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Wed Aug 17, 2011 2:55 pm
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Lone.Lycan wrote:
SDdesign wrote:
Yes we do. i know the leaders moved things around a bit and tried a different combination during one of thw attacks we could not stop.

we currently have:

12 Trans-Temporal Array (Defense: 1600 each - so 19200 total)
2 Neutronium Base Plating (each Hull: 7500 - so 15000 total)
1 Meta-Chron Grid (Shield: 10000)
2 Singularity Turrets (each Attack: 800, so 1600 total)

As I said this has been moved around to try a different combination - but has made no difference at all. We previously had lower defense and much higher hull and shielding - which simply got plowed through in no time at all

We need 341193 Energy and 4335 Tech Parts to get to level 5


For a lvl 4 base, you should be able to use Fermionic base plating (15k hull each) and Null turrets (1.6k atk each)
try for at least 75K hull before buffs... make sure your legion has at least 9 fixers, AND always has someone online with access to using base abilities,... make sure they know to use the hull buff immediately and wait to repair until hull is down to 10%... and not to waste ability points on remote intrusion, inverse energy vortex, or krionite minefield... all 3 of those are effectively worthless...


Thanks for that advice :-)
We do have someone always only fortunatly - as we are from all over the world.


Wed Aug 17, 2011 3:30 pm
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Best solution would be to grant better INCENTIVE for taking on level 5+ bases for top legions so they can start to ignore level 4s as main farming bases then you'll see less locked in to your base.. We saw so little incentive to take on level 5+ for too much resources for tiny silver badge gain so we ended up farming level 4s cuz it takes less than a minute usually to kill them off without giving defenders time to react to minimize our resource drain while maximizing our silver badge income.. We can do level 5 farming but reward isn't that great yet but we should expect to farm level 5s heavily in 6 months from now as our average ship strength is going up a lot to make level 5s to look like level 4s today.. But level 6 and 7 are still too expensive to farm..

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Wed Aug 17, 2011 6:41 pm
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Sorry but once everyone has all the mods for silver badges base killing will slow down a lot . It will slow just as did the red badge run when they first came out but still happens but is much slower .


Wed Aug 17, 2011 9:56 pm
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mercury24 wrote:
Sorry but once everyone has all the mods for silver badges base killing will slow down a lot . It will slow just as did the red badge run when they first came out but still happens but is much slower .


It won't.. Our legion definitely won't stop farming if we all are done with modules.. We will keep farming 3x a day just to collect barrier nexus AND charged Exo-clamp forever.. I'm sure other top 10 legions do the same thing.. Basically, if we never ever stopped farming NPCS and players (from battle tab)forever, we do the same against bases and PVP.

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Wed Aug 17, 2011 11:14 pm
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noci is right on this...Why would any legion not take the easy, less energy, less buffs, less repairs road? As it stands NI is keeping a list of bases we hit and dating them so we dont keep hitting the same ones over and over. Id like to see it where u cant even scan the same base but once a week, but then again...i still have napped legion members on my BT so im not holding my breath for either fix.

My suggestion would be to look at the different abilities different ship classes can bring and maximize from there...use the trade page to get em/ctp's to upgrade ur base....add energy often and get to that rank 5 plateau.

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Thu Aug 18, 2011 12:45 am
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I agree with defending your bases as I was on the whole time, repairing when Republic of Orion locked onto our base. Currently I have the heaviest defense (3774 defense at rank 140) and defense technology in our legion (Trans-Temporal Travel) so I am the only one that can build Trans-Temporal Arrays on the base. No one else can build Null turrets because no one has researched them at this time nor Fermonic Plating. Only one person has Neutronium Platings researched. We have 7 fixers, room for 10-11 more members, and not many people have 1k-2k energy. It would take months just to get to a Level 5 base.

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Thu Aug 18, 2011 1:51 am
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I like the idea of guarding the base, but I have thought of seriously limitations to this, where levels 5 and up CANNOT guard their base AT ALL, and level 4 can have 10 guards, level 3 can have 20, and level 2's can have 25

something like that to try to even out base defense across the board, but not make them impossible(since any legion stuck at level 2 still must have horrible defenses to begin with, so they can have the most guards)

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Thu Aug 18, 2011 4:37 am
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