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 more options for raiding/ yellow badges 
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Joined: Tue Sep 14, 2010 1:17 pm
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I'm just writing to request a few more options for yellow badges. I understand the time you have is slim with base combat going live, but i can't help but feel raiding people has no real reward compared to the other things in the game.

Hacks give a potential planet on crits while disables are now the way to find new bases. base disables have some very tasty rewards through silver badges. however raids and their yellow badges only give you artifact points even on a critical and a single planet structure planet structure

May i make some suggestions?
Can raids on criticals instead of a few extra minerals have maybe some crew transfers? like some of their crew defects to your ship. that would be a good critical reward for a raid. or maybe on crits you can recieve a "rare cargo" artifact that is worth a deal of money based off the enemy's rank.

As for extra badge rewards you could have a troop recruit rewards that gives you more crew say tactical officers or helmsmen. or something that boosts raid percentage(like silver badges do for base attack).

It would make raiding more fun and worth while. in relation to hacking its rather weak. 5 energy with a hack can get you research points and a potential planet. Where to raid you need to disable a ship which can be a couple of hundred energy to only recieve a semi pointless yellow badge and a couple hundred artifact points on a crit.

Thank you for taking the time to read my ideas and hopefully you will look into this as a viable option.


Tue Aug 16, 2011 12:35 pm
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Joined: Wed Nov 10, 2010 2:44 am
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i'm sure dan's already got a few ideas in mind... else he wouldn't have explicitly mentioned yellows in this thread
viewtopic.php?f=6&t=5207

not saying your idea isn't decent... just don't be surprised/depressed when it's not the next thing to appear for yellows
he might eventually use your idea.... maybe

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Tue Aug 16, 2011 12:38 pm
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Joined: Tue Jun 21, 2011 6:32 pm
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Most people don't like the concept of losing crew through something they have no control over (eg you take a risk when raiding/invading/some missions, but it's your choice). I'm personally all for the captured crew transfer.

A middle ground would be the raider would get a "captured prisoners" artifact, that can be released for rank points, or ransomed for credits. No ill effect to the person who's been raided.

Badge ideas, there are loads of them. Here's a few of mine:

Bridge Defensive Lasers
50 Yellow badges
Small lasers which are located in the bridge of the ship.
Ship module, size 10, attack +10 and defence +20, Count as 50 crew each for raid defence. limit 4 per ship.

Hypersonic Armoury
40 blue and 40 yellow badges
Ship module, size 12, +10% raid defence and attack FROM CREW, +25 attack and defence

Superfood Storage facility
75 yellow badges
Reduces the energy cost of raiding by 1, and reduces the success cooldown timer by 150s. Limit 2/ship (giving 1 raid every 10 minutes and 3 energy/raid)

9V battery
5 blue and yellow badges
Permanently increases max energy by 10.

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Tue Aug 16, 2011 12:41 pm
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Joined: Tue Sep 14, 2010 1:17 pm
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I actually sent this in email form to dan a while back but received no response. thought it was because I was meant to upload it here in the suggestions thread.

I don't know about the no loss of crew for a raid.

If you don't want to loose crew you should prevent being disabled no?

I mean a hack provides the chance to loose a planet!!! and that is just as out of control as a crew loss from a raid i think.

don't want tto loose a planet, you reduce the risk of being hacked, don't want to loose crew reduce the risk of being disabled. sounds fair to me


Tue Aug 16, 2011 12:56 pm
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Joined: Tue Jun 21, 2011 6:32 pm
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Consider this:
You get target by a top 10 legion.
a) you get hacked to death over 48 hours, lose the location of say 5 planets and a lot of RP. Chances are, they'll all be junk (about a 1:8 ratio of junk to good out there I'd say). Also, hacking is one of the easiest things to defend yourself from.
b) you get disabled, and raided non-stop for 48 hours. You lose 10 crew members, along with a lot of MP and RP. Raiding, as a general rule, the bigger player wins.

Which would you prefer?

There was a discussion about this a while ago. In the end, the "captured prisoner" won because even 1 rank point gets you 2-3 crew, and the target doesn't lose out.

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Tue Aug 16, 2011 1:02 pm
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yeah i can see that side of it but we are talking only crew loss on crit raids here which is what? 5% of all raids. not to mention you have the cap of total raids possible just like hacks before your zero'd it'd just add a bit of interest to the game. but If we are concerned about people whinging over lost crew the prisoners would be the way to go.

The finer points of raiding aside the raiding system/ yellow badges does need an uplift as dan has mentioned he is looking at. so I will just wait it out till the updates arrive i think :D


Wed Aug 17, 2011 6:07 am
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spyder wrote:
Consider this:
You get target by a top 10 legion.
a) you get hacked to death over 48 hours, lose the location of say 5 planets and a lot of RP. Chances are, they'll all be junk (about a 1:8 ratio of junk to good out there I'd say). Also, hacking is one of the easiest things to defend yourself from.
b) you get disabled, and raided non-stop for 48 hours. You lose 10 crew members, along with a lot of MP and RP. Raiding, as a general rule, the bigger player wins.

Which would you prefer?


You know these two actually sound pretty even mate. tho you don't get RP from raiding. 10 crew is only 3 rank points which is 1 rescued prisoner. so no big loss really. and its not always the big ship that wins raids. plus if counter raids were an option too there is the chance of stealing crew from the attacker.


Wed Aug 17, 2011 6:11 am
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