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Inergon Base Ability
http://galaxylegion.com/forum/viewtopic.php?f=6&t=11766
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Author:  Sinvelo [ Sat Aug 20, 2011 6:50 am ]
Post subject:  Inergon Base Ability

Add a special base module (for gp most likely) that would unlock a base ability not unlike a Cyborg DataChannel or Dimensional Decoy. The ability what ever you call it for now lets say "Over Charge" would cost 10 base ability points, the effect would be all legion members gain 100 energy and for every loyal Inergon in the legion gain an additional 10 energy.

Author:  Joshball98 [ Sat Aug 20, 2011 6:52 am ]
Post subject:  Re: Inergon Base Ability

cooldown 5 days :P

Author:  devinsimps [ Sat Aug 20, 2011 6:55 am ]
Post subject:  Re: Inergon Base Ability

ok, so while playing i realized i was out of energy, and i was thinking dang, i wish that the base could give energy out like when we put it in, then, i had an idea hit me, what if Dan added a way for the base to give us energy as an ability every lets say, 12 hours we could use up lets say, 25 base energy to give EVERYONE in the legion 100 eng. that way we could put it to whatever use, but we cant donate energy back into the base for a couple hours to prevent using it for donations right away, and that way one lucky player couldnt hog up the energy when someone else might need it. just a thought

i just copied and pasted it from my page

Author:  Lone.Lycan [ Sat Aug 20, 2011 6:56 am ]
Post subject:  Re: Inergon Base Ability

Sinvelo wrote:
Add a special base module (for gp most likely) that would unlock a base ability not unlike a Cyborg DataChannel or Dimensional Decoy. The ability what ever you call it for now lets say "Over Charge" would cost 10 base ability points, the effect would be all legion members gain 100 energy and for every loyal Inergon in the legion gain an additional 10 energy.
but but... there's already a base ability (useless trap) that requires a special base module and 3 inergons....
doubt dan will add another

aside from the useless trap, the base module needed adds an additional 3 ability points per day

Author:  thunderbolta [ Sat Aug 20, 2011 9:19 am ]
Post subject:  Re: Inergon Base Ability

From what I've heard, in the recent Valubian Fleet (spelt wrong - sorry) attack on our base (which we defended successfully) a noob officer used it and we got +87 attack! YAY! Or +0.1%. Awesome. :roll:

... can't believe our base got locked when I'm away from my legion. Sucks. When Cosa Nostra locked us we had no officers online and were defenseless. :(

Author:  Lone.Lycan [ Sat Aug 20, 2011 12:54 pm ]
Post subject:  Re: Inergon Base Ability

thunderbolta wrote:
From what I've heard, in the recent Valubian Fleet (spelt wrong - sorry) attack on our base (which we defended successfully) a noob officer used it and we got +87 attack! YAY! Or +0.1%. Awesome. :roll:
yeah i think i'd pass on using the inergon ability unless it's the dysonians hitting us....
87 atk means the attacker that triggered the trap only had around 870 atk

thunderbolta wrote:
can't believe our base got locked when I'm away from my legion. Sucks. When Cosa Nostra locked us we had no officers online and were defenseless. :(
just took a look at the VG roster.. i can see why Anna keeps calling for Aerlen and Physicists... you only have 2 of each... 9 fixers though... nice!!
unfortunately it's all useless if nobody is around to clicky buffs or repairs... only thing that helps at that point is unbuffed stats and shield regen rate (2% of shields every 2 minutes)

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