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Make Traps Non-Sendable
http://galaxylegion.com/forum/viewtopic.php?f=6&t=11838
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Author:  MitchellN [ Sun Aug 21, 2011 10:57 am ]
Post subject:  Make Traps Non-Sendable

Traps shoudl not be sendable!
Nulls are non-sendable, and they are hard to come by in the Artifact shipments at my level range (200-600?), therefore, the other side of it (traps) shouldnt be sendable.

Author:  gert [ Sun Aug 21, 2011 2:28 pm ]
Post subject:  Re: Make Traps Non-Sendable

Agreed

Author:  strm avenger [ Sun Aug 21, 2011 4:09 pm ]
Post subject:  Re: Make Traps Non-Sendable

Or make Nulls tradeable.

Author:  destroyer43 [ Sun Aug 21, 2011 4:12 pm ]
Post subject:  Re: Make Traps Non-Sendable

more like make nulls sendable, my leigonmates when they respond to an enemy alert, they're always waiting of a trap to end while I'm sitting around with nulls.

Author:  Chris24markey [ Sun Aug 21, 2011 4:14 pm ]
Post subject:  Re: Make Traps Non-Sendable

strm avenger wrote:
Or make Nulls tradeable.


no -1

MitchellN wrote:
Traps shoudl not be sendable!
Nulls are non-sendable, and they are hard to come by in the Artifact shipments at my level range (200-600?), therefore, the other side of it (traps) shouldnt be sendable.


But making traps non tradable would help but not much. best would be to make a device in the base lab that req traps to produce.

I have so many traps at the moment and the only way to bring them down fast is to have the items useful on some other scale to drain the stock pile many of us have collected.

Author:  GodKing [ Mon Aug 22, 2011 9:48 am ]
Post subject:  Re: Make Traps Non-Sendable

MitchellN wrote:
Traps shoudl not be sendable!
Nulls are non-sendable, and they are hard to come by in the Artifact shipments at my level range (200-600?), therefore, the other side of it (traps) shouldnt be sendable.


+1

Author:  Joshball98 [ Mon Aug 22, 2011 10:29 am ]
Post subject:  Re: Make Traps Non-Sendable

-1
Nulls should be tradeable.

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