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Invading Inactives
http://galaxylegion.com/forum/viewtopic.php?f=6&t=11880
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Author:  Cdv91 [ Mon Aug 22, 2011 1:33 am ]
Post subject:  Invading Inactives

Whenever we click on a ship or a planet, we should be alerted to whether or not the player has been inactive. Because you may have found an amazing planet controlled by someone who is 300 levels above you. Wouldn't you want to know whether or not that person is inactive or not. If the person has been gone for some time, maybe they have actually got bored with the game and stopped playing. If they are not playing anymore, shouldn't you know if the person is inactive. Because the person is not gaining the resources and it is being wasted. A person who is playing should have that planet more than a person who is inactive. So once again, we should know if a person is inactive or not.

Author:  wolfprince01 [ Mon Aug 22, 2011 1:35 am ]
Post subject:  Re: Invading Inactives

There is a C-lab artifacts for this.

Author:  Cdv91 [ Mon Aug 22, 2011 2:26 am ]
Post subject:  Re: Invading Inactives

Why should we have to use an expensive artifact from the CT-Lab? This should be a free ability any of us can use.

Author:  Lone.Lycan [ Mon Aug 22, 2011 2:27 am ]
Post subject:  Re: Invading Inactives

Dan decided it won't be free... you have to use a special CT-Lab arti to do it... though i feel planet flux tracers and spy probe governances should at least be tradable

Author:  wolfprince01 [ Mon Aug 22, 2011 2:39 am ]
Post subject:  Re: Invading Inactives

Unlike most of the things in the lab you can trade everything needed to make them.

Author:  Lone.Lycan [ Mon Aug 22, 2011 2:41 am ]
Post subject:  Re: Invading Inactives

yeah, but that's just so much work, plus some people don't have access to the CT Lab or at least those blueprints...
i wanna be able to sell tracers and governances

Author:  wolfprince01 [ Mon Aug 22, 2011 2:51 am ]
Post subject:  Re: Invading Inactives

If you could sell them they would have to cost more then a flux , for what it cost to make.

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