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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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ok i came up with an idea for a new profession which was awesome but i couldn't think of a name so i was hoping you guys would post name suggestions. anyway a profession that has the ability called null containment: removes all harmful effects including traps from your ship 20 minute cooldown 20 energy for every debuff and 40 for every trap effect. what do you think?
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Last edited by blakespon on Mon Aug 29, 2011 10:45 pm, edited 4 times in total.
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Mon Aug 29, 2011 9:38 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Far too powerful. The cooldown timer would have to be greatly increased. Name?.... Infiltrator?
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Mon Aug 29, 2011 9:41 pm |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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DarthRavadge wrote: Far too powerful. The cooldown timer would have to be greatly increased. Name?.... Infiltrator? ok i like that name im changing it to that also then what would you suggest as the cooldown timer? 2 hours?
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Mon Aug 29, 2011 9:42 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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I'd say 8-12 hours
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Mon Aug 29, 2011 9:47 pm |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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ill change it to 8 hours until i get more opinions
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Mon Aug 29, 2011 9:48 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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why not simply balance it by making it cost energy per effect?
10 energy per standard debuff 20 energy per trap (for example)
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Mon Aug 29, 2011 9:55 pm |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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thunderbolta wrote: why not simply balance it by making it cost energy per effect?
10 energy per standard debuff 20 energy per trap (for example) what would be the cool down timer then?
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Mon Aug 29, 2011 9:57 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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wouldn't need to be long, as long as the energy cost was reasonably high and perhaps scaled. 15 minutes maybe?
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Mon Aug 29, 2011 10:01 pm |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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If the cooldown is 8 hours its too lng. Atk atk cooldown wait 8 hours. Almost the same as waiting for something to wear off.
Energy cost is good but that will give enegy buils an unfair advantage. I know players with 16k energy.
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Mon Aug 29, 2011 10:17 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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then perhaps scaled costs would be better? 1% for normal, 2% for traps? actual % i would still need to think up
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Mon Aug 29, 2011 10:25 pm |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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how about 20 minute cooldown 20 energy for normal 35 for traps
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Mon Aug 29, 2011 10:34 pm |
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Huluk
Joined: Thu Mar 24, 2011 12:36 am Posts: 649
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Might be a bit more difficult to code but what if instead of a cool down timer or anything you just had a % chance to set the trap off without being caught in it
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Tue Aug 30, 2011 2:45 am |
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Alz
Joined: Fri Jul 22, 2011 3:17 am Posts: 170
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How about an active ability that say for 1 hour makes you immune too traps with a 24 hour cool down?
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Tue Aug 30, 2011 2:56 am |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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Alz wrote: How about an active ability that say for 1 hour makes you immune too traps with a 24 hour cool down? well the whole point of this is that you can only disable so many and there are fees to do so
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Tue Aug 30, 2011 3:02 am |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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It's be best if you limited the uses over a 24 hour period. Say 10-20 uses a day (that's 20 hacks, or 10 disables)
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Tue Aug 30, 2011 6:34 am |
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