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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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I was thinking of creating a few planets full of storage items(mineral storage tower, artifact warehouse, and research data archive) so in case I couldnt sign on for a while I wouldnt lose out on too much production. The problem is if I were to buy all that gp and someone manages to swipe those planets then I'm out a bunch of real $.
What I propose is this... Like the mission planets (which 99% of the time also require gp) planets with storage items should be made invulnerable. In order to balance this no production structures should function on a planet with a storage items.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
Last edited by DarthRavadge on Mon Aug 29, 2011 10:25 am, edited 1 time in total.
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Mon Aug 29, 2011 10:21 am |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Sorry, have to say no.
Either take the risk, and build them on a non-immune planet, then max out defences/cloak, or take a big hit in your production and build them on a mission dyson/exotic/rift.
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Mon Aug 29, 2011 10:23 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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I recommend putting them on a Very Large Volcanic, so you can max out the passive attack and then use a Thermionic Intensifier, that's probably the best thing to do.
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Mon Aug 29, 2011 11:53 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Find a very massive gas planet(69 space) and place 5 of each item on the planet taking up 30 space. That leaves you with 39 space left, using that place 19 defense structures(+750 defense or +1200).
That along with legion bonus will make your planet pretty much untakeable unless a legion happens to have access to plenty of cluster missiles to waste or a load of sabs.
I've got a planet on scan that has done the above and theres no way anyone could take the planet, bar bringing in 24 sabs.
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Mon Aug 29, 2011 11:58 am |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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I have done the same kirk, though some bonus would be okay, maybe 200 defense passive per structure?
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Mon Aug 29, 2011 1:22 pm |
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wolfprince01
Joined: Sun Sep 19, 2010 6:52 am Posts: 448
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MitchellN wrote: I have done the same kirk, though some bonus would be okay, maybe 200 defense passive per structure? I like this idea , but not invulnerable It would be to easy to put 1 on every good planet to keep it safe.
_________________ Take the Magic: The Gathering 'What Color Are You?' Quiz.Never argue with an idiot - they'll bring you down to their level then beat you with experience.
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Mon Aug 29, 2011 7:51 pm |
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Alz
Joined: Fri Jul 22, 2011 3:17 am Posts: 170
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How about just the building unstealable, ie when invaided the building "blows up" that makes no incentive to steal them while mainintaining there current in game effect.
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Mon Aug 29, 2011 8:58 pm |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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no to making them invulnerable otherwise all of my good planets id place one on and make them invlnerable 
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Mon Aug 29, 2011 9:22 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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blakespon wrote: no to making them invulnerable otherwise all of my good planets id place one on and make them invlnerable  This is why production structures wouldnt function if there was a storage artifact present. If you put one on all your good planets your production would drop to nothing.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Mon Aug 29, 2011 9:38 pm |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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DarthRavadge wrote: blakespon wrote: no to making them invulnerable otherwise all of my good planets id place one on and make them invlnerable  This is why production structures wouldnt function if there was a storage artifact present. If you put one on all your good planets your production would drop to nothing. oh i didnt see that part i think though it should have say 300 passive defense attack and cloak
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Mon Aug 29, 2011 9:40 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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The other problem is this: Planet is under attack. You put one of these on it, making it invincible. You flux the planet. You then use a build extractor to take it off, restoring the production. EASY defence for anyone, making CC users planets VERY hard to take, unless the person's offline.
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Tue Aug 30, 2011 6:37 am |
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