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 New passive property for storage artifacts 
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Joined: Tue Feb 08, 2011 4:26 pm
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I was thinking of creating a few planets full of storage items(mineral storage tower, artifact warehouse, and research data archive) so in case I couldnt sign on for a while I wouldnt lose out on too much production. The problem is if I were to buy all that gp and someone manages to swipe those planets then I'm out a bunch of real $.

What I propose is this... Like the mission planets (which 99% of the time also require gp) planets with storage items should be made invulnerable. In order to balance this no production structures should function on a planet with a storage items.

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Last edited by DarthRavadge on Mon Aug 29, 2011 10:25 am, edited 1 time in total.



Mon Aug 29, 2011 10:21 am
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Sorry, have to say no.

Either take the risk, and build them on a non-immune planet, then max out defences/cloak, or take a big hit in your production and build them on a mission dyson/exotic/rift.

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Mon Aug 29, 2011 10:23 am
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I recommend putting them on a Very Large Volcanic, so you can max out the passive attack and then use a Thermionic Intensifier, that's probably the best thing to do.


Mon Aug 29, 2011 11:53 am
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Find a very massive gas planet(69 space) and place 5 of each item on the planet taking up 30 space. That leaves you with 39 space left, using that place 19 defense structures(+750 defense or +1200).

That along with legion bonus will make your planet pretty much untakeable unless a legion happens to have access to plenty of cluster missiles to waste or a load of sabs.

I've got a planet on scan that has done the above and theres no way anyone could take the planet, bar bringing in 24 sabs.


Mon Aug 29, 2011 11:58 am
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I have done the same kirk, though some bonus would be okay, maybe 200 defense passive per structure?

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Mon Aug 29, 2011 1:22 pm
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MitchellN wrote:
I have done the same kirk, though some bonus would be okay, maybe 200 defense passive per structure?

I like this idea , but not invulnerable It would be to easy to put 1 on every good planet to keep it safe.

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Mon Aug 29, 2011 7:51 pm
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How about just the building unstealable, ie when invaided the building "blows up" that makes no incentive to steal them while mainintaining there current in game effect.

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Mon Aug 29, 2011 8:58 pm
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no to making them invulnerable otherwise all of my good planets id place one on and make them invlnerable :D

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Mon Aug 29, 2011 9:22 pm
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blakespon wrote:
no to making them invulnerable otherwise all of my good planets id place one on and make them invlnerable :D


This is why production structures wouldnt function if there was a storage artifact present. If you put one on all your good planets your production would drop to nothing.

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Mon Aug 29, 2011 9:38 pm
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DarthRavadge wrote:
blakespon wrote:
no to making them invulnerable otherwise all of my good planets id place one on and make them invlnerable :D


This is why production structures wouldnt function if there was a storage artifact present. If you put one on all your good planets your production would drop to nothing.

oh i didnt see that part i think though it should have say 300 passive defense attack and cloak

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Mon Aug 29, 2011 9:40 pm
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The other problem is this:
Planet is under attack.
You put one of these on it, making it invincible.
You flux the planet.
You then use a build extractor to take it off, restoring the production.
EASY defence for anyone, making CC users planets VERY hard to take, unless the person's offline.

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Tue Aug 30, 2011 6:37 am
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