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using artifacts on allies
http://galaxylegion.com/forum/viewtopic.php?f=6&t=12358
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Author:  bradinnes [ Wed Aug 31, 2011 2:38 am ]
Post subject:  using artifacts on allies

the idea is simple let us use artifacts on our allies...

stuff like repair nano droids, shield restorers, null fuses, contaminate cages stuff that allows allies to take a direct supporting role of their friends...


time multiplators and Tri-Matrix Emblem are some that i can think of an prove shouldn't be allowed to be used on friends due to their over powered nature...


also trap have to be set by the player they are not a support artifact...

Author:  godslayer61192 [ Wed Aug 31, 2011 3:24 am ]
Post subject:  Re: using artifacts on allies

+1 i really like this idea also the the fact u added some arties that cant be put on allies i would also like to add traps to that list ...btw dan said he would add something about weather or not allowing legion members to repair u...i think this should allso be considered makes legions just that more important :ugeek: :ugeek:

Author:  bradinnes [ Wed Aug 31, 2011 9:11 am ]
Post subject:  Re: using artifacts on allies

yeah i had also thought traps shouldn't be bale to be used on your allies they can be given but i really seems like that should be something that they have to do...

i just didn't write it in my earlier post because i was to tired and wanted to get some feed back before i invested more real time into defining some of the artifacts i know shouldn't be allowed to be used on your allies...

Author:  Darth Flagitious [ Wed Aug 31, 2011 11:37 am ]
Post subject:  Re: using artifacts on allies

Yeah... um.. No. I can think of plenty of scenarios where this would not be that good of an idea.

I have 3 seconds left on my repair timer and someone plops a nano on me... I'm gonna be pissed because now I've wasted the last 4:57 twiddling my thumbs. Just send it to me, I'll use when its best for me.

We're in a war. I got 5 or 6 bigger ships pounding on me relentlessly. Only good option: run my BT till I hit a halcyon to get an hours worth of peace. Along comes legionmate Niceguy, fuses off the haly, welcome back snot-pounders.

Adding traps. Again, let's say we're in a war. I don't want to give my opponent an opportunity to eat a haly and get away. They'll get one from the BT, but not from me.

Contaminate Cages?? First one to contaminate me gets booted... Containment cages, again just send it to me. I'll decide when to use it to my best advantage.

Author:  bradinnes [ Wed Aug 31, 2011 12:06 pm ]
Post subject:  Re: using artifacts on allies

Darth Flagitious wrote:
Yeah... um.. No. I can think of plenty of scenarios where this would not be that good of an idea.

I have 3 seconds left on my repair timer and someone plops a nano on me... I'm gonna be pissed because now I've wasted the last 4:57 twiddling my thumbs. Just send it to me, I'll use when its best for me.

We're in a war. I got 5 or 6 bigger ships pounding on me relentlessly. Only good option: run my BT till I hit a halcyon to get an hours worth of peace. Along comes legionmate Niceguy, fuses off the haly, welcome back snot-pounders.

Adding traps. Again, let's say we're in a war. I don't want to give my opponent an opportunity to eat a haly and get away. They'll get one from the BT, but not from me.

Contaminate Cages?? First one to contaminate me gets booted... Containment cages, again just send it to me. I'll decide when to use it to my best advantage.


1. best repair job would be to use the built in repair ally and not waste the nano unless you have to, and second not saying replace the give arti to allies just saying that let people help their allies more...

2. communication and with dan applying the new settings on accepting aid this should fall under those settings in my mind, it should be under a total accept aid option ....

3. thats your call on bootign the guy, but i believe that team communication is needed to avoid such issues, if you guys don't communicate then its both yours and his fault if he helps you and you don't want it, also as mentioned earlier dans adding some settings to govern if allies can repair you while doing that i think that some of these settings should be in the mix...

Author:  Pertominus [ Wed Aug 31, 2011 2:26 pm ]
Post subject:  Re: using artifacts on allies

we should be able to hit each other with containment missiles!! so many times i have used a calming amp to give me some warning when being attacked and forgotten about the no attacking part.... missed out on a planet invasion recently cos of that :x :mrgreen:

Author:  Darth Flagitious [ Wed Aug 31, 2011 4:21 pm ]
Post subject:  Re: using artifacts on allies

bradinnes wrote:
Darth Flagitious wrote:
Yeah... um.. No. I can think of plenty of scenarios where this would not be that good of an idea.

I have 3 seconds left on my repair timer and someone plops a nano on me... I'm gonna be pissed because now I've wasted the last 4:57 twiddling my thumbs. Just send it to me, I'll use when its best for me.

We're in a war. I got 5 or 6 bigger ships pounding on me relentlessly. Only good option: run my BT till I hit a halcyon to get an hours worth of peace. Along comes legionmate Niceguy, fuses off the haly, welcome back snot-pounders.

Adding traps. Again, let's say we're in a war. I don't want to give my opponent an opportunity to eat a haly and get away. They'll get one from the BT, but not from me.

Contaminate Cages?? First one to contaminate me gets booted... Containment cages, again just send it to me. I'll decide when to use it to my best advantage.



3. thats your call on bootign the guy, but i believe that team communication is needed to avoid such issues, if you guys don't communicate then its both yours and his fault if he helps you and you don't want it, also as mentioned earlier dans adding some settings to govern if allies can repair you while doing that i think that some of these settings should be in the mix...


Notice the spelling? Sorry there's no "sarcasm" key on my computer. Snarky reference to your original post... :roll:

My point being... My ship. Let me worry about it. If I need something, I'll ask and use it on myself. I shouldn't have to go through all the trouble of changing a bunch of settings "Allow this" "Don't allow that" just to keep somebody that doesn't know what they are doing from being a "nice guy"

Author:  bradinnes [ Wed Aug 31, 2011 10:37 pm ]
Post subject:  Re: using artifacts on allies

Darth Flagitious wrote:
Notice the spelling? Sorry there's no "sarcasm" key on my computer. Snarky reference to your original post... :roll:

My point being... My ship. Let me worry about it. If I need something, I'll ask and use it on myself. I shouldn't have to go through all the trouble of changing a bunch of settings "Allow this" "Don't allow that" just to keep somebody that doesn't know what they are doing from being a "nice guy"

i don't believe that's how dan will design the allies settings i believe he would have a single layer option button that says don't allow aid or something like that but i don't know how dan is designing that and as it doesn't exist yet i have no way of knowing how it will turn out...

let me present a counter argument for how this is an improvement...


you are disabled by someone and you get on repair your self and want to go get payback but your ship is not really strong enough to do so with out artifact assistance on top of the fact that your initial counter strike left you pacified by a hulicron arti, you do not have a null fuse in your arsonal.

so you talk to you comrades and they have a Crimson Obelisk,Ancient Crystal Foci,Tachyon Cylinder,Dark Pyramid,EMP Sphere,Repair Nanodrones,Disarming Bomb,Quantum Flare,Chaostatic Inhibitor,Grid Console,null fuse,Nanite Swarm Capsules .

yes my example is a bit extreme, but is meant to prove a point...

currently it will take 50 minutes for a single player to transfer

Crimson Obelisk,Ancient Crystal Foci,Tachyon Cylinder,Dark Pyramid,EMP Sphere,Repair Nanodrones,Disarming Bomb,Quantum Flare,Grid Console,Nanite Swarm Capsules

should note he can't help you with your pacified state currently even though you want to get out and pound the guy that disabled you... all he can do is use your legion alert to fire the Chaostatic Inhibitor to stop all shield Regen for you...

so in an hour your going to be free to try to hurt that player in the current system also in the current system your going to have to pay the setting cost for these artifacts taking away from your energy to battle this tougher opponent...


my idea is implemented ....

you ask your allies and they tell you what they have that can help....
Crimson Obelisk,Ancient Crystal Foci,Tachyon Cylinder,Dark Pyramid,EMP Sphere,Repair Nanodrones,Disarming Bomb,Quantum Flare,Chaostatic Inhibitor,Grid Console,null fuse,Nanite Swarm Capsules .

you think that's enough to go ahead with the plan...

your comrade sends you the Repair Nanodrones,Disarming Bomb,Quantum Flare ( 15 minutes instead of 50 or he just sends you the nanos and uses your legion alert to cast the other artifacts on the target for you with a 0 minute delay), then he uses the null fuse,Crimson Obelisk,Ancient Crystal Foci,Tachyon Cylinder,Dark Pyramid,Nanite Swarm Capsules ,Grid Console on your ship paying for the energy cost out of his pocket, saving you energy for that enemy target...

now the odds of their only being one member in a legion with the artifacts is lower in some legions than in mine but in smaller legions this happens a lot the higher level members have most of the artis and give them to support lower level members...

this is an extreme circumstance and i used only the artis i know i have in my hold that can assist my ships capabilities so this is by no means the entire list of artifacts that i believe that should be able to be used on allies but this illustrates the advantage of team work...

ps my spelling sucks and i know it i try spell checking but it doens't catch everything...

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