Seriously though guys- the idea that
every time you hit the attack button, you land a successful hit, regardless of whether your ship has any scanning capability at all or whether the opposing ship is effectively invisible... seems a little absurd when set in this light.
I think that including a chance to hit scheme as opposed to everything always automatically hits every time could add a whole new dimension of complexity to combat. Think of the possibilities!
(fingers super and double crossed Dan happens to read this thread

)