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 new trap ? 
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Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
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how about a trap that locks down your cargo, so when you get raided, the person gets a significant amount less than what they are supposed to ? like down to 10% ?
a similar one could be used for research

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Mon Sep 05, 2011 11:41 pm
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Joined: Tue Jul 05, 2011 10:10 pm
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1+ it makes a TON of sense, but many people will not like it anyway. :roll: .

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Tue Sep 06, 2011 12:39 am
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Joined: Sat May 21, 2011 7:32 pm
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THIS IS THE WORST IDEA EVER!

Lol, just kidding

+1, I like it.

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Tue Sep 06, 2011 7:32 am
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Joined: Sun Nov 07, 2010 12:15 pm
Posts: 79
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Not sure how this trap idea would work with the current system, but what about something based on the Quantum Firewall?

After you're Raided (so too late for you, sorry) this Trap kicks in (I dunno, call it Andean Flu or something) and reduces the attacker's Raid % to next to 0.

Of course it'd be better if this (and the Quantum Firewall) kicked in BEFORE your ship got raided / hacked, but that's how Dan's got it set up right now.


Fri Sep 09, 2011 8:28 am
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Joined: Fri Jun 03, 2011 3:53 am
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+1

Anti-Personnel Mines
These mines placed at strategic points on your ship can help to repel potential raiders. Triggers on raid halves chance for raider to succeed and prevents them from raiding for 1hr.

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Sun Sep 18, 2011 2:35 pm
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