Author |
Message |
RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
|
i would like to see this races ability as an ability to create rare artifacts like the Adaptive Spire, Ensconcing Field or Pathway Detector (having the ability to make either one) (and, maybe, any further artifacts from this mission chain could be added too) , uses one or more other artifacts to create, with a 40 hour cool down.
_________________ OFFICER:STORMKYN ALLIANCECurrent Rank: 800 +
|
Tue Sep 13, 2011 9:12 pm |
|
 |
RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
|
? what artifacts do you think should be used to create with this ability ? using 1 - 2 or 3 other artifacts.
_________________ OFFICER:STORMKYN ALLIANCECurrent Rank: 800 +
|
Tue Sep 13, 2011 9:14 pm |
|
 |
jtr415
Joined: Tue Feb 08, 2011 10:22 pm Posts: 632
|
2 spires, 2 ensconcing fields and 2 traps used to make a xecti adaption computer, artifact-1 use. Gives your ship the "Xecti Adaption" ability, for random "trap like" procs in combat. Will only proc once per player per 12 hrs.
_________________ Captain0Reid Starfleet Federation Cmnd, Co-Leader and Founder It's not that we're afraid, far from it, it's just that we've got this thing about death... It's not us!
|
Wed Sep 14, 2011 1:43 am |
|
 |
RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
|
jtr415 wrote: 2 spires, 2 ensconcing fields and 2 traps used to make a xecti adaption computer, artifact-1 use. Gives your ship the "Xecti Adaption" ability, for random "trap like" procs in combat. Will only proc once per player per 12 hrs. interesting, different. not what i was going for but not a bad way of going about it..
_________________ OFFICER:STORMKYN ALLIANCECurrent Rank: 800 +
|
Wed Sep 14, 2011 4:12 am |
|
 |
RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
|
RogueReign wrote: jtr415 wrote: 2 spires, 2 ensconcing fields and 2 traps used to make a xecti adaption computer, artifact-1 use. Gives your ship the "Xecti Adaption" ability, for random "trap like" procs in combat. Will only proc once per player per 12 hrs. interesting, different. not what i was going for but not a bad way of going about it.. But, to use 4 limited/rare artifacts is a bit much.
_________________ OFFICER:STORMKYN ALLIANCECurrent Rank: 800 +
|
Wed Sep 14, 2011 4:14 am |
|
 |
captainmorgan69
Joined: Sat Dec 18, 2010 6:15 am Posts: 205
|
i am hoping since most of the xecti have been items for planets, that thisrace allows u to upgrade a planet one size for every certain amount of hours..... long shot but it would be sweet and go along with the abilities of the last 3 chains
|
Wed Sep 14, 2011 3:05 pm |
|
 |
Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
|
captainmorgan69 wrote: i am hoping since most of the xecti have been items for planets, that thisrace allows u to upgrade a planet one size for every certain amount of hours..... long shot but it would be sweet and go along with the abilities of the last 3 chains It'd probably have a longer cool down if that was implemented.
|
Wed Sep 14, 2011 4:00 pm |
|
 |
MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
|
My idea as soon as the spire came out was the one morgan mentioned...
_________________ Why hello there
|
Wed Sep 14, 2011 4:17 pm |
|
 |
RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
|
Hmmmmm. a planet expander ability. yes that would be awesome.
_________________ OFFICER:STORMKYN ALLIANCECurrent Rank: 800 +
|
Wed Sep 14, 2011 5:21 pm |
|
 |
RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
|
But, that would cut into Dan's revenue too much.
So, i think my question/idea is more probable/likely... and i am hopeful.
anyway! still would like your input on artifacts needed in my question..
_________________ OFFICER:STORMKYN ALLIANCECurrent Rank: 800 +
|
Wed Sep 14, 2011 5:43 pm |
|
 |
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
MitchellN wrote: My idea as soon as the spire came out was the one morgan mentioned... My thought was, it would be nice if the race was unlocked with the enrichment ability based on planet-type. Toxic/Volcanic/Barren +1 mining, Gas +1 Research, etc. Same setup as the Spires. Maybe best resource +1 on Exotic/Dyson since the Spires are +1/+1/+1 on them...
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Thu Sep 15, 2011 4:05 am |
|
 |
Revis
Joined: Tue May 03, 2011 3:00 am Posts: 332
|
well, in this week's news about their adaptation to weapons, i was thinking along the lines of immune to traps or enemy effects or both
_________________
|
Fri Sep 16, 2011 2:46 am |
|
 |
RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
|
Revis wrote: well, in this week's news about their adaptation to weapons, i was thinking along the lines of immune to traps or enemy effects or both now i didnt think of that one at all. good thinking Revis, and good ability, would be nice to see something like that.
_________________ OFFICER:STORMKYN ALLIANCECurrent Rank: 800 +
|
Fri Sep 16, 2011 8:06 am |
|
 |
Terrorize
Joined: Fri May 13, 2011 9:18 am Posts: 1086
|
RogueReign wrote: Revis wrote: well, in this week's news about their adaptation to weapons, i was thinking along the lines of immune to traps or enemy effects or both now i didnt think of that one at all. good thinking Revis, and good ability, would be nice to see something like that. A weapon module with 5% chance to disarm a trap on a target.
|
Fri Sep 16, 2011 12:06 pm |
|
 |
Shadow0utlaw
Joined: Mon Jan 31, 2011 9:47 pm Posts: 445
|
im putting my 5cents saying its going to be somthing planetary defencive or maybe a planet expander with like a 1-2 week cooldown 
|
Fri Sep 16, 2011 8:41 pm |
|
 |
RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
|
yeah. two more good ideas there.
_________________ OFFICER:STORMKYN ALLIANCECurrent Rank: 800 +
|
Sat Sep 17, 2011 3:50 am |
|
 |
Moonblade
Joined: Fri Jun 03, 2011 3:53 am Posts: 77
|
Someone posted a while ago about being able to move planetary production around using an artifact/ability. Possibly something like that but to be honest I think we will have to wait to see what 'The Pathway' is, that will probably give us some clue. This is assuming they are a playable race of course.
_________________ "Only two things are infinite; the universe and human stupidity and I'm not sure about the universe" Albert Einstein
|
Sun Sep 18, 2011 2:02 pm |
|
 |
RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
|
true that
_________________ OFFICER:STORMKYN ALLIANCECurrent Rank: 800 +
|
Mon Sep 19, 2011 7:19 am |
|
 |
godslayer61192
Joined: Sat May 28, 2011 3:18 am Posts: 408
|
|
Mon Sep 19, 2011 7:30 am |
|
 |
RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
|
godslayer61192 wrote: 8-) ok i kno this is a bit from left field but how about instead of +1 to size it could -1 to size untill the planet was destroyed...this would make clearing up your planet database very interesting dont u think  again just a thought  well now, there is some thinking outside of the box.. and not a bad idea. but if it was to be used on your colonized planets it would effect Dan and crew's income with players buying GP to get rid of planets
_________________ OFFICER:STORMKYN ALLIANCECurrent Rank: 800 +
|
Mon Sep 19, 2011 8:07 am |
|
 |
|