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[ 3 posts ] |
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Terrorize
Joined: Fri May 13, 2011 9:18 am Posts: 1086
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As mentioned in a previous topic, these traps get next to useless as you climb the ranks, while the attacker and defender get stronger all the time, these traps stay at a fixed limit and are outgrown to the point where these are just scrapped.
To improve there usefullness across all ranks, the damage on each should be increased. Instead of a fixed number, they should be changed to a % of either the attackers or defenders hull.
Omi's: Change to, inflict damage equal to 11% of the attackers max hull. (Has to be more then 10% if you want to keep Omis as a threat to a player)
Theta's: Change to, inflitct damage equal to 25-35% (maybe even higher) of the attackers max hull.
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Fri Nov 04, 2011 9:47 am |
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Remainder
Joined: Thu Dec 16, 2010 11:11 am Posts: 556
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+1
_________________  Rank 550+ officer. 31K+ NPC Kills. 270K+ battles. 1 very sore finger. Cool Text - Create Your Own Logo
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Fri Nov 04, 2011 11:29 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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by the time you're getting hit by thetas, i don't think you'd even let a repair stop you.... (most people know to have a 2nd window up by then to do repairs and nulls) ...make it 50% of hull+shield
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Fri Nov 04, 2011 1:38 pm |
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