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Increase Base Upkeep on powerful modules please..
http://galaxylegion.com/forum/viewtopic.php?f=6&t=15033
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Author:  Nocifer Deathblade [ Sat Oct 22, 2011 9:24 pm ]
Post subject:  Increase Base Upkeep on powerful modules please..

Hello Dan,

Please boost the upkeep of the base modules. Right now, maxed out base upkeep of all best modules are cheaper than single maxed out ship's upkeep of all best modules..

Right now, a person with top research is hopping around low level legions selling best modules so can equip all best modules on their weak bases into powerful bases overnight and they can easily sustain the upkeep..

It's equivalent to seeing a rank 10 player asking rank 1k player to give all maxed out modules to rank 10 player's ship and enjoy very low upkeep then that rank 10 player is grossly overpowered in PVP. Thank goodness that it is not possible because research tech is not transferable.. If it is transferable then that rank 10 player cannot sustain the upkeep or he'll have to beg rank 1k player to supply him credit on daily basis to sustain the upkeep..

Right now, Dysonian's base upkeep is only 11.3B per day while my single ship's upkeep is 17.2B a day.. Base upkeep with all best modules should be over 50B a day. It will discourage low level legion to downgrade their modules to the point that they can afford to maintain.. It doesn't make sense to see level 2 base with maxed out modules and resource modules to enjoy and very affordable..

Thanks..

Author:  Clothaen [ Sat Oct 22, 2011 9:26 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

That does seem to be quite a bit buggy. :oops:

Author:  Swiftus [ Sat Oct 22, 2011 9:29 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

hate to say this but...

10 billion a day upkeep for top researched modules on a legion base is a joke

if bases were serious it would be 5-10 billion per tier of module

Author:  Mark W [ Sat Oct 22, 2011 9:32 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

Maybe make auto damage to the module if no one in the legion can make the module. Perhaps do the same with the base itself if no one in the legion can contribute at its current level.

Author:  thunderbolta [ Sat Oct 22, 2011 9:35 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

I think 2-3x the current upkeep would make all the difference. Sure, it'd make things tight for my legion but overall it is probably better.

Author:  xSheDevilx [ Sat Oct 22, 2011 9:38 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

i agree +1

Author:  Remric [ Sat Oct 22, 2011 9:42 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

If we are not allowed to benifit from planetary structures we haven't research it only goes to follow that bases of legion should not be able to use base modules they haven't reseached yet. but since a handful of bases have gotten favors from other high research players then a quick fix to this would be to increase the upkeep of all the modules.

Bases are giving insane amounts of mining, research and artifacts to legion members but the upkeep is minimal compared to the benefit of the bases. I do admit its going to be hard to remove the modules from the bases that had high research visitors. Problem with this is that the base accepts members who are not loyal to build the modules. while there are 7 days restriction on everything else that legion related.

The best solution to this is to increase the upkeep so that these bases are either willing to pay for the upkeep or lose the modules. Better yet if there was a way dan can restrict the legions to only use the modules they have research it would be "more fair" i know i will be getting a lot of flak on this suggestion but then those people who are in favor of the opposite are just robbing themselves of silver badges and crate loot since they are making the low technology bases stronger and less likely to be disable.

Loyalty was implemented in bases to give the legion bonuses and make sure that members are really members not just occasional visitors willing to build or support the base.

If planet selling has a 7 days wait period so should base module builders
If base PVP has a 7 days wait period so should base module builders
If Collective lab creations have a 7 days wait period so should base module builders
If universal service terminal have a 7 days wait period so should base module builders

If low ranked/research playrs dont have access to planetary building that are way above their research buildings so should legions.
Planets that have + 12 buildings when invaded by new players lose their production so should legions when the high research visitor leaves. (unless of course some of the members already has the reseach to build it.

Author:  bobdebouwer [ Sat Oct 22, 2011 9:47 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

So this is another suggestion so that you guys will have an easier time killing bases.

I for one do not support it. How are we to defend our base if we cant install and pay the upkeep of the best armaments?

You do realise that we lose out on our production for 10 days should we be disabled. For example, a base with a production of 1 million points will lose out on roughly 2.75 million production points until the Base Defender Bonus reaches 100%. That is almost 3 full days of production.

A maxed out lvl 5 base is going to cost in the region 9 billion credits a day in upkeep, whilst this may not be alot to a legion whos average rank is 695, for those of us with roughly 30 members and an average rank of around 180, it is a small fortune. That isnt even including the 180ish billion to install all the modules.

If you want to have a higher upkeep, go ahead and ask Dan for more research tiers so you can install better stuff.

Author:  bobdebouwer [ Sat Oct 22, 2011 9:48 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

Remric wrote:
If we are not allowed to benifit from planetary structures we haven't research it only goes to follow that bases of legion should not be able to use base modules they haven't reseached yet.

I actually do agree with this.

Author:  Nocifer Deathblade [ Sat Oct 22, 2011 9:48 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

Remric wrote:
If we are not allowed to benifit from planetary structures we haven't research it only goes to follow that bases of legion should not be able to use base modules they haven't reseached yet. but since a handful of bases have gotten favors from other high research players then a quick fix to this would be to increase the upkeep of all the modules.



Totally agree.. If a legion wants to keep using those best modules then they gotta keep that top researcher in legion in order to use it. If that person leaves for other legion then the best modules become inactive and legion would have to downgrade to use modules that they already researched just like planet structures.. Boost base upkeep and treat base modules like planetary structures to determine the qualification for using it are two good approaches to balance the base PVP problem.. It also prevents top researchers to hop across legions selling best modules to make money to make small legions overpowered with their bases stripping aggressive small legions' opportunity to attack their overpowered bases forever.. Small grouped legions SHOULD have ability to destroy small legion's base instead of having it out of reach forever.. Right now, grouped small legions can't even take down single small legion's maxed out base..

Author:  Sparky [ Sat Oct 22, 2011 10:03 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

-1 just cause the fact the the suggestion is coming from the top legion in the game who have trillions of credits and so it isn't a problem for them anyway it will just cause problem for all the others who are unlikely to be able to afford 50+ billion per day

Author:  Uy23e [ Sat Oct 22, 2011 10:29 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

bobdebouwer wrote:
So this is another suggestion so that you guys will have an easier time killing bases.

I for one do not support it. How are we to defend our base if we cant install and pay the upkeep of the best armaments?

You do realise that we lose out on our production for 10 days should we be disabled. For example, a base with a production of 1 million points will lose out on roughly 2.75 million production points until the Base Defender Bonus reaches 100%. That is almost 3 full days of production.

A maxed out lvl 5 base is going to cost in the region 9 billion credits a day in upkeep, whilst this may not be alot to a legion whos average rank is 695, for those of us with roughly 30 members and an average rank of around 180, it is a small fortune. That isnt even including the 180ish billion to install all the modules.

If you want to have a higher upkeep, go ahead and ask Dan for more research tiers so you can install better stuff.


2.75 days lost exact. And we are assuming no multiple disables...


Sparky wrote:
-1 just cause the fact the the suggestion is coming from the top legion in the game who have trillions of credits and so it isn't a problem for them anyway it will just cause problem for all the others who are unlikely to be able to afford 50+ billion per day


From a balance stand point... that's EXACTLY the problem. If you can't afford the upkeep, you probably don't have the modules researched and thus, by all intents and purposes, should NOT be using those modules in the first place.

My legion is one of lower lvl, so this could only potentially hurt us as opposed to help us. But, from a fairness standpoint, this is perfectly logical.



As of right now, the max base upkeep is about 17.5bil under the theory that someone completed hyper logistic tier(anyone really done that yet? Anyway, the wiki didn't say the upkeep for those module but I'm guessing 500m from growth pattern of cost-to-make:upkeep from the ones before)
That's really peanuts for a legion of 50 ppl who is paying that much or close to it upkeep on their ship each. A 2% increase in cr cost per day for each of them, so tiny...

I don't think we will get any new ship modules research any time soon. And I don't know what's in store for us after hyper logistics. But unless there is a huge increase in upkeep coming up after, the current amount is kinda a joke in term of ratios.

Ofc... if there is another huge jump(hyper-log made special area leap from 600m or so to 6bil) coming up, then I guess this is not needed(cause next tier would be 60bil and up if that happens).
Well, Dan? what's in store for us on that research line? care to reveal the secrets?

Author:  Xx Blitz xX [ Sat Oct 22, 2011 10:37 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

Sparky wrote:
-1 just cause the fact the the suggestion is coming from the top legion in the game who have trillions of credits and so it isn't a problem for them anyway it will just cause problem for all the others who are unlikely to be able to afford 50+ billion per day


I wonder what rank your ship is. I'm almost ranked 1000 and I have everything installed on my ship. My upkeep is 15.9 Billion a day not being a builder.
What if I was able to " give " you all of the things that I have researched that has taken me 2 years to do right now ? Can you afford that ?

A person can only afford what they have researched themselves and whatever their mining an hour is to keep their ships modules from breaking down.
It's the same concept as a legions base should be. Everyone in that legion that has made that base and has researched the modules should be able to pay for the upkeep of the modules. If they can't then they shouldn't have them.

This has been a problem from the beginning but nothing has been done about it because there must have been bigger issues going on.

This thread is common sense although I'm not anxious to have to pay more but it's the only fair option.
If there is another way to stop other people from jumping from legion to legion and making them the best modules then I'm all for it.
After all , who wants to pay more for something if they don't have to ?

Author:  bobdebouwer [ Sat Oct 22, 2011 11:30 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

I do agree something should be done and the best idea I think is to use the 7 day loyalty timer. This would also help out with the other "please help make bases weaker" thread from the other day.

I imagine that if Dan increased the upkeep of the current modules then a lot of people would stop playing. I dont even see a benefit for Dan to change it at all, infact he would lose out. Why? Not just you guys but other legions/players would stop buying as much energy refills. Less refills = less cash for Dan.

Author:  Lone.Lycan [ Sat Oct 22, 2011 11:50 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

Uy23e wrote:
bobdebouwer wrote:
You do realise that we lose out on our production for 10 days should we be disabled. For example, a base with a production of 1 million points will lose out on roughly 2.75 million production points until the Base Defender Bonus reaches 100%. That is almost 3 full days of production.
2.75 days lost exact. And we are assuming no multiple disables...
2.75 days worth lost over 10 days time... so you've only lost 27.5% from being disabled once every 10 days.... leaving you with 72.5%... darn near three-fourths... (would be nice if the victorious attackers gained that 27.5% you lost... then you could turn around and disable a few bases your level or lower, and only the inactive legions would be hurting)

Author:  Uy23e [ Sat Oct 22, 2011 11:59 pm ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

bobdebouwer wrote:
I do agree something should be done and the best idea I think is to use the 7 day loyalty timer. This would also help out with the other "please help make bases weaker" thread from the other day.

I imagine that if Dan increased the upkeep of the current modules then a lot of people would stop playing. I dont even see a benefit for Dan to change it at all, infact he would lose out. Why? Not just you guys but other legions/players would stop buying as much energy refills. Less refills = less cash for Dan.


My first and foremost choice would be a tech block like planet structure. But I can see how that could be more "expensive" on the system as it need to check all the members and keep track of an array of Boolean. It's certainly not something convenient to do in real time.
Now if that can be done, I'm all for it.

The other solution would to make the max upkeep on base to be kept in sync with that of a ship. I don't know how far the legion research tree goes. It might be possible that it actually pans out perfect after the tier AFTER hyper log is done. As i've noted above, hyper log made a jump from 11bil to 17bil total upkeep by increasing the special part by almost 6m. If there is another one after that does a same or bigger leap that makes it into 60-100bil, then no change is required. We will eventually get there and it would be a nice balance.

What I want, as an end result, is that a maxed lvl base with maxed tech would have an max upkeep of 100bil-200bil. That is, a base that is maxed on areas AND have the most expensive upkeep/area modules installed(w/o repeats on things that you only need 1 of, if possible. Can u have 2 universals at same time??) From what I see, the shield/hull/atk/def ones have already maxed on their respective tiers, unless more is added after the current best ones(which adds the max ship upkeep... and if moved in sync... requires another bump up in the base upkeep, so those don't help anyway) so the upkeep on the "normal" areas are maxed already.
However, we don't know what are there after hyper log on the "special area" section of the base. If there are some stuff that can eventually make the upkeep, at max tech, into 100-200bil, then the current upkeeps are fine, it's simply because our base tech is behind compare to ship tech due to the fact that the base tech is new by comparison. However, if no such tech exist after hyper log, we are back to the OP here(assuming we can't have a tech block instead)

Author:  BenderRodriguez [ Sun Oct 23, 2011 12:13 am ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

Nocifer Deathblade wrote:
Right now, Dysonian's base upkeep is only 11.3B per day while my single ship's upkeep is 17.2B a day.. Base upkeep with all best modules should be over 50B a day. It will discourage low level legion to downgrade their modules to the point that they can afford to maintain.. It doesn't make sense to see level 2 base with maxed out modules and resource modules to enjoy and very affordable..

Thanks..


That's because your ship is the size of a small galaxy.....

I think the base upkeep is fine where it's at. Yes, it's seems a bit low when compared to a single ship, but how many legions other than your own will be able to afford an upkeep of 50B a day? Not everyone has insane production stats like the Dysonians do. Also, it's the higher level players that have the high daily upkeeps, and I know many that struggle to make that upkeep every day. Implementing this would mean it would be even difficult for people to meet their own daily upkeep, and I can see a lot of broken ships in the future if this is added.

Author:  bobsmith [ Sun Oct 23, 2011 12:26 am ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

Sparky wrote:
-1 just cause the fact the the suggestion is coming from the top legion in the game who have trillions of credits and so it isn't a problem for them anyway it will just cause problem for all the others who are unlikely to be able to afford 50+ billion per day


Suggestions should be based on the merit of the idea, not the source from which it came. You invalidate your own opinion by posting something like this.

I'm not sure about the idea that's presented here, it has pros and cons. What I am sure is that the problem is real, it really isn't fair that people can install modules they can't even research. The increased cost may end up being more of a problem in the long run, but if anyone can think of a better solution, by all means, post it.

Author:  Revis [ Sun Oct 23, 2011 12:57 am ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

best solution i think is like planets. if nobody in the legion has researched the technology, it takes up the space, but there is no effect or upkeep. i think that would fix the problem

Author:  Remric [ Sun Oct 23, 2011 2:34 am ]
Post subject:  Re: Increase Base Upkeep on powerful modules please..

Sparky wrote:
-1 just cause the fact the the suggestion is coming from the top legion in the game who have trillions of credits and so it isn't a problem for them anyway it will just cause problem for all the others who are unlikely to be able to afford 50+ billion per day



if we are having a hard time disabling the bases then good luck to you disabling a base. you look at it as if were the ones with the problem in all actuality I want the lower less powerful legions to have access to rank 5-6-7 loot. I know how happy i am having a complete set of parsers dont you guys want to be able to get all the loot coming from those higher up bases


SHORTER VERSION: we want everyone to have a chance to disable higher ranked bases including disabling our base to worthy hard working players. It does not matter if we are disabled but the current system is flawed.. only the strong is getting the loot making them more powerful. the weaker guys are getting robbed and they are happy because they are thinking their base is safe.

If you dont want base loot ok. Sucks to be you. Me im complete with base loot 3 times a day if im lucky. 2 if someone makes a mistake in scanning or the base owner is online.

Revis wrote:
best solution i think is like planets. if nobody in the legion has researched the technology, it takes up the space, but there is no effect or upkeep. i think that would fix the problem


yup thats what im saying.

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