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Automatic Mineral Collection http://galaxylegion.com/forum/viewtopic.php?f=6&t=15198 |
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Author: | Yukazi [ Wed Oct 26, 2011 5:32 am ] |
Post subject: | Automatic Mineral Collection |
There has been a lot of talk about having a vacation mode for GL and unless I've missed an important post it's not currently in the works so here's an idea to go along with the rest. Add an option for, if nothing else, automatic Mineral Collection and selling so you don't have to worry about upkeep while you're away from the game. Tag on an energy cost (e.g. 25% of your hourly energy income [rounded up] when shipments come in) so people don't abuse the system to make that aspect of the game too easy (overfilling happens) but the game can still be playable for those that only put a few hours into it at a time. With this you can play casual if you want, if you're a hardcore player that always catches your upkeep before going over you just don't use it, and if you want to take a break you don't have to worry about blowing up your modules. Thoughts? |
Author: | Darklust [ Wed Oct 26, 2011 5:42 am ] |
Post subject: | Re: Automatic Mineral Collection |
Yes to the vacation mode, no to the rest... you spend 1 gl point per day you'll be away and during that time you dont suffer any upkeep penalties and you can't be attacked or have planets stolen; however, you receive no income from minerals, artifacts, or rp... anything short of that can be abused far too easily |
Author: | Ixianna [ Wed Oct 26, 2011 7:39 am ] |
Post subject: | Re: Automatic Mineral Collection |
Potential ways this could be executed to generate a price for this feature without it just being an added option under settings or something. 1) Make it a GP purchasable artifact structure that can only be placed on a planet with the "Invincible" trait. 2) Make it a CT Lab discovery, perhaps one that utilizes ship-bots to create an automated processing line to create a size 5 or so artifact structure for a planet, or perhaps a size 20+ Devices category ship module. 3) Make this a GP purchasable ship module, again something sizable enough to take hull without being unable to be equipped my smaller ships. 4) Go the "This is such a great item, and so useful, but at the same time almost breaking the game powerful item that it needs severe restrictions" route. Examples of how you could do this: size 80 energy module, GP purchasable (100 each, perhaps?), takes a reactor slot. There would be one for artifacts, one for mining, and one for research collection. Research version operates as a research contract only. Mining operates as sales of all only. Artifact operates as deliver all option only. This effectively limits many players as they would have to run without reactors during the time spans for the deliveries to be collected if they wanted all three resources to be collected. If you have the resources all collected hourly schedule it to happen at 1 minute before the next scheduled delivery, so there was almost always 1 hours' production awaiting use. If it collects hourly, this can also effectively prevent several artifacts from being collected depending on the individual's resource production, for better or for worse. If that is seen as too powerful perhaps have it collect every 4 or 8 hours, as those appear standard time intervals for many functions already. |
Author: | blackknightmare [ Wed Oct 26, 2011 8:05 am ] |
Post subject: | Re: Automatic Mineral Collection |
Ixianna wrote: Potential ways this could be executed to generate a price for this feature without it just being an added option under settings or something. 1) Make it a GP purchasable artifact structure that can only be placed on a planet with the "Invincible" trait. 2) Make it a CT Lab discovery, perhaps one that utilizes ship-bots to create an automated processing line to create a size 5 or so artifact structure for a planet, or perhaps a size 20+ Devices category ship module. 3) Make this a GP purchasable ship module, again something sizable enough to take hull without being unable to be equipped my smaller ships. 4) Go the "This is such a great item, and so useful, but at the same time almost breaking the game powerful item that it needs severe restrictions" route. Examples of how you could do this: size 80 energy module, GP purchasable (100 each, perhaps?), takes a reactor slot. There would be one for artifacts, one for mining, and one for research collection. Research version operates as a research contract only. Mining operates as sales of all only. Artifact operates as deliver all option only. This effectively limits many players as they would have to run without reactors during the time spans for the deliveries to be collected if they wanted all three resources to be collected. If you have the resources all collected hourly schedule it to happen at 1 minute before the next scheduled delivery, so there was almost always 1 hours' production awaiting use. If it collects hourly, this can also effectively prevent several artifacts from being collected depending on the individual's resource production, for better or for worse. If that is seen as too powerful perhaps have it collect every 4 or 8 hours, as those appear standard time intervals for many functions already. nice idea ( and thank ye fer speaking me native tongue ![]() and btw haven't seen u around lately how ya been ![]() |
Author: | Remainder [ Wed Oct 26, 2011 10:08 am ] |
Post subject: | Re: Automatic Mineral Collection |
This idea sidesteps the production caps right? Thought they were there for a reason? I fill my mining cap in 6 hours and my research in 7 so I like this idea but it does totally break the game. The caps are there for a reason. All Dan would have to do is remove them and that achieves this solution but he hasn't. The reason is some players have really high production. Let's say someone bought themselves an exotic and a Dyson early on in the game using GP. They still don't have a huge advantage over other players because their cap limits their progress. I'm probably going to end up colonising research planets I don't need just to boost my mining cap. Would love to be colonising good arti planets instead but they're few and far between. Would rather have a good research planet which will produce credits once I get research contracts than an average arti planet. My mining is nearly 9500/hr but my cap is 55,000 so I need to do something. These are the tough decisions which make the game what it is. |
Author: | Preliator Xzien [ Wed Oct 26, 2011 11:20 am ] |
Post subject: | Re: Automatic Mineral Collection |
Perhaps an artifact that removes the cap for x amount of time? Would have to be on an extremely rare npc or this could be abused. |
Author: | Yukazi [ Wed Oct 26, 2011 11:54 am ] |
Post subject: | Re: Automatic Mineral Collection |
I gotta say Ixianna, you twisted it into exactly what I wanted but did it a lot better, haha. Reactor replacement would be absolutely wonderful to achieve this. That's really all I can say about that. |
Author: | smallestLIGHT [ Thu Oct 27, 2011 1:13 am ] |
Post subject: | Re: Automatic Mineral Collection |
Id be happy with just being able to freeze my account whilst on holiday: A new item purchasable in the GP menu, listed below Change your Race & Profession and above Shop the Artifact Market. It will simply suspend/stasis your account, i.e no attacks on you, no resources collected (or wasted) and all planets invulnerable. It will last until you log on and perform an action. It will cost 80GP |
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