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Popular Topic: Base Combat
http://galaxylegion.com/forum/viewtopic.php?f=6&t=15300
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Author:  Sinvelo [ Fri Oct 28, 2011 3:52 pm ]
Post subject:  Popular Topic: Base Combat

Lots of people have lots of ideas so I figured I would jump on board and give my idea as well on how to resolve the over all issue.

Step 1.
Base modules (not research) will be limited by base rank. In this way a rank 2 base will not have access to the best weapons in the game.
In effect all bases of the same rank will have access to the same modules, what will make a difference is what module a legion decides to install and if they are using silvers to buff their base.

Step 2.
A legion can only target another legion's base if it is the same rank as their own. A legion with a rank 5 base can only target other rank 5 legion base, and when anyone in the legion scans they will only get access to other rank 5 legion bases. Same goes for rank 1, 2, 3, 4, 6, and 7, or 8, maybe 9, but without a doubt rank 10 and lets not forget 11 through 99.

Step 3.
All is even, all is fair, stop #$&*@ and enjoy the game.

*Note*
I do agree with other posts that upkeep is far to low, I think it could easily be ten times what it is right now.
I still think that players should be able to have an option when BUYING GP to donate that GP to the base, instead of going to their ship.
I would like to see balance in base modules because right now all you need to survive is 8/10 def 1/10 weapons 1/10 hull and no one will want to waste the insane amounts of energy required to down your base... well out side of the top 10 but they wouldn't count if you changed to my wonderful idea.

For all you naysayers out there who will complain about having to fight bases that share your own legions base rank, fair doesn't alway mean easy, it means FAIR.

Author:  Vekno [ Fri Oct 28, 2011 4:49 pm ]
Post subject:  Re: Popular Topic: Base Combat

arnt modules already limited by base rank? for example, i was helping out another legion, and they had a level 3 base. i went to go build some syncopated plating, obviation grids, entropy fields, and quasi blasters on their base, but i couldnt. it said they were restricted to level 5 i think. so, it actually does restrict the modules equippable.

Author:  Lone.Lycan [ Fri Oct 28, 2011 4:53 pm ]
Post subject:  Re: Popular Topic: Base Combat

base level (and thus the potential strength of that base) does not equate to a particular capability of that legion to take down bases their base level
plus... are there even 4 level 7 bases yet in game? would each of those legions be fighting each of the other 3 legions day after day after day?

*tears up step 2 and throws it in the fire*

Author:  Uy23e [ Fri Oct 28, 2011 8:02 pm ]
Post subject:  Re: Popular Topic: Base Combat

I'm against this in general, but for argument's sake, I think the OP is badly thought out and here would be a better alternative. Although I'm still not liking the idea as a whole anyway.

If # 1 is enacted with a bit more "heavy" of a limit than there is now(make current limit 2 into limit 3, current limit 3+ into 4/5 etc) such that all bases are weaker (and perhaps ALSO a bump in price), only then is it even feasible to think about proposal #2, otherwise we will hardly ever see base disables(unless a bunch of ubers make an alt legion for silver badge farming only = =;)
Frankly, the current limit scale isn't really "perfect" IMO. the top possible weapon limit is what? rank 4 or 5 base? It would have more sense to make it 7, especially there are base lvls after 7

Now, this would make every base other than 7s weaker, but if #2 is enacted, then you won't worry much about bigger legion beating on you so the two fit well together--you are weaker but so are the attackers.

HOWEVER, as Lone said, there are very limited # of high legion base in the game. The reason a -2 range is given is similar to a big -60% BT limit is given: otherwise the top ranked would be at a lack of target.

With that said, here is my alternative proposal:
Each base can only see bases of same or higher ranks(in term of scan, same rank have a higher chance, or can guarantee a slot or something, the higher the rank the more unlikely. for example a lvl 4 scan, for each scan result, will have 70% chance of lv 4, 20% of lvl 5, 9% of lv 6, 0.9% of lv 7 and 0.1% of lv 8, if there is no lv 8, its chance goes to 7, if there is no 7 then 7&8 go to 6 etc)
Under the condition that "same or higher rank" bases is below a certain number, then you can see bases of 1 lvl below as well.
If that's still not enough, then it can see 2 lvls below. (this might happen at the time when the first lv8 comes into being~)
"a certain number" can be 10 or 20 IMO

In this way, it should give a sufficient target pool to all. It won't punish the fast rankers while creating a more "fair" battle field.

Again, I don't really like the concept much, but at least this is better than the OP

Author:  Sinvelo [ Sun Oct 30, 2011 5:26 pm ]
Post subject:  Re: Popular Topic: Base Combat

Lone.Lycan wrote:
base level (and thus the potential strength of that base) does not equate to a particular capability of that legion to take down bases their base level
plus... are there even 4 level 7 bases yet in game? would each of those legions be fighting each of the other 3 legions day after day after day?


Yes, they would.

Top 10 legions, can have 60 people in each. That's roughly 600 players, last I read something around 15,000 active players in the game.
So you are talking about 4% of the player base... Rank 2, 3, and rank 4 bases are "picking" on rank 1 bases. Rank 3, 4, & 5 are "picking" on rank 2 bases and so on.
The game is bigger than "the top 10" people need to consider consequences across the entire game not just for 4% of the player population.

A top 5 legion can take down my legions rank 5 base with best tech in about 5 minutes, with all our buffs up and using all our points to repair.
The difference in power between legions NOT bases THAT is problem.

NO system can be made that will function for bases equally.
Right now the ONLY reason why this idea wouldn't work is because the top 10 ARE the top 10 and have so many powerful ships.
With all of the power in the entire game resting within a dozen legions NO other legion even if they were given a rank 7 base could withstand an attack.

Vekno wrote:
arnt modules already limited by base rank? for example, i was helping out another legion, and they had a level 3 base. i went to go build some syncopated plating, obviation grids, entropy fields, and quasi blasters on their base, but i couldnt. it said they were restricted to level 5 i think. so, it actually does restrict the modules equippable.


The reason why I put Step 1 as Step 1 is because of Step 2. If each rank of bases are limited to the same weapons, hull and shields it would balance the combat out. Making how you equip your base and how many silvers you invest in your base more important than having a rank 800 friend who can just give you better tech than everyone else.

Uy23e wrote:
I'm against this in general, but for argument's sake, I think the OP is badly thought out and here would be a better alternative. Although I'm still not liking the idea as a whole anyway.

If # 1 is enacted with a bit more "heavy" of a limit than there is now(make current limit 2 into limit 3, current limit 3+ into 4/5 etc) such that all bases are weaker (and perhaps ALSO a bump in price), only then is it even feasible to think about proposal #2, otherwise we will hardly ever see base disables(unless a bunch of ubers make an alt legion for silver badge farming only = =;)
Frankly, the current limit scale isn't really "perfect" IMO. the top possible weapon limit is what? rank 4 or 5 base? It would have more sense to make it 7, especially there are base lvls after 7

Now, this would make every base other than 7s weaker, but if #2 is enacted, then you won't worry much about bigger legion beating on you so the two fit well together--you are weaker but so are the attackers.


This is exactly why I wrote Step 1 as Step 1.

Uy23e wrote:
HOWEVER, as Lone said, there are very limited # of high legion base in the game. The reason a -2 range is given is similar to a big -60% BT limit is given: otherwise the top ranked would be at a lack of target.

With that said, here is my alternative proposal:
Each base can only see bases of same or higher ranks(in term of scan, same rank have a higher chance, or can guarantee a slot or something, the higher the rank the more unlikely. for example a lvl 4 scan, for each scan result, will have 70% chance of lv 4, 20% of lvl 5, 9% of lv 6, 0.9% of lv 7 and 0.1% of lv 8, if there is no lv 8, its chance goes to 7, if there is no 7 then 7&8 go to 6 etc)
Under the condition that "same or higher rank" bases is below a certain number, then you can see bases of 1 lvl below as well.
If that's still not enough, then it can see 2 lvls below. (this might happen at the time when the first lv8 comes into being~)
"a certain number" can be 10 or 20 IMO.


Your modification to my idea is to change fighting a base your rank from 100% to 70% and giving legions a chance to fight bases stronger than they are. Why would anyone want to lock on to a more difficult target? Your idea would make more sense if it was 70% your own rank, 20% for one rank lower, 10% for two ranks lower, but even then people would just burn a few extra reds to get the advantage of hitting a base one or two ranks lower than their own.

Uy23e wrote:
In this way, it should give a sufficient target pool to all. It won't punish the fast rankers while creating a more "fair" battle field.


I don't see how it would give a sufficient target pool to those in question, the rank 6-7 bases, as if you give them a 20% chance to target a base higher in rank... they won't find anyone else.
And if you did make a system that would invert the % after not finding a higher ranking base it would just mean that once again they have a 20% chance to hit bases lower than they are.

As I see it and correct me if I'm wrong, your modification is to change my idea from only hitting bases your own rank to having a 20% chance to hit a base higher or lower than your rank.
If thats the case I don't like it because people with reds to burn will just find that 20% of bases that are weaker to take down for less energy.



On a side note I would like to go on to say that just because an idea isn't three pages long does not mean it is not thought out. An idea posted on this forum is ment to give Dan pause to think about what the players want, to spark change. It's up to Dan to fill in the rest, if Dan wants to pay me to write rule and mechanical changes to the game I would be more than willing to write out a three page detailed plan of action lol. Don't bash an idea just because the author of the idea wanted to keep it short and simple.

Author:  Darth Flagitious [ Sun Oct 30, 2011 8:18 pm ]
Post subject:  Re: Popular Topic: Base Combat

Once again... The level of your legions base has NO BEARING on your legions ability to take down a same ranked base. The TU-GP-Dyso alliance hits level 5 bases 3 times every day. We have seen MANY level 5's owned by legions that would struggle with a well built level 3 base. Also, you speak of making changes that are good for ALL. How is limiting Dyso and Ni to fighting each other's bases every 8 hours a good thing? They already "hate" each other enough... :roll:

I'll refrain from trying (once again) that base DEFENSE needs downgraded and rewards UPGRADED so more legions will stop farming "micro" bases and go after the strong ones. As it stands now, and with the lack of vision of the majority, there are only a few groups willing to spend the energy and artifacts needed to disable a high level base. The only ones I know of are our alliance, Ni, RoO, PA/GD and the Home1 assembly. Maybe Cosa and LoIR. Notice MOST of those are the top legions in the game. We keep giving suggestions that would benefit EVERYONE not just us, but NOBODY wants to listen...

Author:  Uy23e [ Sun Oct 30, 2011 9:08 pm ]
Post subject:  Re: Popular Topic: Base Combat

Just gotta love ppl who don't even bother reading and understanding a post before passing judgement...

There was two parts to the modifications of step #2

part 1:
"Each base can only see bases of same or higher ranks(in term of scan, same rank have a higher chance, or can guarantee a slot or something, the higher the rank the more unlikely. for example a lvl 4 scan, for each scan result, will have 70% chance of lv 4, 20% of lvl 5, 9% of lv 6, 0.9% of lv 7 and 0.1% of lv 8, if there is no lv 8, its chance goes to 7, if there is no 7 then 7&8 go to 6 etc)"

part 2:
"Under the condition that "same or higher rank" bases is below a certain number, then you can see bases of 1 lvl below as well.
If that's still not enough, then it can see 2 lvls below. (this might happen at the time when the first lv8 comes into being~)
"a certain number" can be 10 or 20 IMO."

disagreement on part 1 aside, you completely ignored the part 2, which was the part that "give a sufficient target pool to all" Under the modification per part-2, all that it will do is allow lvl 7s(and soon-to-be 8s) hit 6s for the time being, until enough 6s lvl up to 7 to "fill the slots". Frankly, 7 hitting 6 isn't much of a bullying, as 6s can put up a very good fight(as seen by the fact that the 7s mostly pray on 5s instead of 6s). And always keep in mind the expiration on this: when there are enough 7s, this won't be allowed.

now, back to part 1. There ARE some legion that MIGHT want to hit bases higher lvl than them. For example, a few high lvl might wanna get together and make a mini legion for whatever reason. They might be stuck on lvl 3 or 4 due to the high energy requirement (a very high amount per person) but... they can tear down a badly made 4 or 5 easily.
The higher lvl chance is smaller because MOST ppl won't like them. HOWEVER, just because MOST don't, it doesn't mean NOBODY do. Therefore, such an OPTION should be provided. With the low chance of higher scan, it won't affect most people much, but those who want it can get it still.

I didn't bash ur idea due to the fact that it's short. But because you made lvl 7s (and some soon-to-be 8s) to COMPLETELY fall through the cracks. And for the fact that step 1 was not well described to the point where some would think you are merely ignorant instead of trying to make a change on something that is already in place which you ARE aware of. For example, Lone.Lycan.
If you suggestion was short and simple like this:
”1. increase the base rank requirement on most modules, 2. make a legion only be able to scan bases of same or higher lvl unless there are too few available targets"
Now that is REALLY short, and perfectly fine. That won't get bashed, just fleshed out with more details or something. But it would state the ideas CLEARLY AND demonstrate that it have kept most things in mind.
Now i'm going to bash you for not reading properly.

Author:  Lone.Lycan [ Mon Oct 31, 2011 12:33 am ]
Post subject:  Re: Popular Topic: Base Combat

Sinvelo wrote:
Lone.Lycan wrote:
base level (and thus the potential strength of that base) does not equate to a particular capability of that legion to take down bases their base level
plus... are there even 4 level 7 bases yet in game? would each of those legions be fighting each of the other 3 legions day after day after day?


Yes, they would.

Top 10 legions, can have 60 people in each. That's roughly 600 players, last I read something around 15,000 active players in the game.
So you are talking about 4% of the player base... Rank 2, 3, and rank 4 bases are "picking" on rank 1 bases. Rank 3, 4, & 5 are "picking" on rank 2 bases and so on.
The game is bigger than "the top 10" people need to consider consequences across the entire game not just for 4% of the player population.
not everyone in a legion is online all the time... we all have our own life schedules
Quote:
A top 5 legion can take down my legions rank 5 base with best tech in about 5 minutes, with all our buffs up and using all our points to repair.
The difference in power between legions NOT bases THAT is problem.
guess what... T.U. is #6 (at the immediate moment)... most of the level 5's that we've scanned ourselves we cannot take out by ourselves without our two leaders being online (or at least Mento)... and it's been proven that a lvl 4 can even stand up against THE top legion (look at Vygoid Genome's awesomely strong base! Even before hitting lvl 5, they held off most of their attackers)

Author:  Remainder [ Mon Oct 31, 2011 11:37 am ]
Post subject:  Re: Popular Topic: Base Combat

The Dysonians could have taken out VGs base but the rewrds weren't worth it from what I understand. If they want to they can take out any level 5 base on their own.

Author:  Lone.Lycan [ Mon Oct 31, 2011 2:37 pm ]
Post subject:  Re: Popular Topic: Base Combat

that's the dysonians though... look at the leaderboards at the difference between different legions' rank scores and strength scores
Code:
Legion (ranking by Strength) Strength  Rank
01. The Dysonians            1202630  40600
02. The Knights Who Say Ni    899809  34161
03. Project Anarchy           871218  30276
04. Galactic Paladins         811620  30300
05. Galaxy Desperados         717054  28304
06. The Unknown               656139  26137
07. Pirates Of The Cove       545026  22968
08. Champions of Time         482340  20700
09. Republic Of Orion         450824  20116
10. Lords of Infinity Rising  426300  18966
11. Cosa Nostra               416009  19470

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