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 Idea has been Cruisin my mind for a while now... 
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Joined: Sat Feb 19, 2011 3:37 pm
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Well its been cruisin through my mind that we have a race for basically EVERYTHING! From Increasing every kind of resource to Attack and wraps around to Destroying planet defences... what we DONT have is a Race that can Increase a Planets Size :) Now stick with me for a moment here, I know some people are gonna say "Thats just to OP and basically nullifies Quasi Spacial Expanders" but look at Mylarai, Kronyn and...Taltherian? I think are the three for Resources... ok I have strayed... ok back on track but I was thinking along the lines of being able to bring planets up like a Maximum... Very Large at a cost of like 100 Energy Per Use and a 72 Hour Cool-Down, with a 5 Stage Mission String to do to unlock them? tell me your thoughts... add'on to it if you feel like it and please do tell me if this has already been suggested.


Sat Oct 29, 2011 4:03 pm
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as you said, its too over powered. the reason mylarai, taltherian, and kronyn didnt eliminate the need for terraformers is because they dont improve all the resources, just one. and yes, very large is a cap, but it does exactly the same thing as a quasispacial expander. If you can think of a way to only give partial rewards from the expander without giving the full benefits, then you will have something. but for now, your just putting a cap on infinite use of free expanders.

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Sat Oct 29, 2011 4:19 pm
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Back to the Drawing board for now :)


Sat Oct 29, 2011 4:34 pm
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Joined: Tue Jun 21, 2011 6:32 pm
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Had the idea ages ago for the exact OPPOSITE:

Destroy a planet, reducing the size by 1. if it goes below very tiny, it's destroyed. Removed from scans and uncolonised.

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Sat Oct 29, 2011 4:44 pm
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i love spyder's idea, so i can kill a few of my worst planet
and i'll start with enemy ones so i can get some badges off of them too.



As for the OP.... I think it would be kinda fine if the cd and energy cost is 5x that of the resource boost ones. sure the resource boost only does 1 at a time but~ this takes a lot longer

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Sat Oct 29, 2011 7:55 pm
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Thats originally what I was thinking have it like a once a week use at a hell of a energy cost kinda of thing... ended up settling for something lower... >< *Still on the drawing board right now*


Sat Oct 29, 2011 9:24 pm
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Joined: Mon Aug 09, 2010 2:43 pm
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spyder wrote:
Had the idea ages ago for the exact OPPOSITE:

Destroy a planet, reducing the size by 1. if it goes below very tiny, it's destroyed. Removed from scans and uncolonised.


Didn't we toss around the idea of a planet cracker art to strip a planet of resources and remove it from scans?

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Sun Oct 30, 2011 4:07 am
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How about i increases the space on the planet by 1 or 2 every 40 hours, once it gets to the massive size it changes from VL to M etc...

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Sun Oct 30, 2011 7:00 am
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