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 time manipulator 50 action cap REMOVAL/INCREASE 
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Joined: Tue Dec 14, 2010 1:58 am
Posts: 38
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the 50 action cap per 24 hours is in my opinion killing pvp, considering that it can often take several attempts to land a sucessful raid at higher rank and given our thirst for badges the 50 action cap must be rethought, either removed completely as it was in the before time during the long long ago or inceased to around 200-500 actions per 24hours


Tue Nov 01, 2011 3:08 am
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Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
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there's an abnormally large number of time manipulators in the game
the cause has (supposedly) been fixed, but Dan wasn't going to take the time manipulators away, so his only course of action was to limit their use

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Tue Nov 01, 2011 3:16 am
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Joined: Wed Sep 22, 2010 10:35 am
Posts: 906
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I totally agree. Why keep the 50 actions cap ? Now with the new halcyon you get there in 20 mins worth of nulls from all the raids and hacking. Remove the cap please.

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Tue Nov 01, 2011 5:44 am
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Joined: Fri May 14, 2010 7:30 pm
Posts: 1529
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If you don' t like the rules just quit. I will be soon as this base is level 5.. grr...


Tue Nov 01, 2011 1:07 pm
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Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
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I was eh whatever about the 50 action limit from the start. Take it or leave it no big deal even after getting locked out a couple times. Now, though, IT HAS TO GO! While I don't mind getting CM'd by someone if they're gonna bring it (especially someone lower rank), I think getting CM'd by an equal rank who hides behind KVT's lobbing flares and clouders (while I'm QFT'd ???) deserves a bit of retaliation. And CMing 2 Shockpulse Chargers AND an RSL Memory Implant is grounds for zeroing in my book. When that person has spam flared their BT so they could hack their actions into the 30's, you can't accomplish (within a reasonable time frame) a good zeroing with the 50 action lockout.

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Tue Nov 01, 2011 1:23 pm
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