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neogoterra
Joined: Fri Sep 23, 2011 3:30 am Posts: 1121 Location: Freeing Layered
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Whats the point of this artifact, and before you say to warp away guards to a planet let me remind you that the moment they get warped away they can just jump back on totally defeating the whole reason to use it.
Seeing as its more or less a pointless waste of energy why not add with it a effect that when a guard is warped away they cant guard another planet for at least 5 minutes, it shouldn't be to long of a span of time in order to be fair.
The is a few questions though would you say it should be a Debuff you can use a cage on or not? Also if not debuffed for 5 minutes then for what reasonable length of time would you say it should be?
_________________http://www.youtube.com/watch?v=0GdqHJqeVy8 Some times its just better to relax and be at peace with the world.
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Tue Jun 12, 2012 3:23 am |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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Gets a big no from me, wait till someone's trying to steal your planet from you and I'm sure you'd agree.
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Tue Jun 12, 2012 7:04 am |
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neogoterra
Joined: Fri Sep 23, 2011 3:30 am Posts: 1121 Location: Freeing Layered
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I've played long enough to be on both the invading and attacking side enough to know that its pointless to even bother with wormholes if they are online then you just wasted 30 energy. It's the same as disabling a guard yeah you take them off it till they repair but then after they get knocked down to 0 on disables you got a immortal guard on the planet. Currently the only use for them is for a metal or for a CTL gate upgrade, when it comes to there base use its only good if someones offline.
_________________http://www.youtube.com/watch?v=0GdqHJqeVy8 Some times its just better to relax and be at peace with the world.
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Tue Jun 12, 2012 9:03 am |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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What if they're offline?
_________________ Inventor of Invisible SandTM
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Tue Jun 12, 2012 9:08 am |
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Follyuu
Joined: Tue Dec 13, 2011 11:20 pm Posts: 1195 Location: The Milky Way
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Yeah emitters have won me a planet or two... They may not be a sure thing, but it's another tool in the toolbox for when are trying to get a planet capped in a hurry. Even if they happen to be online, you can still warp and attempt an invade if the planet has low pop and you are quick enough.
As a side note, you are never "immune" as a guard. You can go past 0 disables if you are guarding a planet and being disabled off of it. It's been done to me multiple times.
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Tue Jun 12, 2012 9:12 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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neogoterra wrote: I've played long enough to be on both the invading and attacking side enough to know that its pointless to even bother with wormholes if they are online then you just wasted 30 energy. It's the same as disabling a guard yeah you take them off it till they repair but then after they get knocked down to 0 on disables you got a immortal guard on the planet. Currently the only use for them is for a metal or for a CTL gate upgrade, when it comes to there base use its only good if someones offline. I can warp 5 guards off a planet in 5 seconds, even if a person was online. That gives me enough time to depop a planet(via attack and bio-vaps) and invade, before they even get the chance to re-guard and get an alert out on the planet for more guards. If i'm lucky i can even flux the planet before the "red box" appears telling them their planet is under attack. Thats why they're amazing artifacts to have. You can go ahead and believe want you want, but its always easier to depop a planet that has just 400 pop with 15k defense/8k attack than one which has 400 pop with 5 guards & a combined def of 75k and 135k attack. You may have played long enough "in your opinion", but clearly you've not yet reached the point where seeing a planet with over 15 guards on(which hasn't been vortexed) and over 400k atk/def makes these artifacts a gem to have in your cargo.
Last edited by kirkeastment on Tue Jun 12, 2012 2:24 pm, edited 1 time in total.
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Tue Jun 12, 2012 10:26 am |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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I half agree with neo simply because 30 energy spent when they can just jump back on is quite a bit to burn. I'd like to see them cost 5 energy like everything else
_________________  A Necromancer Design Senatus et Populusque Imminente
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Tue Jun 12, 2012 2:19 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Tue Jun 12, 2012 3:09 pm |
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neogoterra
Joined: Fri Sep 23, 2011 3:30 am Posts: 1121 Location: Freeing Layered
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The reason why i thought about the debuff to keep someone from reguarding right away is well in space if you got forceably teleported it would take you a couple minuets to figure out where you was sent in order to warp drive or what ever back to where you was before.
_________________http://www.youtube.com/watch?v=0GdqHJqeVy8 Some times its just better to relax and be at peace with the world.
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Tue Jun 12, 2012 5:59 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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it should be a 2 minute debuff, and cut down by 1/2 if you cage it.. simply because you cant use a cage and teleport yourself back.. your just removing your confusion of having been teleported... sound reasonable?
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Tue Jun 12, 2012 7:56 pm |
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neogoterra
Joined: Fri Sep 23, 2011 3:30 am Posts: 1121 Location: Freeing Layered
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Sounds rather reasonable but then the coding it would take dan to rig it so it only takes half the timer on the debuff might be tricky. 
_________________http://www.youtube.com/watch?v=0GdqHJqeVy8 Some times its just better to relax and be at peace with the world.
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Tue Jun 12, 2012 10:52 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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what you need is probably team work, one player casting this artifact endlessly and other ppl attack and invade. switching tabs is probably one of the reasons that those things dont work so well, it delays the casting speed of it and player can return with higher efficency than u can warp~
But I consider this a steal-from-offline/busy thing so...
everything have its weakness~ no reason to make a perfect always effective artifact
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Wed Jun 13, 2012 12:12 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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big -1 those artifacts are far from useless. unless the person who gets warped in on 24/7 then they can be very useful in the conquering of planets. i agree 30 energy is a bit much, but the artifact if used right can be very useful.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Jun 13, 2012 3:53 am |
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Caladis
Joined: Sun Jan 15, 2012 2:24 pm Posts: 359 Location: Houston, TX
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I'd agree to a 2 min timer on Re-Guarding a planet if your warped off it since it would take some time to get back if it was real space. But like all non-trap debuffs, a cage should remove the effect completely, not just half it.
By the same token, i'd support it requiring 5 energy to use one. If your going to make the arti more useful, then it has to come at some price.
_________________ Officer of The Sith Lords Rank 1075+ Epic Legend, Insane 1830 Medal Points, 5+ years of game play 7 Titles, 13 Ship Designs
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Wed Jun 13, 2012 5:40 am |
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kellmaster
Joined: Sun Feb 19, 2012 4:36 am Posts: 319
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warping someone away, even if they are online and watching closely, takes them that few seconds to get back on defense, enough time to hit invade.
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Wed Jun 13, 2012 5:58 am |
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neogoterra
Joined: Fri Sep 23, 2011 3:30 am Posts: 1121 Location: Freeing Layered
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kellmaster wrote: warping someone away, even if they are online and watching closely, takes them that few seconds to get back on defense, enough time to hit invade. That's only if they are solo and not having the legion guard the planet as well you can sometimes see a planet with as much as 40 guards on it and well over 300k attack and defense.....seen it before don't care much to see it again....
_________________http://www.youtube.com/watch?v=0GdqHJqeVy8 Some times its just better to relax and be at peace with the world.
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Wed Jun 13, 2012 7:48 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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With skill and attacker they work great the way they are.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Thu Jun 14, 2012 3:02 am |
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neogoterra
Joined: Fri Sep 23, 2011 3:30 am Posts: 1121 Location: Freeing Layered
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You forgot the fabled much sought after fast Internet without lag soul.
_________________http://www.youtube.com/watch?v=0GdqHJqeVy8 Some times its just better to relax and be at peace with the world.
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Thu Jun 14, 2012 3:08 am |
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Follyuu
Joined: Tue Dec 13, 2011 11:20 pm Posts: 1195 Location: The Milky Way
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neogoterra wrote: You forgot the fabled much sought after fast Internet without lag soul. Dan isn't going to configure the game mechanics to fit whatever the slowest possible internet speed is. The quality of your internet may be a deciding factor on whether or not these artis are useful, but for the general population of the game they work just fine.
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Thu Jun 14, 2012 3:36 am |
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kellmaster
Joined: Sun Feb 19, 2012 4:36 am Posts: 319
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neogoterra wrote: kellmaster wrote: warping someone away, even if they are online and watching closely, takes them that few seconds to get back on defense, enough time to hit invade. That's only if they are solo and not having the legion guard the planet as well you can sometimes see a planet with as much as 40 guards on it and well over 300k attack and defense.....seen it before don't care much to see it again.... So if their legion is helping them, just get your legion to help you, more people on your side to use warp, more chances for a successful steal, etc etc.
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Thu Jun 14, 2012 6:17 am |
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