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 Enemy Base Artifacts 
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Joined: Mon Aug 09, 2010 2:43 pm
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Where are they?
You can use Arts on NPCs and enemies, but where are the enemy base arts?
There is an option when attacking a base for arts, but what will they be and when will they be ready?

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Tue Nov 01, 2011 12:33 pm
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Joined: Thu Dec 16, 2010 11:11 am
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I thought of some.

Charged Ultra-Nanite Torpedo - does 10% hull damage
Super High Intensity Torpedo - does 10% shield damage
Formed Uber Container of Kronite - reduces defence and attack by 10% but can only be used when shields are down. (Ship needs to get in close to use them)

The problem is the acronyms. Don't think Dan will like them...

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Tue Nov 01, 2011 12:39 pm
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Joined: Mon Dec 13, 2010 1:13 pm
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Remainder wrote:
I thought of some.

Charged Ultra-Nanite Torpedo - does 10% hull damage
Super High Intensity Torpedo - does 10% shield damage
Formed Uber Container of Kronite - reduces defence and attack by 10% but can only be used when shields are down. (Ship needs to get in close to use them)

The problem is the acronyms. Don't think Dan will like them...


LMFAO :D those i like, they are well thought out, but yeah I can safely say Dan Won't use those because of the acronyms

also i started a thread off on base artifacts with in the last few days

Base Artifact Ideas

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Wed Nov 02, 2011 11:05 am
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Joined: Wed Sep 22, 2010 10:35 am
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Here it is.

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Wed Nov 02, 2011 11:46 am
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Okay, you got me ... there's one.
So only rank 350 and up should be attacking bases? or using base arts?


Rank: 350
Shields: 6,000
Hull: 1,000
Abilities: Sha'din Overshock
Attack: 2,300
Defense: 3,000
Cloak: 100
Rewards: Sha'din Data Terminal
--------------------------------
Sha'din Data Terminal
Battle, base
Copies data from compromised systems on an enemy base.
Grants research point equal to 5% of the total damage you have dealt to the enemy base during the current lock.
Sha'din Envoy

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Wed Nov 02, 2011 12:57 pm
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Joined: Wed Sep 22, 2010 10:35 am
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You asked "Where are they ?" and you got your answer. If you don't like the answer blame someone else for it. Not me.

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Wed Nov 02, 2011 1:21 pm
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DMDMDM wrote:
You asked "Where are they ?" and you got your answer. If you don't like the answer blame someone else for it. Not me.


Wow, guilty conscience?

I simply asked, "where are they", and you showed me one.
Where are the rest?
I am sure you don't program the game, Dan does, so not directed at you.

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Wed Nov 02, 2011 2:06 pm
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yes there is only one enemy base artifact so far (and compared to killing a Rogue Data Analyzer... this artifact sucks unless you gather up a bunch of them and do major (5-6 digit) damage to a base)
feel free to make possible suggestions... after all, this is the Suggestions and Ideas forum

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Wed Nov 02, 2011 2:21 pm
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I cant think of a name, but what if there was an artifact that up to 10 can be used, for the cost of 100 energy each, where it would cause a 'hull breach' and prevent the base from repairing 5% of the total. so once one is used it can only be repaired up to 95% of its total strength. These artifacts would affect the base hull up to 50%, for a total of 500 energy used, however, only one player can use one artifact at a time. So, that way the person with the highest ap cant sab the base with all 10 artis. you would need 10 individuals firing these artifacts to get the full effect.

This can be countered with another artifact, which act as a null fuse for base effects. Once again though, only one artifact of this type can be used by a player at a time. so one person can't wipe all the base debuffs. If the artifact system isnt viable, this can be a new skill that costs 2-4 points to use.

another debuff can be a tactical nanodrone, which will install itself into a random weapon or defense, reducing the effectiveness by 50%. up to 15 can be used for a cost of 100 energy each, but again only one of these artifacts can be used per person.

IF the debuff is removed, the player cannot refire the artifact. They can fire different artifacts in a single lock tho. So, if one person wants to cause a hull breach, and sabotage a weapon system, they can. but they cannot cause 2 hull breaches.

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Wed Nov 02, 2011 8:19 pm
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