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 Omicrons and Theta Traps 
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Joined: Fri May 13, 2011 9:18 am
Posts: 1086
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As mentioned in a previous topic, these traps get next to useless as you climb the ranks, while the attacker and defender get stronger all the time, these traps stay at a fixed limit and are outgrown to the point where these are just scrapped.

To improve there usefullness across all ranks, the damage on each should be increased. Instead of a fixed number, they should be changed to a % of either the attackers or defenders hull.

Omi's: Change to, inflict damage equal to 11% of the attackers max hull. (Has to be more then 10% if you want to keep Omis as a threat to a player)

Theta's: Change to, inflitct damage equal to 25-35% (maybe even higher) of the attackers max hull.

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Fri Nov 04, 2011 9:47 am
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Joined: Thu Dec 16, 2010 11:11 am
Posts: 556
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+1

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Fri Nov 04, 2011 11:29 am
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Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
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by the time you're getting hit by thetas, i don't think you'd even let a repair stop you.... (most people know to have a 2nd window up by then to do repairs and nulls) ...make it 50% of hull+shield

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Fri Nov 04, 2011 1:38 pm
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