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 the entire Ship Modules display in the game needs a revamp 
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Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
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We've got sooooo many modules now... and different types (researchable modules, non-researchable modules, non-removable modules) and many non-researchable modules have overlapping categories (scan, cloak, energy, shield, defense, attack, hull)... and we even have sets of modules that we like to install or uninstall at the same time (exotic pulser, ion pulse ballistae, relays)...

it would be nice to see an entire revamp to the module display area... something that would make things a little easier to thumb through to find certain modules


also, it would be nice if we could group modules together into sets that are uninstalled or installed all together... make it an all-or-none installation... we should still be able to select individual modules in the set if the entire set fails to install... if at least one module in the set is installed it'd have to be uninstalled before you can install the set... if at least one module in the set needs repair, it'd have to be repaired before you can install the set

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Fri Nov 04, 2011 3:28 pm
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Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
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I definitely agree with this. Uninstalling my relays are no problem as double-clicking the sort button puts them at the top of the list. Weapons (Exotic Pulsers and Ion Pulse Ballistae) are another story. Alphabetically, the Composite Rays have pushed both farther into the list and Hypercharged Bane Emitters push the Drannik guns even farther back. A change is long overdue and only getting worse.

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Fri Nov 04, 2011 3:35 pm
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