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Colonization cost reducing race http://galaxylegion.com/forum/viewtopic.php?f=6&t=15749 |
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Author: | lionheart0084 [ Sun Nov 06, 2011 4:44 am ] |
Post subject: | Colonization cost reducing race |
I dont know i there would be much demand for this but i would love to see a new race that lowers colonisation costs. I know at higher levels as im approaching the colonising costs is getting on the high side not to mention invade costs even as a proffession it would be in close contention with the builder proffession for higher levels. ( E.G. Breeding like rabbits ) ability lowers colonization costs -50%. |
Author: | Darth Flagitious [ Sun Nov 06, 2011 5:55 am ] |
Post subject: | Re: Colonization cost reducing race |
I don't see much use for a race that only gives a bonus every 4 ranks. For me, that would be about one use every 2 weeks. Even for the "once a day" rankers, it's still 4 days between uses (when you get new planet slots). |
Author: | lionheart0084 [ Sun Nov 06, 2011 6:14 am ] |
Post subject: | Re: Colonization cost reducing race |
it depends i can rank more than 4 a day and tbh in a week colonising 7-9 planets atm cost 5 billion minimun each so saving 20-25 billion If people like to slow level and stay behind in the shadows thats their choice at the end of the day or pick a different race, all im saying for the higher ranks who have to pay 10 billion + up to some paying 50 per planet in extreme cases builder doesnt quite save u a dime compared to the reduction on a planets cost to invade |
Author: | Uy23e [ Sun Nov 06, 2011 2:00 pm ] |
Post subject: | Re: Colonization cost reducing race |
or maybe someone finally broke down and bought GP to dump all their sub par planets. Now there is an abondon timer.... but still, it would be a dozen or more planets in a week, potentially outweighting upkeep saving etc for a period of time And well.... if it's someone who broke down and got GP to go on such a spree, what's 40 more for race changes? I don't see this as a race that will be used on a permanent basis, but ppl might use this for some kind of short term planet blitz |
Author: | Vette [ Sun Nov 06, 2011 3:02 pm ] |
Post subject: | Re: Colonization cost reducing race |
-1 As Darth said, essentially useless for most people. I think it would be better if it were an ability that could be activated once every 48 hours. Would require a mission chain of course, but doing that would give access to the higher ranks, it would limit its use (as in it wouldn't be useable for a planet colonizing blitz), but still relatively effective. On the other hand, it's really not that hard to get the money. I mean, if you keep your mining up and such it's not so bad saving up to get a planet. It lets you take a look and get the best planet to take. |
Author: | lionheart0084 [ Sun Nov 06, 2011 6:34 pm ] |
Post subject: | Re: Colonization cost reducing race |
Take for example the mass amount of lower rank players who would be better vygoid or human for leveling suddenly need to do a lot of researching into the base tree and decide hmmm i need to start mass colonising research planets the option to build a load of planets once a month etc would eb ebeneficail to help them catch up faster gp dumping planets is pointless at higher ranks as u can unlock more new ones faster. also the maximise the benfit of this would basically go on a npc spree unlock 20-30 new planet slots not even 100 ranks easily doable within a couple of weeks. K maybe not a race but an arti or a profession, theres more benefit from it than a lot of other race/professions combonations atm. |
Author: | playret0195x [ Sun Nov 06, 2011 7:12 pm ] |
Post subject: | Re: Colonization cost reducing race |
slow rankers are more likely to pick a profession that makes them better at attacking/defending. The profession can be highly recommended by a fast ranker. |
Author: | lionheart0084 [ Sun Nov 06, 2011 8:07 pm ] |
Post subject: | Re: Colonization cost reducing race |
technically not it has pros and cons e.g. at high rank to heavy npc and rank u pick kronyn drannik or lazuli, yes it could be used as in trhe sense farm up slots switch fill planet slots and then switch back at a players cost to pocket in gp. I do admit its an idea/suggestion but invade/colonising costs can get sadly v high and a lot of the highest players dont bother invading as it costs more than a planets worth. In turn it benefits mid ranked players to grab mega rich x ( 1 - ** ). |
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