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IT'S A TRAP!!!! http://galaxylegion.com/forum/viewtopic.php?f=6&t=15863 |
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Author: | Sinvelo [ Tue Nov 08, 2011 4:56 pm ] |
Post subject: | IT'S A TRAP!!!! |
Currently: After four hits I get an Omicron Trap, another one to four hits and I set of the Krionus Virus Trap, finally after another hit or two I set off the Halcyon Trap. Wasting 50 or more energy and a null fuse for no gain, no badge. It is not a huge amount of resources but the more you pvp the bigger the losses are. This doesn't happen every time but it happens enough to be a real pain, one that could be fixed very easily. Suggestion: If a player has a Halcyon Trap set, the VERY first attack against them should set IT off. |
Author: | JimSwarens [ Tue Nov 08, 2011 5:09 pm ] |
Post subject: | Re: IT'S A TRAP!!!! |
I agree... the halc used to go off after reaching the hull... now it seems to go off after you have hit a few times |
Author: | gert [ Tue Nov 08, 2011 5:32 pm ] |
Post subject: | Re: IT'S A TRAP!!!! |
I see your point but it depends I think on what trap was set first |
Author: | Darth Flagitious [ Tue Nov 08, 2011 5:52 pm ] |
Post subject: | Re: IT'S A TRAP!!!! |
gert wrote: I see your point but it depends I think on what trap was set first Yes. Traps trigger in the order they were set. But the point is, a Halcyon should be given first shot priority. Just like a QFT. I suggested this same thing shortly after the halcyon was changed. It is possible (unlikely though) that you could take a ship down to one hit without the Halc tripping then set it off on the kill shot. He's disabled even though he had a Halc set. Not very successful in protecting him, eh? This change would be good for BOTH the attacker AND defender. |
Author: | thunderbolta [ Tue Nov 08, 2011 5:54 pm ] |
Post subject: | Re: IT'S A TRAP!!!! |
Darth Flagitious wrote: It is possible (unlikely though) that you could take a ship down to one hit without the Halc tripping then set it off on the kill shot. He's disabled even though he had a Halc set. And I have done this, just to prove the point. |
Author: | strm avenger [ Tue Nov 08, 2011 5:56 pm ] |
Post subject: | Re: IT'S A TRAP!!!! |
Totally agree. Today, I had a KVT trip before a halc three times. At 101, null fuses aren't easy to come by. |
Author: | gert [ Tue Nov 08, 2011 5:58 pm ] |
Post subject: | Re: IT'S A TRAP!!!! |
Darth Flagitious wrote: gert wrote: I see your point but it depends I think on what trap was set first Yes. Traps trigger in the order they were set. But the point is, a Halcyon should be given first shot priority. Just like a QFT. I suggested this same thing shortly after the halcyon was changed. It is possible (unlikely though) that you could take a ship down to one hit without the Halc tripping then set it off on the kill shot. He's disabled even though he had a Halc set. Not very successful in protecting him, eh? This change would be good for BOTH the attacker AND defender. I agree. i did understand but when i posted my comment the "But it........" was not the proper word to use. |
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