|
Register •
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 7 posts ] |
|
Author |
Message |
Sinvelo
Joined: Sat Sep 18, 2010 11:37 pm Posts: 103
|
Currently: After four hits I get an Omicron Trap, another one to four hits and I set of the Krionus Virus Trap, finally after another hit or two I set off the Halcyon Trap. Wasting 50 or more energy and a null fuse for no gain, no badge. It is not a huge amount of resources but the more you pvp the bigger the losses are. This doesn't happen every time but it happens enough to be a real pain, one that could be fixed very easily.
Suggestion: If a player has a Halcyon Trap set, the VERY first attack against them should set IT off.
|
Tue Nov 08, 2011 4:56 pm |
|
 |
JimSwarens
Joined: Mon Jan 10, 2011 6:29 am Posts: 119
|
I agree... the halc used to go off after reaching the hull... now it seems to go off after you have hit a few times
|
Tue Nov 08, 2011 5:09 pm |
|
 |
gert
Joined: Sat May 14, 2011 7:07 am Posts: 838 Location: South Africa
|
I see your point but it depends I think on what trap was set first
|
Tue Nov 08, 2011 5:32 pm |
|
 |
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
gert wrote: I see your point but it depends I think on what trap was set first Yes. Traps trigger in the order they were set. But the point is, a Halcyon should be given first shot priority. Just like a QFT. I suggested this same thing shortly after the halcyon was changed. It is possible (unlikely though) that you could take a ship down to one hit without the Halc tripping then set it off on the kill shot. He's disabled even though he had a Halc set. Not very successful in protecting him, eh? This change would be good for BOTH the attacker AND defender.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Tue Nov 08, 2011 5:52 pm |
|
 |
thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
|
Darth Flagitious wrote: It is possible (unlikely though) that you could take a ship down to one hit without the Halc tripping then set it off on the kill shot. He's disabled even though he had a Halc set. And I have done this, just to prove the point.
|
Tue Nov 08, 2011 5:54 pm |
|
 |
strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
|
Totally agree. Today, I had a KVT trip before a halc three times. At 101, null fuses aren't easy to come by.
_________________ ...Yawn... sleepy dragon.... Umm... rage!
|
Tue Nov 08, 2011 5:56 pm |
|
 |
gert
Joined: Sat May 14, 2011 7:07 am Posts: 838 Location: South Africa
|
Darth Flagitious wrote: gert wrote: I see your point but it depends I think on what trap was set first Yes. Traps trigger in the order they were set. But the point is, a Halcyon should be given first shot priority. Just like a QFT. I suggested this same thing shortly after the halcyon was changed. It is possible (unlikely though) that you could take a ship down to one hit without the Halc tripping then set it off on the kill shot. He's disabled even though he had a Halc set. Not very successful in protecting him, eh? This change would be good for BOTH the attacker AND defender. I agree. i did understand but when i posted my comment the " But it........" was not the proper word to use.
|
Tue Nov 08, 2011 5:58 pm |
|
 |
|
|
Page 1 of 1
|
[ 7 posts ] |
|
Who is online |
Users browsing this forum: Bing [Bot], Majestic-12 [Bot] and 60 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|