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Rogue
Joined: Sat Jul 10, 2010 2:16 am Posts: 16
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Hi this is a question for Dan is there any chance of you implementing a new system for fighting npc/pvp instead of using energy for both missions and fighting how about making a new resource like stamina just for fighting?
Stamina would be used on npc/pvp and could even be made into a new module and research tree i believe it would add more fun to the game and at the same time give us more to do as once you go over level 100 the pace in GL really slows down so it would be nice if we had more to do and i believe stamina is the answer.
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Wed Aug 25, 2010 2:38 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Rogue wrote: Hi this is a question for Dan is there any chance of you implementing a new system for fighting npc/pvp instead of using energy for both missions and fighting how about making a new resource like stamina just for fighting?
Stamina would be used on npc/pvp and could even be made into a new module and research tree i believe it would add more fun to the game and at the same time give us more to do as once you go over level 100 the pace in GL really slows down so it would be nice if we had more to do and i believe stamina is the answer. Lol! Ship has stamina?? New to me.. All I know is that ship requires energy to do pretty much everything.. Ship can't do anything without any energy.. Leave stamina to fantasy FB games that use people that has stamina and "mana or magic power" for things.. GL stamina system would work *IF* GL person character get implemented along with current ship to do things on ground or whatever. It is same as asking car manufacturer to add stamina to the car you have that only needs gas to do anything. Car cannot go anywhere with tank empty.. If you are talking about gas efficiency as "stamina" then ship already have efficiency by having energy regeneration system in place.. GL energy system is fine as is. It gives you choices: do missions or PVP or NPC fights or mixture of anything.. It's all your choice. I LOVE the idea of going slower and slower as rank goes up. Thank you.. I don't want ez route to 1k rank that will give Dan lot of work try to keep up with players' advancement. Slow rank advancement past 100 helps to keep GL balanced and monitored easier.. Also, gives players greater sense of accomplishment to complete something if it goes slow. If players have ZERO patience to advance slow, they can always whip up their cash to pay for energy refills. It's all about choices..
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Wed Aug 25, 2010 2:52 pm |
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Rogue
Joined: Sat Jul 10, 2010 2:16 am Posts: 16
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Thank you for your input William i couldn't think of a better word to describe fighting energy other than stamina on a spaceship  so its nothing like asking a car manufacturer anything really... i just want more to do on GL i really like this game and i have a lot of time to spend playing but at the moment i have nothing to do as the energy requirements for missions are getting crazy and its eating all my energy so I'm in a position of just waiting all day for 10 mins play time... I don't think the current GL energy system is fine It may give you choices between doing missions or PVP/NPC or a mixture but wouldn't it be better to be able to do both without having to pick between the two IMO yes! As for the pace slowing down I'm not just talking about leveling up although a level a day should be achievable IMO the main problem stamina would over come is boredom nothing to do with having ZERO patience! I'm not asking for an easy route to level 1k and i understand you like moving slowly but your not the only person playing GL so while the current system might mean your happy me and a few other people are starting to get bored of there being nothing to do and boredom for me at least = no point in playing which for Dan = no cash!
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Wed Aug 25, 2010 3:53 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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GL is not only game with wait-time method.. You can always play many other FB games to keep you busy and come back to GL when have enough energy.. GL is designed to keep casual and hard-core gamers balanced.. If you don't want any wait-time then it'll cater to hardcore gamers who play "24/7" by rotating players on same account leaving casual gamers out in the cold that most certainly will drive majority of the market out means less $ for Dan. No thanks.. Wait-time approach is BEST approach for optimizing the market for maximum revenue.
I have played few FB games with no wait-time and I never liked it at all and stopped playing those games. I certainly got no time for it..
Did you know that energy will come easier as you rank up? Basically, if you wanna rank up as fast as you can, you can choose the energy intensive route by researching heavily in energy technology tree AND do missions that benefit energy regeneration and invest 5 rank points every rank-up into engineers then you'll find yourself on fastest rank-up route than most without the means of cash purchases.. Be sure to keep neural interfaces til you get enough energy cubes then active both for maximum rank-ups.. I think that energy intensive route is achievable for a rank per day (post 100) that you want..
If you choose not to take on that route and prefer heavy on PVP then you have to be prepared to accept the fact that you'll rank up slow.. It is called trade-offs..
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Wed Aug 25, 2010 5:14 pm |
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Rogue
Joined: Sat Jul 10, 2010 2:16 am Posts: 16
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No your right GL isn't the only fb game with the wait-time method and I'm not asking for this to be changed I'm certainly not asking for unlimited energy or no wait times what i want is another method of fighting without using the same energy i use for missions.
I personally like to concentrate on one main game at a time and if i was to play other games in between GL i might just end up spending my cash on other games not GL plus i don't see this change making anyone leave in fact i see it making the game better and there for making Dan even more cash!
I'm currently at lvl 144 and my energy research level isn't bad at all but my point is it only takes me 6 missions to burn through it all then I'm done for the day what I'm asking for is say another form of energy that's just used for fighting PVP/NPC it would give us more to do and that's not a bad thing.
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Wed Aug 25, 2010 5:42 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Yeah. As long as GL keeps the balance between casual and hard-core players then cash revenue will be great. If GL manages to fill up more time for players to keep attached to GL without ruining that very specific balance then it'll be fine..
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Wed Aug 25, 2010 6:59 pm |
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Clare
Joined: Thu Aug 26, 2010 12:39 am Posts: 1
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I must say i agree with what Rogue has said and it sounds to me like hes asking for a similar stamina system as Mafia Wars and well 28 million people cant be wrong now can they?
Mafia Wars (4.0 out of 5 Stars) Based on 41,604 reviews Users:28,197,267 monthly active users,
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Thu Aug 26, 2010 12:40 am |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Clare wrote: I must say i agree with what Rogue has said and it sounds to me like hes asking for a similar stamina system as Mafia Wars and well 28 million people cant be wrong now can they?
Mafia Wars (4.0 out of 5 Stars) Based on 41,604 reviews Users:28,197,267 monthly active users, 28 million people enjoy the spamming of their facebook walls/requests, which I think you have to be wrong in the head to enjoy. So yes, yes they can be wrong.
_________________ Your right to an opinion does not mean your opinion is right.
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Thu Aug 26, 2010 12:55 am |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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Play space wars then. They're called munitions. The game is horrible.
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Thu Aug 26, 2010 12:58 am |
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OneHitPoint
Joined: Wed Aug 04, 2010 4:54 pm Posts: 86
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well, one *COULD* counter-argue that the approx. 6.472 billion people in the world who DON'T play Mafia Wars can't be wronger... But that's just silly.
Instead, I'll just state that it's actually quite refreshing that GL doesn't copycat the dozen or so games on Facebook that use the exact same stat system that Mafia Wars does. Sure, Mafia Wars does what it does better than many of the others like it (personally think Castle Age does it the best), but that hardly means that it is the only way to go.
What I would probably suggest to you is to make looking for some poor smuck to blast into scrap your first priority, and then dump whatever energy you have left into missions after your bloodlust is sated. Yes, that might mean you only have enough energy to do 5 missions instead of the 6 you said you could do, but any implemented 'Pvp energy' would invariably come with a recalculated and reduced mission energy which would force you to only do 5 missions and like it instead of granting you the freedom to choose.
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Thu Aug 26, 2010 1:47 am |
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Rogue
Joined: Sat Jul 10, 2010 2:16 am Posts: 16
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OK thanks for the input everyone and yes Clare your right that's the kind of stamina/energy system i would like to see on GL just without the rest of the spam although i do think GL needs a little more spam after all that's how mafia wars pulled in 28 million people in the first place!
@OneHitPoint i agree with what your saying and i would hate for GL to become just another clone but at the same time mafia wars and its clones use the stamina/energy system because its tried and tested and there players end up with something to do after there energy is gone which keeps most people happy and more to the point it keeps them coming back for more.
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Thu Aug 26, 2010 2:55 am |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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I thought it was because everyone liked crappy mob movies.
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Thu Aug 26, 2010 3:05 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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I say leave it the way it is. It works. the fact that it doesn't follow the mainstream but is still this successful means that it will continue to work as long as we continue the progression we are already on.
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Thu Aug 26, 2010 2:51 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Lol. As soon as GL becomes like Mafia Wars, I retire.. I hate Mafia Wars to death. I played it for 1 year and it got increasingly greedy with lot of "buy me!" spams to the point that annoys me so badly enough for me to stop playing it altogether since June and I don't even miss it at all. Once GL decides to include a person character along with ship character to focus on ground-based missions and combat THEN it'll be excellent use of stamina stat.  That'll make GL unique game with focus on space and ground platform..
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Thu Aug 26, 2010 3:28 pm |
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Rogue
Joined: Sat Jul 10, 2010 2:16 am Posts: 16
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@Will I would just like to stress that i DONT want GL to become anything like Mafia Wars i only wanted some kind of stamina system so we had more things to do and Mafia was only used because its the most successful example of the energy/stamina system i could find. Now i must say i really like the idea of a personal character for ground-based missions and combat  @zophah i guess the only other way for me to get what i want is with faster energy regeneration I'm currently at 44 per hour but even that's still sucking big time 
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Thu Aug 26, 2010 4:50 pm |
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